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Bio-Engineered Clothing
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RandDarkstar
Wing Commander
Posts: 1620
Registered: 07-11-2003


PA: Immortals
Server: Gorath


A guide to Bio-engineered tissues and the clothing they are used in

Hi there, you've just gotten your first tissue and want to make something with it. Great! Only problem is, you have questions. This is where to come for answers.  We will begin with the basics

Bio-engineered tissues come in two versions. There is the defensive tissues (bleed resistance, melee/stun defense, etc) and the skill tissues (medical, entertainer, taming)  Both are placed into cloth and then into a piece of clothing, but each uses a different type of cloth

SYNTHETIC CLOTH

This schematic is gained when you first get your novice tailor.  It is the basis of most articles of clothing.  When you build your first piece of synthetic cloth, you will see an optional component. That is where you can insert one of 6 different kinds of tissues. These tissues each pass their enhancements onto any clothing you use them in. Most of the formal wear and casual wear items use this cloth.

  • Myoflex                        (gives a small bonus to musician/dancer healing skill)
  • Enhanced Myoflex       (gives a large bonus to musician/dancer healing skill)
  • Passive Biosensors    (gives a small bonus to wound/injury treatment)
  • Active Biosensors       (gives a large bonus to wound/injury treatment)
  • Passive Tranquilizers  (gives a small bonus to taming wild/vicious creature)
  • Active Tranquilizers     (gives a large bonus to taming wild/vicious creatures)

REINFORCED FIBER PANELS

These pieces of cloth are only available when you gain Field Wear 2.  They are designed to be used in the heavy, military clothing and articles that take a lot of wear.  Bandoliers, Reinforced Heavy Jackets, Camo Pants, Lined Workshirts are some examples.

  • Constrictor Cloth          (minor bleeding defense)
  • Coagulant Agents         (major bleeding defense)
  • Confidence Cloth          (small warcry/intimidation bonus)
  • Fear Release                (large warcry/intimidation bonus)
  • Scent Camoflauge        (small camoflauge/maskscent bonus)
  • Scent Neutralization      (large camoflauge/maskscent bonus)
  • Visual Camoflauge        (small cover bonus)
  • Mimetic Circuitry           (large cover bonus)
  • Toughened Fibers         (small melee/stun defense bonus)
  • Tensile Resistance       (large melee/stun defense bonus)

MAKING YOUR CLOTH

Once you have your BE tissues, it is time to build the cloth.  You can do this by hand if you only have one or two, or you can create a schematic and have crates of the cloth run through your factory. You will need this for any item calling for 2 or more pieces of cloth in the same slot.  Remember that you will also need a crate of identical tissues for the cloth schematic!!

There are a few things you need to know before you start, so that you are not going to waste tissues. THe first are those slots in the schematic and what it means to your finished product.  For all examples, we will use +10 Bleed Resistance, +8 entertainer and +10 Medical tissues.

Multicloth slots:  There are many schematics that call for more than one piece of cloth in the slot. Let's look at the Formal Gown.  It asks for 2 slots, each taking 2 pieces of synthetic cloth.  We can take the crate of medical cloth we have just made and add them to one or both slots.  If we add 2 pieces to one slot, and add normal synthetic cloth to the second from a normal crate of unenhanced cloth, we get a Formal Gown with +10 Medical skill.  If we put the medical cloth in both slots (4 pieces), we can get a +20 enhancement.

That means that any extra cloth in those slots is wasted!  The best article of clothing for synthetic cloth enhancements is the Wookie Sage Hood with 4 slots of 1 synthetic cloth.  We can put a medical piece in all 4 if we like, but if we do, we find that the bonus at the end comes out to be only +25 (which is the maximum allowed per item)  Therefore be sure what you are adding, and don't waste those tissues.

Another point we need to mention is that you might want to add more than 1 article of clothing to an ensemble.  The customer gets his +25 medical shirt, +25 pants, +25 hat, and +25 jacket and walks out feeling like he owns the world. His skill sheet shows a +100 medical bonus.  This has been tested and the conclusion is that +25 is the maximum skill bonus you will benefit from.  If you have all those items stacked up on each other, they are being wasted.  NOTE:  Some doctors say that they can go from a 1500+ buff average to a 2800+ buff average with this suit on, so you might just want to try it.  I have not heard confirmation on either side that it is working correctly.

SOCKETS

Once that shirt is made, you may have a nice 4 socketed masterpiece on your hands.  Warn the customer first, that any skill tapes that they add will have two limitations. The first, is that you will only gain a maximum of 6 bonuses per article of clothes.  If you Make a Sleeveless Dress with medical, taming, and entertaining bonuses, then they will have a total of 6 enhancements on it. No skill tape will be effective in this item.

Second warning to the customer is that any skill tape that is less than the current bonus will not stack. It will be wasted. A skill tape that is above the current skill of the clothing will not add, but overwrite the skill. Examples: You have that +10 medical shirt, and find a +7 Wound Treatment tape.  You drop it into the shirt and find it is now +10 wound treatment/+10 injury treatment .... Where did the tape go? Well it was wasted as the tape was not powerful enough to overwrite the current level.  Had that same person found a +12 tape, then the shirt would now be +12 Wound Treatment/+10 Injury Treatment

Currently there are some bugs with tapes as well.  If you find a tape with 2 skills, there seems to be a problem with adding both to the clothing. Only one will get added.  Hopefully this will be fixed soon.

Conclusion

Thanks for having a look at this guied, and I hope you enjoy making these interesting items. Please feel free to add to this article so we can keep it up to date.

Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server
01-12-2004 01:29 AM   Report Abuse to a Moderator
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donnah42
Wing Commander
Posts: 1492
Registered: 06-26-2003


PA: Transplanetary Mercantile
Server: Radiant


Great guide for new tailors as well as a reference for the rest of us, thanks!

Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori

01-12-2004 04:33 AM   Report Abuse to a Moderator
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DarcyJ
SWG Petty Officer
Posts: 382
Registered: 07-26-2003


PA: Notfar
Server: Scylla


Clear, concise and simple -- thank you so much!

Darcy Jones, Master Tailor.
http://darcyjones.hyperchat.com
Shop Now Open in Notfar City, Tatooine
Bio-Engineered Garments Available!

01-12-2004 06:49 AM   Report Abuse to a Moderator
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NurseBettyBoo
Pilot
Posts: 2114
Registered: 10-14-2003


PA: RAID
Server: Naritus


VERy excellent!! i would just like to point out that the mimetic circuitry (almost impossible to make atm because of mollusk) also has the TAKE COVER mod which skill tapes of are being sold for millions

z [ z ] z [ z ] z [ z z ] [ z z ] z [ z ] z [ z ] z [ z
|| NurseBetty Boo || {Your Sweetest Tailor}
|| Foxycleopatra || {She who rocks the FRO}
TAILORING VENDOR: -178, -5655 South CORONET...Come by for a Fun Time and all your tailoring needs!
$$GOLD-DIGGER$$
01-13-2004 02:18 PM   Report Abuse to a Moderator
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Tobor79
SWG Crewman
Posts: 20
Registered: 11-24-2003


Server: Tempest


Thankyou! This a great guide for Bio enhanced clothing and how it works! You Da Man!

Bokit , Novice Tailor on Tempest 

Tobor79 Tempest Server
Master Creature Handler
Master Bio Eng.
Scout 4/0/4/0
Marksman 0/4//0/0
Medic 1/2/4/4

The oxen is slow,but the earth is patient

01-13-2004 02:36 PM   Report Abuse to a Moderator
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Wire3k
SWG Petty Officer
Posts: 946
Registered: 06-26-2003


Server: Radiant




NurseBettyBoo wrote:
VERy excellent!! i would just like to point out that the mimetic circuitry (almost impossible to make atm because of mollusk) also has the TAKE COVER mod which skill tapes of are being sold for millions


Used to - not anymore - they removed take cover, it's a single bonus mod now.

www.swgbio.com
On-line clothing catalog for tailors, bio-engineers and their customers

www.swgbio.com/mom
MMO Musings - Random Observations and my best advice
www.swgbio.com/myadvice.wav

01-13-2004 03:39 PM   Report Abuse to a Moderator
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RandDarkstar
Wing Commander
Posts: 1620
Registered: 07-11-2003


PA: Immortals
Server: Gorath



Thankyou! This a great guide for Bio enhanced clothing and how it works! You Da Man!


Well, actually, I'm Da Wo-man

Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server
01-13-2004 05:07 PM   Report Abuse to a Moderator
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SueDenim
Wing Commander
Posts: 1490
Registered: 06-29-2003


PA: An Independent Tailor
Server: Lowca


" The first, is that you will only gain a maximum of 6 bonuses per article of clothes. "

Whoa, this one's news to me!

It'd be nice if they'd fix some of this stuff....

Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca

01-13-2004 07:42 PM   Report Abuse to a Moderator
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KrelianTiberius
SWG Petty Officer
Posts: 77
Registered: 08-03-2003


Server: Bria


Hello all. I have a question about SPEED and DAMAGE mods in the BE clothes.

My question is: Why aren't there any

I have been to just about every Tailor shop in the known galaxy, and have not seen ONE STORE that has BE clothing with these selections. Can someone PLEASE clear this up for me? I'm on the Bria Server, is it that we don't have anyone capable of making these clothes, or are the schematics for these types of clothing just not available?

I see lots of Med BE clothes, Scout BE clothes, and even some Melee/Stun (defense) BE Clothes, but I have never seen any Speed or Damage (attack) BE clothes. Must i order these exclusively, or as i asked before, do they simply not exist? Any help here would be hot.

Krelian

KRELIAN TIBERIUS
FORCE SENSITIVE TKM/MASTER MEDIC

01-13-2004 11:26 PM   Report Abuse to a Moderator
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donnah42
Wing Commander
Posts: 1492
Registered: 06-26-2003


PA: Transplanetary Mercantile
Server: Radiant



KrelianTiberius wrote:
I have been to just about every Tailor shop in the known galaxy, and have not seen ONE STORE that has BE clothing with these selections.


The list above (in the first post in this thread) are the only skill mods we are able to put in clothing. If what you're looking for isn't on that list, it doesn't exist as a BE-enhanced bonus.

We have no idea why the devs picked these specific mods for clothing. We'd love to be able to make more, but if you want bonuses to any other type of skill, you'll have to hunt down a clothing or armor attachment with the bonus you want.

Kara Vasa
----------------
Radiant Master Tailor
Mayor of Barsoom, Rori

01-14-2004 12:06 AM   Report Abuse to a Moderator
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Tobor79
SWG Crewman
Posts: 20
Registered: 11-24-2003


Server: Tempest


Bokit hangs his head in shame.He knew better than to make an assumption based on a name.Bokit says to RandDarkstar " You are DA WOMAN ! " I will not forget again.Bless you.

Bokit , Novice Tailor

Tobor79 Tempest Server
Master Creature Handler
Master Bio Eng.
Scout 4/0/4/0
Marksman 0/4//0/0
Medic 1/2/4/4

The oxen is slow,but the earth is patient

01-14-2004 04:36 PM   Report Abuse to a Moderator
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RandDarkstar
Wing Commander
Posts: 1620
Registered: 07-11-2003


PA: Immortals
Server: Gorath


hehe, that's ok hon. Rand is short for Miranda

Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server
01-15-2004 06:07 AM   Report Abuse to a Moderator
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Beast-Master
SWG Crewman
Posts: 380
Registered: 12-11-2003


PA: Die Alten
Server: Lowca


hiho!

excellent guide, thank you very much. but i have a question on this part here:

[quote]Another point we need to mention is that you might want to add more than 1 article of clothing to an ensemble.  The customer gets his +25 medical shirt, +25 pants, +25 hat, and +25 jacket and walks out feeling like he owns the world. His skill sheet shows a +100 medical bonus.  This has been tested and the conclusion is that +25 is the maximum skill bonus you will benefit from.  If you have all those items stacked up on each other, they are being wasted.  NOTE:  Some doctors say that they can go from a 1500+ buff average to a 2800+ buff average with this suit on, so you might just want to try it.  I have not heard confirmation on either side that it is working correctly. [/quote]

are there any comments of the devs to this point anywhere? is there a +25 cap for sets or not? or just for special tissues? i havent found anything official about it, sorry.

greetz, k.

Kamtricia Sa'Kambria - Master Tailor & Master Merchant (Tricia)
Kamtasha Sa'Kambria - Master Creature Handler & Master Sharpshooter (Tasha)
Sash - Master Weaponsmith, Master Armorsmith & Master Artisan

Check out our Ancients' Shopping-Centre in Ancients' Sands, Naboo - just 190m away from Ancients' Sands-Shuttleport at -1180 6600. Please drop your offers into my Field-Fashion Vendor!

01-15-2004 08:16 AM   Report Abuse to a Moderator
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WTS
SWG Petty Officer
Posts: 634
Registered: 07-25-2003


PA: The Elders
Server: Ahazi




Beast-Master wrote:

hiho!

excellent guide, thank you very much. but i have a question on this part here:

]

are there any comments of the devs to this point anywhere? is there a +25 cap for sets or not? or just for special tissues? i havent found anything official about it, sorry.

greetz, k.






http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=105051#M105051

Arandis
Master Smuggler (Imperial FP for 110credits each)
Agathon
12 point Master Droid Engineer, 14 point Master Artisan, Vendors at -3979 3643 Naboo, outside Theed
A Partner in Elderhome Industries

01-15-2004 08:21 AM   Report Abuse to a Moderator
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Beast-Master
SWG Crewman
Posts: 380
Registered: 12-11-2003


PA: Die Alten
Server: Lowca


too dump to use search function...

thanks alot.

Kamtricia Sa'Kambria - Master Tailor & Master Merchant (Tricia)
Kamtasha Sa'Kambria - Master Creature Handler & Master Sharpshooter (Tasha)
Sash - Master Weaponsmith, Master Armorsmith & Master Artisan

Check out our Ancients' Shopping-Centre in Ancients' Sands, Naboo - just 190m away from Ancients' Sands-Shuttleport at -1180 6600. Please drop your offers into my Field-Fashion Vendor!

01-15-2004 08:25 AM   Report Abuse to a Moderator
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spooky_b
SWG Crewman
Posts: 19
Registered: 11-25-2003


PA: Looking for Neutral P.A. / Guild
Server: Shadowfire


Excellent guide, was asking around as to how to add scent neutralisation to clothing but no-one knew. this will help no-end (although I will need to get field wear 2!). I'm still finding it hard to get the xp needed for this profession as I like to explore and don't want to be crafting all the time, also its sooo hard on resources/money (have 2 personal harvesters now though).

"Do or do not, there is no try" - Master Yoda

01-16-2004 06:50 AM   Report Abuse to a Moderator
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aachil
Wing Commander
Posts: 620
Registered: 08-01-2003


Server: Eclipse


I'll just add to this some of the stat ranges, this is with arround 80 to 90% experimental efficiency on the tissues from a master BE [my estimate of the maximum]:

Melee defence 4 stun resist 18 [5 20]
Injury treatment 15 wound treatment 15 [16 16]
cover 8 [10]
bleed resist 18 [20]

Anyone have aproximate numbers for the other tissues?

Some customers may be open to buy 'alternate suits' for diferent situations, such as a mask scent one and a melee one and maybe even a 'cover' suit .
01-16-2004 11:49 AM   Report Abuse to a Moderator
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aachil
Wing Commander
Posts: 620
Registered: 08-01-2003


Server: Eclipse


also... the reinforced stuff is in greater demand. The min / max suit is probably

shirt
form fitting undershirt, lined workshirt, reinforced workshirt

trousers
Pocket shorts; reinforced pants; Paramilitary camos; Infiltrator legs

jacket
Desert commando, heavy reinforced, spec ops duster

Bandolier (you and I may panic at the thought of loosing our back pack but if all you *have* to carry is a few spare weapons and a crate of stims...)

Did I miss any types with RFP? The flight suits may fit into this but they don't make a lot of diference to the effect as they have only one FRP slot.

This gives two lots of cloth for the cap on healing skill and 4 lots of reinforced for either 16 melee resist and 25 stun resist or 12 melee resist, 25 stun resist and 18 (19?) bleed resist. Thats a pretty chunky improvement in defence. Or you'd get mask scent and cover bonus to about +25 and healing to 25 for the same items.

Min / max suit for a Wookie:

Reroll as a zabrak.
01-16-2004 12:05 PM   Report Abuse to a Moderator
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SueDenim
Wing Commander
Posts: 1490
Registered: 06-29-2003


PA: An Independent Tailor
Server: Lowca


Sounds about right. The main thing to keep in mind is that there are only 3 choices for RFPs in both shirts and jackets, but I believe 6 or 7 pants options.

The most common "combat type" generally wants a shirt/jacket/pants combo with 2xBleed and 1xMelee, or vice versa. My next question is always "Do you have Medic or Entertainer skills" because it's usually easy to fit in 2x synth cloth with the relevant healing tissue in any such outfit.

Oh, and strictly on a fashion note, it's worth remembering that the Heavy Reinforced Jacket is the only one that has a full color range, so it'll usually be a good choice for any customer who's not the usual "everything in black with black trim" type.

Oh, a question for the record: Has anybody ever seen a tissue with +5 Melee Defense? Is a +5 result in the realm of possible outcomes?

Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca

01-16-2004 01:29 PM   Report Abuse to a Moderator
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Dite
SWG Petty Officer
Posts: 192
Registered: 09-17-2003


PA: www.SWGTailor.com
Server: Valcyn


Yes, I have seen +5, when Splintt was using a +42 crafting station with his tools, and some amazing resources we stumbled across a +5, only had about 4 of those, so while useful and exciting, not really ideal...  give me crates, much more beneficial to my little tailor

 

 

A-Ti Lesnas
Master Tailor
Valcyn Server
SWGTailor

01-16-2004 03:06 PM   Report Abuse to a Moderator
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aachil
Wing Commander
Posts: 620
Registered: 08-01-2003


Server: Eclipse


I'm getting people asking how the resists work... is there any forum that may be uesufull as a guide
01-18-2004 11:39 AM   Report Abuse to a Moderator
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ZeeRow
SWG Petty Officer
Posts: 30
Registered: 09-10-2003


PA: SiX
Server: Valcyn


Very nice walk-through for the enhancements! Answered all the questions I had.
01-19-2004 08:46 AM   Report Abuse to a Moderator
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Sharesss
SWG Crewman
Posts: 34
Registered: 12-09-2003


Server: Bria


I also found a site that has what tissue will go into what clothing and so on, this site may not be around for long

I hear the gal left SWG this month and not sure how long she will keep the site going

so you may want to ck it out soon and print out her clothing list for Bio Tissue

http://sheylara.com/enhanced.htm

01-20-2004 10:15 AM   Report Abuse to a Moderator
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Onit
SWG Crewman
Posts: 247
Registered: 11-09-2003


PA: Looking for one!
Server: Eclipse


Thank you for this guide! I have been to afraid to ask other tailors about this, afraid of being labled "you are a master tailor and you should know these things =idiot" So, thank you, thank you for this guide! Will print it out and use this guide from now on!

***************
Bye Swg and friends!
Account closed
***************

01-22-2004 02:05 AM   Report Abuse to a Moderator
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ImpSlave
Wing Commander
Posts: 768
Registered: 07-22-2003


PA: Yazuka Crime Syndicate
Server: Naritus


Kudos for this thread!  I made my first set of BE clothing for a client and everything came out wonderful

___________________________

Ae'linor - Master Fencer (Master Cat Wrangler, Scout, Medic)

01-22-2004 08:25 AM   Report Abuse to a Moderator
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