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Smuggler: A list of what and when.   [ Edited ]
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Smuggler_Caylin
Blue Glowie
Posts: 7836
Registered: 07-11-2003


Smuggler_Caylin
PA: Independent Operator.
Server: Bria

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So we can see just how much has changed for our profession and when.
  •  
  • Positive Change
  •  
  • Neutral Change
  •  
  • Negative Change

Post-Launch Notes:
July 8, 2003
  •  
  • Terminals now have a refresh timer before they can be sliced again.
July 30, 2003
  •  
  • Changed /panicShot so it can't be executed over and over with little cost.


Publish 1 Notes:

August 13, 2003

  •  
  • Increased the damage and the action cost of the /lastditch smuggler attack.
  •  
  • Weapon slicing no longer has a chance of slowing a weapon down. It now properly speeds the weapon up.

Update Notes: August 15, 2003

  •  
  • Reduced the frequency of puke effect after consuming spice.


Publish 2 Notes:

September 4, 2003

  •  
  • You can now /feigndeath while running and walking.
  •  
  • The damage penalty for taking a hit while using /feigndeath has been reduced by a significant amount.
  •  
  • Slicing IV has been fixed so that it has the appropriate bonus.
  •  
  • Added 30 second posture change/knockdown timer.
  •  
  • Decreased cost of all knockdown moves. When we added the 30 second timer, the costs and damage needed adjustment.
  •  
  • Increased damage of all knockdown moves.

Publish 3 Notes:
October 8, 2003
  •  
  • Changed all delay moves to be on a 30 second timer
  •  
  • Increased move costs for lowblow
  •  
  • Fixed panic shot cone size, delaying user, and not effecting multiple people
  •  
  • /delegateFactionPoints command added. The conversion ratio is based on the delegating players rank

Publish 4 Notes:
November 13, 2003
  •  
  • The maximum effectiveness of sliced armor can no longer exceed 90%.

Publish 5 Notes:
December 16, 2003
  •  
  • Make Attribute mods due to food, spice, etc, not incapacitate players
  •  
  • Overt Players: /delegateFactionPoints: if used with a target but no parameters will now provide an interface
  •  
  • Slicing options will no longer show up erroneously on non-armor clothing.
  •  
  • Fixed an issue with HQ security terminals where an incap'd/dead slicer could lock the terminal and prevent further use
  •  
  • Locked loot crates now indicate whether they are sliceable or not when examined.

Publish 6 Notes:
February 11, 2004
  •  
  • The 'Imperial Crackdown'
  •  
  • Visual Buff System - Spice buff duration and information is now displayed on the new buff bar
  •  
  • Added a success or fail routine for when a smuggler is scanned (Correspondent Issue).
  •  
  • Added a grouping bonus for smugglers in wilderness and cantina searches when stormtroopers are executing a shakedown scan.
Update Notes: February 24, 2004
  •  
  • Opening of the Geonosian Dungeon (sliceable doors)

Publish 7 Notes:
March 17, 2004
  •  
  • Panic Shot; Strafe Shot are cone effect shots that will delay your target for 10 seconds on a successful shot. Strafe Shot succeeds only when your target is in the 'take cover' position. In both cases, the effect ends upon further damage to the target.
  •  
  • Sliced armor and weapons: Armor and weapons that have been altered by a smuggler will have a "identifier tag" in its examine window description.
  •  
  • Made droids, vehicles and turrets immune to the delay effect of panic shot.
  •  
  • Changed panic shot to not switch your combat target.
  •  
  • The delay effect of panic shot will break on damage to the target.
  •  
  • Fixed broken old spices
  •  
  • Spices that reduce your attributes will not incapacitate you.  - This change is what we consider the 'Spice Nerf'
  •  
  • Junk Dealer revamp
Update Notes: March 23 2004
  •  
  • Misc: Fixed some text errors on the Junk Dealer and Underworld Smuggler loading screens.
Update Notes: March 30 2004
  •  
  • GCW: Added a feign death check for the Power Regulator, Security, Override, and Uplink terminals in the HQs.
  •  
  • GCW: Players can no longer access faction base terminals if they are feigned death.
Update Notes: April 13, 2004
  •  
  • Corellian Corvette opens.  (Sliceable computer)

Publish 8 Notes:
April 27, 2004
  •  
  • Ability to use Detonation droids added to Smugglers.

Publish 9 Notes:
June 29, 2004
  •  
  • *Didn't Really Happen at this Time* You will no longer be able to slice an item by using a tool in a crate. You will have to remove it from the crate first.

Publish 10 Notes:
August 31, 2004
  •  
  • *Stealth Nerf* Auto-pulling on Slicing materials is disabled.
  •  
  • Slicing XP added for FS Senses XP conversion.
  •  
  • Spice Crafting XP added for  FS Crafting XP conversion.


Publish 11 Notes:

October 26, 2004

  •  
  • JTL is live. We can now fly a YT-1300 just like Han Solo…
Update Notes: October 6, 2004
  •  
  • *STEALTH FIX* Power-up slicing exploit resolved
Update Notes: November 29, 2004
  •  
  • Smuggler Missions added in space.

Publish 12 Notes:

January 13, 2005
  • Great patches, nothing specifically for smugglers though.

Publish 13 Notes:
February 10, 2005
  •  
  • Removed all apprentice XP requirements from all professions
  •  
  • Smugglers no longer have an artificial faction point cap when buying faction points. The cap is their actual point cap. Signing up with the faction will make a larger bribery option available, and rising in ranks will increase the cap as per normal factional progression.
February 24, 2005
  •  
  • Made incapacitation work if you are feigning death. Meaning bounty hunters and mobs can kill you through the use of feign death.
March 1, 2005
  •  
  • There are no longer critical fails on crafting (which would previously destroy components involved)

Publish 14 Notes:
March 9, 2005
  •  
  • Variety of GCW enhancements and changes to TEF system. Many changes made regarding faction perk purchases.
  •  
  • *Stealth Change* Dialog options changed to the point that the Sell Out skill is no longer usable!
March 24, 2005
  •  
  • Galaxy-wide vendor search is implemented.

Help Please! Unaccounted for Items:

I know these things happened but I can't find where!
  • Removal of experimentation when crafting spices and such. 
  • Anything Else???

Much of this information is entirely thanks to the SWG Wiki

Message Edited by Smuggler_Caylin on 03-29-2005 01:48 PM

The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:
01-01-2005 08:00 PM  

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Re: Smuggler: A list of what and when.
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Ternque01
Jedi
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Geezus, Caylin, you must like doing homework   Nice.

Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
01-01-2005 08:05 PM  

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Re: Smuggler: A list of what and when.   [ Edited ]
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Akiram_Glockem
Jedi
Posts: 906
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Akiram_Glockem
PA: Dark Light Warriors
Server: Bria

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Publish 5 Notes: 16 December 03

Loot

  • Locked loot crates now indicate whether they are sliceable or not when examined.


    You might have missed this one because it was under Loot and not under Smuggler or any other ones that most of our changes appeared under. On a side not, woohoo, i learned a new HTML tag just now, this thing
  • Message Edited by Akiram_Glockem on 01-01-2005 11:59 PM

    Akiram "The Glock" Glockem
    Master SmugglerXCommandoXPistoleerXAlliance Pilot
    Grand de facto leader of DLW and bringer of DOOOOOM
    "Old Jedi never die, they just end up on eBay"
    I am Jack's ignored profession.
  • 01-01-2005 08:53 PM  

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    Re: Smuggler: A list of what and when.
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    Smuggler_Caylin
    Blue Glowie
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    Smuggler_Caylin
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    Hehe thanks Got it and updated with it!

    The Infamous Caylin Borealis - First Master Smuggler on Bria
    One of the Four Horsemen of the Smuggler Apocalypse!
    :The Ghost with the Most:
    01-01-2005 09:03 PM  

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    Re: Smuggler: A list of what and when.
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    Nicolas_Frost
    Jedi
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    Would the bug of failed weapon/armor slices still reading as having been illegally modified, while no stats change count?
     
    They could at least tag it differently, saying that it was a failed modification.

    Jaecob Maragi
    Babelonian Militia Captain
    Master Smuggler and Alliance Pilot
    Captain of the LongShot(2)
    THE Official Smuggler Forum Smartass!
    The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.

    01-01-2005 11:19 PM  

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    Re: Smuggler: A list of what and when.
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    WesBelden
    Galactic Senator
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    Great post Caylin

    =======================================================================
    WesBelden the last Smuggler Correspondent.
    Who's the more foolish? The fool, or the fool who follows him?
    01-02-2005 03:21 PM  

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    Re: Smuggler: A list of what and when.
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    zzSeawock
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    Great post.  Thanks! 
     
    /salute
    /bookmark

    __________________________
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    01-02-2005 07:29 PM  

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    Re: Smuggler: A list of what and when.
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    Zeon_Zaku
    Jedi
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    Nice post.
    Heh... I like seeing all the nerfs the Devs gave us. For some reason it makes me laugh/cry.

    NDegwin Tze'Midak N
    (Gorath) Smuggler/Commando/Rebel Space Pirate Ace
    Captain of the Tokyo Mew Mew
    "This flag stands for freedom. I live for what it stands for!"
    (~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)

    01-02-2005 08:19 PM  

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    Re: Smuggler: A list of what and when.
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    Smuggler_Caylin
    Blue Glowie
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    Reformated it a tad so it would break down a bit cleaner.

    The Infamous Caylin Borealis - First Master Smuggler on Bria
    One of the Four Horsemen of the Smuggler Apocalypse!
    :The Ghost with the Most:
    01-02-2005 08:32 PM  

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    Re: Smuggler: A list of what and when.
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    DrevenStrobe
    Jedi
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    Very nice Caylin...
     
    How about some color-coding?
     
    Green for something positive.
    Yellow for something that's just kinda "eh" (ie. - Jawa Junk minigame, not negative, but not exactly positive either)
    Red for something negative.
     
    BTW...just kidding...unless it's something you just want to do when you have nothing better to do... ...

    Dreven Strobe (Colonel) Tristyn Strobe
    TKM / Master Pistoleer / Master Smuggler / Master Merchant
    Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
    Smuggler 'til the end...and then some.
    "Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
    01-12-2007 02:19 PM  

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    Re: Smuggler: A list of what and when.
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    Smuggler_Caylin
    Blue Glowie
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    Smuggler_Caylin
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    I could do something like that but making it look nice when it would be such a rainbow is a different kind of task. hehe.

    The Infamous Caylin Borealis - First Master Smuggler on Bria
    One of the Four Horsemen of the Smuggler Apocalypse!
    :The Ghost with the Most:
    01-02-2005 08:41 PM  

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    Re: Smuggler: A list of what and when.
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    DrevenStrobe
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    lol...
     
    just figured it would give a better idea of positive and negative changes if we could look at a list and see how the red out-weighs the green...
     
    *shrug*
     
    I never said it had to look pretty...

    Dreven Strobe (Colonel) Tristyn Strobe
    TKM / Master Pistoleer / Master Smuggler / Master Merchant
    Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
    Smuggler 'til the end...and then some.
    "Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
    01-02-2005 08:45 PM  

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    Re: Smuggler: A list of what and when.
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    Smuggler_Caylin
    Blue Glowie
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    ok well, lithium does strange things. I'll just leave it like that for a bit and see if I can straighten it up again on the 'morrow.

    The Infamous Caylin Borealis - First Master Smuggler on Bria
    One of the Four Horsemen of the Smuggler Apocalypse!
    :The Ghost with the Most:
    01-02-2005 09:06 PM  

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    Re: Smuggler: A list of what and when.
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    IndySWG
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    IndySWG
    PA: Ashla
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    Good post. I cant help myself but to add some side thoughts...

    Smuggler_Caylin wrote:
    • Slicing IV has been fixed so that it has the appropriate bonus. - but simple text to state as much in the master box is still refused.
    • /delegateFactionPoints command added. The conversion ratio is based on the delegating players rank - not a smuggler command.  Benefited smuggler only as an unintended side effect.
    • The 'Imperial Crackdown' - nice thought, but it doesnt really work. No advantage to being a smuggler as far as I can tell ... just be an imp.
    • Fixed broken old spices - of course they remain useless compared to chef and Dr. Buffs which have NO downers what-so-ever.
    • *Stealth Nerf* Auto-pulling on Slicing materials is disabled. - I'm still so P***ED at this one - saying it was a accident when the patch notes said "Smugglers:"
    • Slicing XP added for FS Senses XP conversion. - but  a smuggler cannot use the exp for the most smuggler like skills (such as luck) without dropping something and mastering medic.
    • Spice Crafting XP added for  FS Crafting XP conversion. - but  a smuggler cannot use the exp for the most smuggler like skills (such as luck) without dropping something and mastering medic.
    • JTL is live. We can now fly a YT-1300 just like Han Solo… - and so can anyone else in the game.
    •  Smuggler Missions added in space. - for anyone in the game ... not for smugglers.  Everyone with JTL now has a greater ability to smuggle than non-JTL ground smugglers.


     
     

    Korin Sterling - Master Smuggler / Master Musician -   Ashla's Wing Part: [1] [2]
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    01-02-2005 09:52 PM  

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    Re: Smuggler: A list of what and when.   [ Edited ]
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    Zeon_Zaku
    Jedi
    Posts: 13099
    Registered: 06-27-2003


    Zeon_Zaku
    PA: Shadow Coven (leKKu)
    Server: Gorath

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    IndySWG wrote:
    Good post. I cant help myself but to add some side thoughts...

    Smuggler_Caylin wrote:
    • Slicing IV has been fixed so that it has the appropriate bonus. - but simple text to state as much in the master box is still refused.
      Oooh, but that would be all too simple!
    • /delegateFactionPoints command added. The conversion ratio is based on the delegating players rank - not a smuggler command.  Benefited smuggler only as an unintended side effect.
    • The 'Imperial Crackdown' - nice thought, but it doesnt really work. No advantage to being a smuggler as far as I can tell ... just be an imp.
      Well, I'm a Master Smuggler and I've been scanned many times. Out of the hundreds of times I've been scanned.... I think I've been caught once or twice. Boring if you ask me.
    • Fixed broken old spices - of course they remain useless compared to chef and Dr. Buffs which have NO downers what-so-ever.
      Gotta love our spice... with nothing to love about it.
    • *Stealth Nerf* Auto-pulling on Slicing materials is disabled. - I'm still so P***ED at this one - saying it was a accident when the patch notes said "Smugglers:"
      Tell me about it. This was another stab into Smugglers. This nerf was the biggest pain in the ass.
    • Slicing XP added for FS Senses XP conversion. - but  a smuggler cannot use the exp for the most smuggler like skills (such as luck) without dropping something and mastering medic.
      Smugglers really should be able to get some skills... because we're a mix of professions. Crafting, slicing, pistols, even "healing" some could say. Because I'm a Smuggler, I really wanted to have Luck and Persuasion (spelling?). Perfect skills for Smugglers! But, of course, seeing as I'm a Smuggler/Commando, I'm stuck with Ranged and Melee... two useless skills (especially melee).
    • Spice Crafting XP added for  FS Crafting XP conversion. - but  a smuggler cannot use the exp for the most smuggler like skills (such as luck) without dropping something and mastering medic.
      See what I said above.
    • JTL is live. We can now fly a YT-1300 just like Han Solo… - and so can anyone else in the game.
      I never wanted to be a Han Solo wannabee anyway. I want to be me, Degwin Tze'Midak. THough I really do think Smugglers should've gotten the Smuggler's Run (shown in an anniversary painting) as a special Smuggler-only space craft.
    •  Smuggler Missions added in space. - for anyone in the game ... not for smugglers.  Everyone with JTL now has a greater ability to smuggle than non-JTL ground smugglers.
      Try the Talus station. The guy there gives missions, but you have to have Underworld skills to understand him. That's about the only "smuggler mission" we get.


     
     


    Just added my two cents it. 'Cause I have nothing better to do.

    Message Edited by Zeon_Zaku on 01-02-2005 10:16 PM

    NDegwin Tze'Midak N
    (Gorath) Smuggler/Commando/Rebel Space Pirate Ace
    Captain of the Tokyo Mew Mew
    "This flag stands for freedom. I live for what it stands for!"
    (~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)

    01-02-2005 10:14 PM  

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