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Hard data on ship masses and experimentation   [ Edited ]
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pervel
Jedi
Posts: 2168
Registered: 12-30-2003


pervel

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I have been writing down the exact mass during experimentation for each ship that I have made so far. Together with the experimentation percentage this gives a clue to how high or how low the mass of each ship can be. It can be used when customers ask you how high you can get the mass on a ship if you use really good resources.
 
  • A-Wing
    • 11% = 63733, 53% = 65125
    • 50% = 65026, 100% = 66683 
    • 33 increase per %, (0.051% of 65k)
  • B-Wing 
    • 10% = 235313, 45% = 239513
    • 50% = 240113, 100% = 246113 
    • 120 increase per %, (0.050% of 240k)
  • Dunelizard 
    • 13% = 83713, 56% = 85224 
    • 50% = 85013, 100% = 86770 
    • 35 increase per %, (0.041% of 85k)
  • Ixiyen 
    • 11% = 93647, 50% = 95009 
    • 50% = 95009, 100% = 96755 
    • 35 increase per %, (0.037% of 95k)
  • Kimoglia 
    • 15% = 108452, 63% = 110611 
    • 50% = 110026, 100% = 112275 
    • 45 increase per %, (0.041 of 110k)
  • Rihkxyrk 
    • 11% = 187466, 49% = 189949 
    • 50% = 190014, 100% = 193281 
    • 65 increase per %, (0.034% of 190k)
  • Scyk 
    • 13% = 11783, 58% = 12051 
    • 50% = 12003, 100% = 12301 
    • 6 increase per %, (0.050% of 12k)
  • TIE Advanced 
    • 12% = 63768, 52% = 65089 
    • 50% = 65023, 100% = 66674 
    • 33 increase per %, (0.051% of 65k)
  • TIE Agressor 
    • 11% = 117718, 52% = 120141 
    • 50% = 120023, 100% = 122978 
    • 59 increase per %, (0.049% of 120k)
  • TIE Bomber 
    • 11% = 186376, 51% = 190187 
    • 50% = 190092, 100% = 194855 
    • 95 increase per %, (0.050% of 190k)
  • TIE Fighter 
    • 12% = 19623, 53% = 20033 
    • 50% = 20003, 100% = 20503 
    • 10 increase per %, (0.050% of 20k)
  • TIE Interceptor 
    • 11% = 49046, 51% = 50049 
    • 50% = 50024, 100% = 51278 
    • 25 increase per %, (0.050% of 50k)
  • TIE Light Duty Fighter 
    • 13% = 11783, 58% = 12051 
    • 50% = 12003, 100% = 12301 
    • 6 increase per %, (0.050% of 12)
  • TIE Opressor 
    • 11% = 167108, 50% = 170047 
    • 50% = 170047, 100% = 173815 
    • 75 increase per %, (0.044% of 170k)
  • TIE/In 
    • 11% = 39237, 51% = 40039 
    • 50% = 40019, 100% = 41021 
    • 20 increase per %, (0.050% of 40k)
  • VT-49 Decimator 
    • 11% = 4996198, 52% = 5000241 
    • 50% = 5000044, 100% = 5004974 
    • 99 increase per %, (0.002% of 5M)
  • X-Wing 
    • 11% = 98055, 49% = 99975 
    • 50% = 100026, 100% = 102552 
    • 51 increase per %, (0.051% of 100k)
  • Y-Wing "Longprobe" 
    • 12% = 166779, 52% = 170238 
    • 50% = 170065, 100% = 174389 
    • 86 increase per %, (0.051% of 170k)
  • Y-Wing 
    • 12% = 147170, 53% = 150250 
    • 50% = 150025, 100% = 153781 
    • 75 increase per %, (0.050% of 150k)
  • YKL-37R Nova Courier 
    • 10% = 4996093, 48% = 4999894 
    • 50% = 5000094, 100% = 5005095 
    • 100 increase per %, (0.002% of 5M)
  • YT-1300 
    • 11% = 4996110, 49% = 4999949 
    • 50% = 5000050, 100% = 5005101 
    • 101 increase per %, (0.002% of 5M)
  • Z-95 
    • 16% = 11799, 65% = 12093 
    • 50% = 12003, 100% = 12303 
    • 6 increase per %, (0.050% of 12k)

A little explanation of the above numbers is due. The first line for each ship type shows the exact numbers shown on the experimentation screen in the game. These numbers represent the empirical data of my investigation. The second line uses those data to calculate how high the mass would be if you had gotten 50% and 100% during experimentation. The third line is also calculated and shows how much the mass increases for each experimentation percentage and how big a percentage this increase is of the average mass. The basic assumption is that the mass increase is linear with respect to the percentage increase. I have done a few tests to verify that this does seem to hold.

A couple of interesting things:

  1. The average mass as listed other places on the forums is reached when you get 50% experimentation. This may not be that suprising.
  2. The mass increase per experimentation is about 0.05% of the average mass. This seems to hold for all ships except the master MP ships and for the ships that had their mass changed in patch 11.2. To me it looks like the devs forgot to change something when they changed the masses.
  3. It may not be possible to reach 100% even with perfect resources. Some resources are known to be gated so I am not sure you can even get higher than 90%. But the new resources that were introduced with JTL does not seem to be gated. So it still might be possible.
  4. The mass gained from using good resources is obviously low. You can also use these numbers to determine if you feel it is really worth spending your good resources when making chassis.

Let me know if you find any errors in my data. I could have mis-typed something. I would also like to know if people have some hard data on the mass when using very good resources.

Message Edited by pervel on 11-26-2004 12:06 PM

Message Edited by pervel on 11-26-2004 01:12 PM

11-25-2004 08:56 PM  

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Re: Hard data on ship masses and experimentation
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WookieInLaw
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WookieInLaw
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Excellent post! This needs to be a sticky!

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Let the Wookiee Win
11-25-2004 11:10 PM  

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Re: Hard data on ship masses and experimentation
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Kansalis
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Excellent info!
 

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Kansalis
11-25-2004 11:20 PM  

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Re: Hard data on ship masses and experimentation
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DarksideCalls
Jedi
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excellent raw data here - please sticy this post

Dekoi Tassidar - Elder Jedi

Fats' Tassidar - Medic
11-26-2004 12:06 AM  

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Re: Hard data on ship masses and experimentation
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1st_Viduus
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1st_Viduus
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/sticky it please!
Excellent work!

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11-26-2004 12:17 AM  

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Re: Hard data on ship masses and experimentation
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Zilod
Jedi
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Zilod

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dunelizard stats are prepatch, new one is 85k
11-26-2004 12:19 AM  

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Re: Hard data on ship masses and experimentation   [ Edited ]
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Beldaran
SWG Second Lieutenant
Posts: 165
Registered: 01-18-2004



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..... The basic assumption is that the mass increase is linear with respect to the percentage increase.


Your assumption is correct, all experimentation in SWG uses this formula :
 
Stat = [Base value at 0% experimentation] + ([Increase/%] x [Experimental Percentage])
 
For example :
X-Wing : Mass = 97500 + (5000 x E)  with E = Experimental Percentage
 
The initial and maximum Experimental Percentage depend on the resource stats, resource amounts and the applicable stat percentages for the item youre making.
These values make up the Weighted Resource Value and determine the initial and maximum experimental percentage this way :
 
Initial EP = 0.00000015 x WRV^2 + 0.00015 x WRV
Maximum EP = 0.001 x WRV
 

Message Edited by Beldaran on 11-26-2004 12:44 AM

11-26-2004 12:25 AM  

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Re: Hard data on ship masses and experimentation   [ Edited ]
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pervel
Jedi
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Registered: 12-30-2003


pervel

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Zilod wrote:
dunelizard stats are prepatch, new one is 85k



Thanks, you are right. I will remove it until I get a chance to craft one with the new stats.

EDIT: I have put in the new stats for the Dunelizzard now.

Message Edited by pervel on 11-26-2004 01:13 PM

11-26-2004 03:05 AM  

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Re: Hard data on ship masses and experimentation
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xrayallen
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Can we get stats for the Krayt Gunship and the other new ships?  Thanks for doing this btw. 
02-18-2005 01:16 AM  

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Firespray Stats   [ Edited ]
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plmcmahon
SWG Ensign
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Registered: 01-20-2004


plmcmahon

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Here are some stats on a KSE Firespray I had made by Ewach on Sunrunner:

Initial mass: 207621
With experimentation: 212517 (I wrote 213147 in my notes but the final blueprint had slightly less mass)

These are with resources that averaged to 84% quality for the mass.

With 85% quality resources and some luck Ewach got the mass up to 213166, and another one had 212940; I don't have notes on the initial mass for these two ships.

Message Edited by plmcmahon on 03-11-2005 03:45 PM


Sunrunner: Delana Locke, mayor of Xanadu, Tatooine

03-11-2005 03:26 PM  

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Re: Hard data on ship masses and experimentation
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Goraf
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This post should be added to the Shipwright Guides sticky.

I use this data all the time.  I noticed that the Kihraxz was missing, so I wrote down the values when I made one last night:

Actual values: 25% = 39629,  46% = 39944, 67% = 40259, 89% = 40588
Calculated values: 0% = 39254, 50% = 40004, 100% = 40754

15 increase per %.

- Alirc

 

Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn
05-01-2005 07:52 AM  

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Re: Hard data on ship masses and experimentation
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Goraf
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Goraf
PA: 77th Phoenix Fighter/Bomber Wing -- 191st Alliance Assault Battalion
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Here are a couple others I wrote down.

Kryat:
25% - 208917, 50% - 210004, 74% - 211091, 90% - 211815
0% - 207830, 100% - 212178
Average of 45 mass per %

Heavy Scyk/Z95/TIE:
23% - 93937, 45% - 94903, 68% - 95743, 84% - 96384
0% - 93011, 50% - 95023, 100% - 97036
Average of 40 mass per %

Calculations based on these numbers is not entirely accurate as I think there is a hidden decimal place on the experimentation percentage. Nevertheless, the numbers are close enough.

Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn
05-24-2005 11:03 AM  

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Re: Hard data on ship masses and experimentation
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IIscandar
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IIscandar

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added to reference sticky
05-24-2005 11:21 AM  

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Re: Hard data on ship masses and experimentation
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fire-heart
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fire-heart
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The Kihraxz seems to be missing.

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Arewea
Master Shipwright, Starsider
10-06-2005 08:35 AM  

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Re: Hard data on ship masses and experimentation
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Tactical_Dave
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Very nice. Thanks for the data.

/salute

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10-06-2005 10:27 AM  

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