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Creature Knowledge Skill Modifier and other info   [ Edited ]
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frightwig
Wing Commander
Posts: 1324
Registered: 03-12-2004


frightwig
PA: -AR-
Server: Kauri

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I started taking notes on creature knowledge from several ranger/scout toons I had at different levels. A novice ranger on TC, other scouts/rangers I’ve created on other servers in the past, and my main master ranger that I play on Kauri.

It's kind of an interesting list.. especially noteworthy is the fact that although we get creature knowledge bonuses at novice ranger and 0010, it doesn't provide any benefit.

Also, I’ve included survival XP amounts for ranger craftables. This info is already on Swgcraft.com, but I thought I might as well put it here since I’ve never seen it in a central location or in the ranger/scout forums – not to mention, it gave me something to do while sitting around in my camp and doing the survival tree for the 5th or so time.


=====================
Creature Knowledge Modifier
LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge)
Creature Information gained


NO SCOUT 0/0
Armor rating
Vulnerabilities/resistances
Combat Difficulty (star /consider rating)
(Standard information available to all players when using /examine on a creature)

NOVICE +5/5
aggressive - yes/no
stalker - yes/no

HUNTING 1 +5/10
tamable: yes/no

HUNTING 2 +10/20
Hide Type
Meat Type

HUNTING 3 +10/30
Deathblows: yes/no

HUNTING 4 +10/40
Ferocity: (number level)

MASTER SCOUT +10/50
difficulty level: (number)

NOVICE RANGER +5/55
No new information gained

TRACKING 1 +5/60
No new information gained

TRACKING 2 +10/70
Special Attack 1 -- type

TRACKING 3 +10/80
Special Attack 2 -- type

TRACKING 4 +10/90
Base To-Hit: (number)

MASTER RANGER +10/100
Damage: (number)

Force Sensitive + MR +5/105
No new information gained
Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge.



=====================
Creature Harvesting Modifier
Incremental bonuses to the harvesting mod as it increases to master ranger (150). This is not a percentile of what is harvested.

NOVICE +15

HUNTING 1 +5/20

HUNTING 2 +10/30

HUNTING 3 +5/35

HUNTING 4 +10/45

MASTER SCOUT +5/50

NOVICE RANGER +5/55

TRACKING 1 +5/60

TRACKING 2 +10/70

TRACKING 3 +10/80

TRACKING 4 +10/90

MASTER RANGER +60/150
Master ranger creature harvest skill was increased in Feb '05, from 100 to 150 skill, to balance new group harvest changes. The -40% penalty for creature harvesting while grouped was removed, and replaced with new rules for bonuses to harvesting while grouped.

Group Harvesting bonuses
+20% increase in creature harvesting while grouped.
+30% increase in creature harvesting while grouped with a Ranger.
+40% increase in creature harvesting while grouped with a Master Ranger.
NOTE: You must be within 64m of a group members to receive harvesting bonus.



==============
Area Track Abilities
/area track granted at novice ranger. Range is a fixed/max number of 500m and does not increase with skill.

Novice -- animals
0010 -- animals with compass direction
0020 -- animals & NPCs with compass direction
0030 -- animals & NPCs -- Compass direction and distance
0040 -- Animals, NPCs & Players -- Compass direction and distance
Master ranger - No additional benefits to the tracking skill



==============
Survival Crafting XP
Survival XP granted for crafting various camps & traps

====
TRAPS
Crafted/Practiced XP – Trap type
Resources required


12 xp per Lecaphine dart & wire mesh trap
3 hide, 3 bone

16 xp Glow Juice
2bone,4organic,2organic

16 xp Sharp Bone Spur
4 bone,4hide

30/31 xp Noise Maker
10 hide, 5 bone

30/31 xp Stink Bomb
10 bone, 5 meat

40/42 xp Glow Wire
7 bone, 10 hide, 3 organic

40/42 xp Phecnacine Dart
7 bone, 10 hide, 3 metal

70/73 xp Adhesive Mesh
15 bone, 7 metal, 13 polymer

70/73 xp Flash Bomb
20 bone, 15 metal

90/94 xp Sonic Pulse
15 bone, 15 units, 15 metal

====
CAMPS
Crafted/Practiced XP – Camp type
Resources required


30/31 xp per basic camp kit
10 hide 5 bone

56/58 xp multiperson camp kit
20 hide 8 bone

84/88 xp Improved Camp Kit
30 Hide, 12 Bone

100/105 xp High Quality Camp Kit
30 hide, 15 bone, 5 metal

170/178 xp Field Base Kit
40 Hide, 25 bone, 20 metal

230/241 xp HTFB Kit
50 hide, 35 bone, 30 metal

NOTE: Camps can be used one level below the box that grants the crafting schematic. Using a camp at a skill level 2 or more boxes below that results in the message, "You lack the skill to deploy this camp".

=====================

Message Edited by frightwig on 03-08-2005 11:27 AM

kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
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01-23-2005 10:28 AM  

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Re: Creature Knowledge Skill Modifier and other info
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Almagill
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Almagill
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Reply 2 of 18

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AWESOME list!

I'll work this into the FAQ (probably just as a link) but it really ought to be Stickied.

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01-23-2005 10:46 AM  

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Re: Creature Knowledge Skill Modifier and other info
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MDEUK
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MDEUK

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Superb guide - 5 stars for you!
01-23-2005 11:05 AM  

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Re: Creature Knowledge Skill Modifier and other info
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LegioEmperium
Wing Commander
Posts: 689
Registered: 09-02-2004


LegioEmperium
PA: Hades Hellriders
Server: Shadowfire

Reply 4 of 18

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Awesome thread! Always wanted to know about the Creature Knowledge modifier.

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01-23-2005 11:34 AM  

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Re: Creature Knowledge Skill Modifier and other info
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LowbaTherf
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Posts: 339
Registered: 09-10-2004


LowbaTherf

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This is great. Now the only thing I am curious about is details on exactly what each piece of creature knowledge means. Some like tamable are fairly self evident, but I am still a little sketchy on my interpretation of some of the informtion gained.

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01-23-2005 01:52 PM  

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Re: Creature Knowledge Skill Modifier and other info
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Calculus_Entropy
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Posts: 9459
Registered: 08-29-2003


Calculus_Entropy
PA: Zero Effect
Server: Wanderhome

Reply 6 of 18

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This is a very much needed list for the FAQ!  Way to go (and way to go Alma, for working on getting this in the FAQ).

Calculus Entropy
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Garindan used /areatrack to find Han.
01-23-2005 02:04 PM  

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Re: Creature Knowledge Skill Modifier and other info
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Phenix1050
Jedi
Posts: 8130
Registered: 08-25-2003


Phenix1050
PA: Antarian Ranger
Server: Eclipse

Reply 7 of 18

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great and much-needed information. I'm sure this information will be most usefull to any number of future ideas. Thanks a lot for taking the time to do all of this.

PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKING SPY EVER --FOUNDER OF SATGWNIWNU
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This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
01-23-2005 02:18 PM  

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Re: Creature Knowledge Skill Modifier and other info
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Norewgian-Scout
Jedi
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Registered: 04-15-2004


Norewgian-Scout

Reply 8 of 18

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Superb list mate!


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01-23-2005 03:38 PM  

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Owen-Lars
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Posts: 7150
Registered: 07-24-2003


Owen-Lars
PA: LoR (TC)
Server: Eclipse

Reply 9 of 18

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Great stuff mate, layed out perfectly and gives all the information we need. Ill get it into central right away (well tommorow after ive slept)

THORTAC BALCOR
The Lost Ranger
RANGER
01-23-2005 04:26 PM  

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Fodder650
Jedi
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Registered: 07-06-2003


Fodder650
PA: Floor 42 Felons
Server: Bloodfin

Reply 10 of 18

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5 stars for you. What a great thread and great info

Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
01-23-2005 09:10 PM  

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Re: Creature Knowledge Skill Modifier and other info   [ Edited ]
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JascoSmlee
Jedi
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Registered: 04-06-2004


JascoSmlee
PA: NERF
Server: FarStar

Reply 11 of 18

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Excellent list! Cleared up a few things for me there! Why can't we see bone type?
Can anyone tell me what Ferocity actually means?

Message Edited by JascoSmlee on 01-24-2005 11:30 AM

Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
01-24-2005 03:30 AM  

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Re: Creature Knowledge Skill Modifier and other info
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frightwig
Wing Commander
Posts: 1324
Registered: 03-12-2004


frightwig
PA: -AR-
Server: Kauri

Reply 12 of 18

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Yeah, ferocity doesn't make much sense to me either. And I don't know how to figure Base-to-hit, except that it's probably related to your combat accuracy (v. the creatures BTH). Seems like the max on both are 30, at least as far as I've seen..

Canyon krayts and gorax have a ferocity of 20, but the acklay is 25 and an ancient krayt is 30.

Most creatures have a Base-to-hit # from 0-1.00, but the krayt I fought this weekend was a BTH of 30.

If these numbers were 0-100 or 0.0-1.00 they might be useful to us, but I'm not sure how these numbers really figure in to combat or anything else. 0-30 seems like an odd min-max range.

Some things which are left out of creature knowledge are Bone type, Milk type, "Social: yes/no", and "Ranged: yes/no". There are at least two empty spots in ranger boxes, so maybe we'll see them appear one day.

kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition
01-24-2005 06:05 AM  

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JascoSmlee
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JascoSmlee
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Server: FarStar

Reply 13 of 18

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frightwig wrote:
Canyon krayts and gorax have a ferocity of 20, but the acklay is 25 and an ancient krayt is 30.

Hmm, now you've said this, maybe ferocity relates to mask scent/camo? I know I can't get near a Gorax without it breaking my camo.

Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
01-24-2005 06:13 AM  

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Re: Creature Knowledge Skill Modifier and other info
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frightwig
Wing Commander
Posts: 1324
Registered: 03-12-2004


frightwig
PA: -AR-
Server: Kauri

Reply 14 of 18

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JascoSmlee wrote:


frightwig wrote:
Canyon krayts and gorax have a ferocity of 20, but the acklay is 25 and an ancient krayt is 30.

Hmm, now you've said this, maybe ferocity relates to mask scent/camo? I know I can't get near a Gorax without it breaking my camo.





Well, if that were the case, kreetles and rasps would have a ferocity of 30... at least.

kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition
01-24-2005 11:18 AM  

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Tinkergirl
Jedi
Posts: 559
Registered: 08-29-2003



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Just an idea - I remember the aggressive spiders on Rori never actually attacked, and I think their ferocity was next to nothing.

Could it be something to do with how likely a creature is to attack when it notices you?

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02-03-2005 04:43 AM  

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