I started taking notes on creature knowledge from several ranger/scout toons I had at different levels. A novice ranger on TC, other scouts/rangers I’ve created on other servers in the past, and my main master ranger that I play on Kauri.
It's kind of an interesting list.. especially noteworthy is the fact that although we get creature knowledge bonuses at novice ranger and 0010, it doesn't provide any benefit.
Also, I’ve included survival XP amounts for ranger craftables. This info is already on Swgcraft.com, but I thought I might as well put it here since I’ve never seen it in a central location or in the ranger/scout forums – not to mention, it gave me something to do while sitting around in my camp and doing the survival tree for the 5th or so time.
===================== Creature Knowledge Modifier LEVEL +Mod/Total (represents +Mod for that box/Total Creature Knowledge) Creature Information gained
NO SCOUT 0/0 Armor rating Vulnerabilities/resistances Combat Difficulty (star /consider rating) (Standard information available to all players when using /examine on a creature)
NOVICE +5/5 aggressive - yes/no stalker - yes/no
HUNTING 1 +5/10 tamable: yes/no
HUNTING 2 +10/20 Hide Type Meat Type
HUNTING 3 +10/30 Deathblows: yes/no
HUNTING 4 +10/40 Ferocity: (number level)
MASTER SCOUT +10/50 difficulty level: (number)
NOVICE RANGER +5/55 No new information gained
TRACKING 1 +5/60 No new information gained
TRACKING 2 +10/70 Special Attack 1 -- type
TRACKING 3 +10/80 Special Attack 2 -- type
TRACKING 4 +10/90 Base To-Hit: (number)
MASTER RANGER +10/100 Damage: (number)
Force Sensitive + MR +5/105 No new information gained Interesting note: The +5 FS creature knowledge mod only seems to be useful to someone with no scout skills, or with only the novice box – which would give that player “aggressive/stalker” and “tamable” info respectively. Otherwise, +5 doesn’t seem to boost you to the next level of creature knowledge.
===================== Creature Harvesting Modifier Incremental bonuses to the harvesting mod as it increases to master ranger (150). This is not a percentile of what is harvested.
NOVICE +15
HUNTING 1 +5/20
HUNTING 2 +10/30
HUNTING 3 +5/35
HUNTING 4 +10/45
MASTER SCOUT +5/50
NOVICE RANGER +5/55
TRACKING 1 +5/60
TRACKING 2 +10/70
TRACKING 3 +10/80
TRACKING 4 +10/90
MASTER RANGER +60/150 Master ranger creature harvest skill was increased in Feb '05, from 100 to 150 skill, to balance new group harvest changes. The -40% penalty for creature harvesting while grouped was removed, and replaced with new rules for bonuses to harvesting while grouped.
Group Harvesting bonuses +20% increase in creature harvesting while grouped. +30% increase in creature harvesting while grouped with a Ranger. +40% increase in creature harvesting while grouped with a Master Ranger. NOTE: You must be within 64m of a group members to receive harvesting bonus.
============== Area Track Abilities /area track granted at novice ranger. Range is a fixed/max number of 500m and does not increase with skill.
Novice -- animals 0010 -- animals with compass direction 0020 -- animals & NPCs with compass direction 0030 -- animals & NPCs -- Compass direction and distance 0040 -- Animals, NPCs & Players -- Compass direction and distance Master ranger - No additional benefits to the tracking skill
============== Survival Crafting XP Survival XP granted for crafting various camps & traps
==== TRAPS Crafted/Practiced XP – Trap type Resources required
12 xp per Lecaphine dart & wire mesh trap 3 hide, 3 bone
16 xp Glow Juice 2bone,4organic,2organic
16 xp Sharp Bone Spur 4 bone,4hide
30/31 xp Noise Maker 10 hide, 5 bone
30/31 xp Stink Bomb 10 bone, 5 meat
40/42 xp Glow Wire 7 bone, 10 hide, 3 organic
40/42 xp Phecnacine Dart 7 bone, 10 hide, 3 metal
70/73 xp Adhesive Mesh 15 bone, 7 metal, 13 polymer
70/73 xp Flash Bomb 20 bone, 15 metal
90/94 xp Sonic Pulse 15 bone, 15 units, 15 metal
==== CAMPS Crafted/Practiced XP – Camp type Resources required
30/31 xp per basic camp kit 10 hide 5 bone
56/58 xp multiperson camp kit 20 hide 8 bone
84/88 xp Improved Camp Kit 30 Hide, 12 Bone
100/105 xp High Quality Camp Kit 30 hide, 15 bone, 5 metal
170/178 xp Field Base Kit 40 Hide, 25 bone, 20 metal
230/241 xp HTFB Kit 50 hide, 35 bone, 30 metal
NOTE: Camps can be used one level below the box that grants the crafting schematic. Using a camp at a skill level 2 or more boxes below that results in the message, "You lack the skill to deploy this camp".
=====================
Message Edited by frightwig on 03-08-200511:27 AM
kimi raikonnen Kauri ° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper ° [Imperial Pilot Ace] :: Storm Squadron ° [Imperial Pilot Ace] :: Black Epsilon ° [Imperial Pilot Ace] :: Imperial Inquisition
This is great. Now the only thing I am curious about is details on exactly what each piece of creature knowledge means. Some like tamable are fairly self evident, but I am still a little sketchy on my interpretation of some of the informtion gained.
Lowca server character name: Leo Therf Ranger/Rifleman/Pilot The wisdom of Solid Snake- ~Never doubt yourself. Just let it make you stronger. Learn something from it.~ ~You're that ninja.~I'm a little nervous. Everyone else I've saved suddenly dies.~ ~There are no heroes in war. All the heroes I know are either dead... or in prison. One or the other.~ ~A strong man doesn't need to read the future. He makes his own.~~War is no reason to end a friendship.~
great and much-needed information. I'm sure this information will be most usefull to any number of future ideas. Thanks a lot for taking the time to do all of this.
PHE'NIX ANTARUS BOTHAN ELDER RANGER BEST LOOKING SPY EVER --FOUNDER OF SATGWNIWNU BURNING H*TPANTS SINCE 2003
This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
5 stars for you. What a great thread and great info
Canon Fodder - The former Ranger/CH now unplayed Smuggler Down to one account and thats only because its a station pass Currently a Droid Commander in City of Villians (really)
Yeah, ferocity doesn't make much sense to me either. And I don't know how to figure Base-to-hit, except that it's probably related to your combat accuracy (v. the creatures BTH). Seems like the max on both are 30, at least as far as I've seen..
Canyon krayts and gorax have a ferocity of 20, but the acklay is 25 and an ancient krayt is 30.
Most creatures have a Base-to-hit # from 0-1.00, but the krayt I fought this weekend was a BTH of 30.
If these numbers were 0-100 or 0.0-1.00 they might be useful to us, but I'm not sure how these numbers really figure in to combat or anything else. 0-30 seems like an odd min-max range.
Some things which are left out of creature knowledge are Bone type, Milk type, "Social: yes/no", and "Ranged: yes/no". There are at least two empty spots in ranger boxes, so maybe we'll see them appear one day.
kimi raikonnen Kauri ° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper ° [Imperial Pilot Ace] :: Storm Squadron ° [Imperial Pilot Ace] :: Black Epsilon ° [Imperial Pilot Ace] :: Imperial Inquisition