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Current Pikeman Issues   [ Edited ]
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Gunman21
Pikeman Correspondent
Posts: 2784
Registered: 07-11-2003


PA: MES
Server: Flurry

18 ratings - 3.9 average


Here are the current top issues for Pikeman. I saw a lot of people requesting a specific thread for there so here ya go  
 
Please note that this is not a discussion thread. If you would like to discuss adding/removing an issue, please start a new thread.
 
Thanks
 
Top-5:
Damage:
 
According to the description, Pikeman are "The hardest hitting melee profession." However, this is not reflected in the game. Polearm damage is mediocre at best, and needs to be increased
 
Suggested Solutions:
 
1) We need our Polearmhit3 modifier to be a x4 attack instead of a x3 attack
3) Heavy AP should not be out of the question for a hard-hitting profession, especially for a melee profession with short range and (easily-defended against) Kinetic damage.
 
Accuracy:
 
Two months ago, a change was made to polearm weapon accuracy mods. This change was a band-aid to tide us over untill the combat balance. However, the combat balance has now been delayed and accuracy is still an issue for us.
 
Suggested Solution:
 
At ideal rages, Long Vibro Axes and Vibro Lances should have positive range modifiers.
 
Defenses:
 
Pikeman have very low defenses, mainly toughness. This affects us negatively as we take more melee damage than any other melee profession.
 
Suggested Solution:
 
Change the +4 toughness modifiers in boxes 3 and 4 of the brawler profession to +10.
 
Block:
 
Block is ineffective, and needs to be balanced to dodge.
 
HAM costs:
 
Pikeman have huge HAM costs. With the combat balance delay, we request a decrease in our HAM costs as a temporary measure untill the new HAM system is in place.
 
'Extra Issues'
 
Spin/AOE:
 
These two attack styles comprise nearly half of our profession. However, there is very, very little difference between them. AOE has status effects, whereas Spin has higher damage.  Something needs to be changed to seperate these two types of attacks away from one another better. Also, Stun and Stun2 are rendered useless when compared to polearmhit2, polearmhit3, and AoE2, and should be redone to give more variation to the profession.
 
Uniqueness:
 
Pikeman have excellent animations associated with our moves. However, each attack we have is either a clone or a semi-clone of other attacks in various professions. Pikeman need a skill/ability/attack that is unique to the profession and viable to combat.

Energy Lance:

Axkva Min's resistances need to be changed as to allow pikeman to deal damage to her. (Electricitcal or Kinetic damage types)

The Energy Lance needs a great increase in stats:

  • Heavy Armor Piercing
  • Higher Maximum Damage
  • Improved disease dots

Attachments:

Polearm Damage Attachments do not work

Most Wanted Weapon:

http://www.darklords.net/cemp2-1.jpg

Message Edited by Gunman21 on 06-10-2004 09:53 PM

Message Edited by Gunman21 on 06-10-2004 09:55 PM

Aidelon Kejaci
Mos Eisley Syndicate
04-05-2004 05:30 PM   Report Abuse to a Moderator
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Log1c
SWG Petty Officer
Posts: 311
Registered: 08-15-2003


Server: Shadowfire

1 rating - 5.0 average


looks good.. 

Prophecy -= (pre-FOTM)Master Pikeman - Master Swordsman - Master Brawler =- Shadowfire
----------------------------------------------------------------------------------------------------
Retired Masteries: Creature Handler, Marksman, (pre-patch)Rifleman...
Artisan, (holo) Weaponsmith, (holo) Tailor, Medic, (holo) Combat Medic, Scout, Entertainer, Doctor, Teras Kasi...

"If you gotta go down...Go down in flames..."
GOT MUON?

04-05-2004 07:02 PM   Report Abuse to a Moderator
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TheStarWarsKid
SWG Crewman
Posts: 681
Registered: 10-30-2003


PA: Yazuka Crime Syndicate
Server: Naritus




Gunman21 wrote:
 
1) We need our Polearmhit3 modifier to be a x4 attack instead of a x3 attack
 

I hope this doesn't start a discussion, but Antares did some testing and he thinks that the Devs changed PolearmHit3 to a x4 modifer.

Itharr - Master Pikeman / Master Doctor / Alliance Ace Pilot
Ajihad Garrow - 4-4-4-1 Artisan / 0-4-2-0 Architect
Something you shouldn't do when a CSR comes into your town
My Guide on Leveling Pikeman
Itharr's Med Vendor - Lok-n-Load, Lok, 2800 1100

04-05-2004 07:17 PM   Report Abuse to a Moderator
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Legwand
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PA: The Galatic Legion of the Criminally Insane
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Block works all the time for me.  Even outside COB.

It just allows damage.

Legwand Longfellow
Master Pikeman/Brawler
TKA/Fencer/Heavy Swordsman
There's a big black hole gonna eat me up someday
Someday fades away, like a memory

04-05-2004 07:19 PM   Report Abuse to a Moderator
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IForgotMyName
Pilot
Posts: 2156
Registered: 12-25-2003


PA: Mos Entha Roleplaying Community
Server: Chimaera


you still take damage when you block that needs to be fixed

Sign the Pharple petition! http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=190734

Aoccdrnig to rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.

04-05-2004 07:20 PM   Report Abuse to a Moderator
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Gunman21
Pikeman Correspondent
Posts: 2784
Registered: 07-11-2003


PA: MES
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4 ratings - 3.0 average


I'm going to change the wording on that.
 
Block is intended to only stop 50% damage, and that will not be changing. But block will be changing so it is on par with dodge. Personally I never see myself block at all, but if you guys say it does well, then I must not be paying that close attention lol.
 
For the hit3 modifier, that's something they would have put in the patch notes or at least mentioned. I will ask but I'm pretty sure it hasn't changed.

Aidelon Kejaci
Mos Eisley Syndicate
04-05-2004 07:27 PM   Report Abuse to a Moderator
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Norstar
SWG Petty Officer
Posts: 80
Registered: 08-26-2003


Server: Tempest


How about availabilty of some of our weapons, namely the energy lance?

Swordsmen only get one chance to get a schematic for their weapon, however, it is a gauranteed spawn, you just have to survive long enough to obtain said schematic.  

Riflemen can get the new genosian blaster with relative ease, and cubes are not that difficult.

Fencers are in a bad spot, cause the only rantok you can really get is a theme park delivery item, and has horrible stats.

We on the other hand, have a weapon that offers a unique damage type among melee weapons, but is quite difficult to get, taking into consideration things like low/slow spawn rate, low loot rate, heavily camped,  multiple kills involved, and most importantly, the npc that drops it is completely immune to any damage short of DOTs we can throw at her.

All in all, I have to say I enjoy this class more than the other two melee professions I have mastered (tka and fencer).  We just need a little nudge in the right direction.

 

Hric, Tempest server

Master Pikeman, Master Architect, Random Stacker.

 

04-05-2004 07:37 PM   Report Abuse to a Moderator
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Daros
Community Leader
Posts: 325
Registered: 01-15-2004


PA: PRIDE of Lowca
Server: Lowca


I thought I was reading somewhere that when you block, your combat log showed "Counterattack" instead of "Block."  Would explain not seeing it.. I see Counterattack all the time.
 
Though I do see "Dodge" all the time with my gaffi out... and I still haven't trained novice fencer...............

---------------
Reynna Shadowfire - Lowca
Master Pikeman, Master Brawler, Master Scout, Novice TK, Novice Medic

"Do the people who threaten to quit really think some FotM dotmonkey who tried to buy his way to uberness is going to be missed? Nobody cares if you quit." -annelid0

04-05-2004 07:38 PM   Report Abuse to a Moderator
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Gunman21
Pikeman Correspondent
Posts: 2784
Registered: 07-11-2003


PA: MES
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Please, this thread isn't for discussion on the issues. But by all means feel free to create a new thread for discussion purposes on adding/removing issues from the list.
 
Thanks!

Aidelon Kejaci
Mos Eisley Syndicate
04-05-2004 07:56 PM   Report Abuse to a Moderator
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asgoia
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Server: Valcyn

1 rating - 5.0 average


I'm in the same boat as you gunman I don't block at all , people say they see it in there combat logs but I'm still taking way to much damage for 50% off.

Icon Da'goon

04-05-2004 08:26 PM   Report Abuse to a Moderator
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Adariooo
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03-04-2005 02:10 AM   Report Abuse to a Moderator
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Adariooo
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Registered: 11-24-2003



Gunman: Can you tell us if, and if yes when, there's going to be an official reply to all this?
04-06-2004 02:10 AM   Report Abuse to a Moderator
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PadreBook
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Posts: 4558
Registered: 07-18-2003


PA: Serenity Valley Inc.
Server: Intrepid




Gunman21 wrote:
I'm going to change the wording on that.
 
Block is intended to only stop 50% damage, and that will not be changing. But block will be changing so it is on par with dodge. Personally I never see myself block at all, but if you guys say it does well, then I must not be paying that close attention lol.
 
For the hit3 modifier, that's something they would have put in the patch notes or at least mentioned. I will ask but I'm pretty sure it hasn't changed.





That is fricking UNACCEPTABLE! Let's be clear here, we have by far the dumbest, laziest, most incompetent Developer assigned to our profession (and also the Bio-Engineer profession) so one reason is the fact that will never change is that moron would have a) stop playing KOTOR b) do some work c) actually communicate with someone. Well if you are resigned to the fact that we have only +57.5 defenses (being half of +115) then you need to rethink your priorities. We need to make our number one issue that Counterattack and Dodge take half damage, yes I know this is the worst thing to do by asking for nerfage, but guess what asking for that puts our brainpower inhibited Developer in a tight spot in rationalizing that to other players and Developers.

Honestly, when you compare the body of work he's done in the professions he covers versus other Developers he should be fired (I'm speaking of several profs not just Pikeman, we are the least of the damage he has done) and blacklisted from programming development. I figure this post is safe because being the lazy uncaring quote "programmer" unquote he is he will NEVER read this thread, as it has been made clear that he does NOT read the forums (from early BE conversations).

You need to have issue one be Defenses need to be equal in EFFECTIVENESS to Counterattack, being that Swordsman is supposed to be a complimentary support profession similar to Pikeman. Well that either means lifting Block up to stop as much damage as Counterattack or Counterattack allowing as much damage as Block, either/or. Comparing it Dodge is inappropriate as Fencer along with TKA are tanking professions.

Issue Two needs to be Damage, 'hardest hitting' my soe, if that's the case our 'elite' weapon the VL needs to be boosted up to the stats of the Power Hammer (AP2 ~480 max damage) and our special super difficult to get weapon the Energy Lance needs to be AP3 with similiar or slightly lower damage (or another damage type like Restraint or Blast).

Padre
04-06-2004 08:59 AM   Report Abuse to a Moderator
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PadreBook
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Posts: 4558
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Norstar wrote:

How about availabilty of some of our weapons, namely the energy lance?

Swordsmen only get one chance to get a schematic for their weapon, however, it is a gauranteed spawn, you just have to survive long enough to obtain said schematic.  

Riflemen can get the new genosian blaster with relative ease, and cubes are not that difficult.

Fencers are in a bad spot, cause the only rantok you can really get is a theme park delivery item, and has horrible stats.

We on the other hand, have a weapon that offers a unique damage type among melee weapons, but is quite difficult to get, taking into consideration things like low/slow spawn rate, low loot rate, heavily camped,  multiple kills involved, and most importantly, the npc that drops it is completely immune to any damage short of DOTs we can throw at her.

All in all, I have to say I enjoy this class more than the other two melee professions I have mastered (tka and fencer).  We just need a little nudge in the right direction.

 

Hric, Tempest server

Master Pikeman, Master Architect, Random Stacker.

 






Fencers aren't that bad off because they along with Swordsmen can get Acklay bones to boost their gaffi sticks. I've seen ones that have 146 Min Damage and 101 Max Damage (yes in that order). Would be nice if there was some loot drop that could be found to make better versions of our normal weapons.

Padre
04-06-2004 09:06 AM   Report Abuse to a Moderator
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antares_Kauri
Squadron Leader
Posts: 5803
Registered: 08-19-2003


Server: Kauri


Sorry, no discussion here. Move along...

antares
master pikeman

Message Edited by antares_Kauri on 04-06-2004 09:39 AM

- I don't care what you say, Dinosaur Jr. is the best -
Every profession wants to be Triangle Man ¬.¬

combatUpgrade.alpha::pikeman::

[Combat] SOE uses Combat Balance Delay on you for 14563 points of damage
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04-06-2004 09:38 AM   Report Abuse to a Moderator
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PadreBook
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PA: Serenity Valley Inc.
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NM, I figured it out.

Padre

Message Edited by PadreBook on 04-06-2004 09:50 AM

04-06-2004 09:48 AM   Report Abuse to a Moderator
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atimes
Wing Commander
Posts: 6045
Registered: 07-04-2003


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Gunman you hit the nail on the head.  Great job.
04-06-2004 11:58 AM   Report Abuse to a Moderator
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Bib-Fortuna
SWG Petty Officer
Posts: 1127
Registered: 08-26-2003


PA: Nightsister Outcasts
Server: Shadowfire


Damage right now is my biggest concern.

We are the only profession without an ____ Damage modifier.  There are even polearm damage tapes, none of which work.

 

Second of all, this is not a big one, but would still be nice.  Dragoon was voted to replace one of our current titles, when will we see this go into effect?  (Assuming you take the votes from the time it was supposed to end.  I believe Dragoon still has a very nice lead, but I wont bother counting)

 

And what the hell, lets toss a third into the mix.  We are the only weapon using profession with no weapon choices.  We have the VL and LVA while all other professions have at least 1 more weapon that is semi useable.  All I can think that comes close to our sad state of weapons is swordsman, but they have the hammer, 2h sword and cleaver, all which make quite decent weapons.

Oh, but we have the energy lance you say?  You must kill the strongest creature/npc in the game to get just the schematic (An npc which we do 0 damage to per hit) just for a close to 1/100 chance of getting along with the motors to make it.  Is this fair?  Swordsman gets the very nice scythe  (Humm, isnt a scythe a staff with a curved blade on the end kind of like oh I dunno...a pike or well, staff?) which I might add is quite easy to get, and 1 swordsman can get it all alone.

If the devs had put any thought into the one profession that would want to kill her most, and have an actual reason to (Unlike the greedy losers like shadowfire has (We have people that kill her, then sell the lances for 15 mill each)) they would have made her electricity vulnerable, or at least weak against it.  This would only make her harmable by pikeman and bounty hunters, but since they wouldnt have enough skill points for a melee mitigation 3 they couldnt tank, or kill her.

The way it is right now a rifleman could solo Min while we cant even damage her.  I dont know about any of you, but it seems a wee bit unfair in my view.

________________________________________________________________________
Leader of the Nightsister Outcasts - Dark Force Weilder in Training| Drena


Soben Iwe
Bounty Hunter




04-06-2004 12:17 PM   Report Abuse to a Moderator
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Myst_Shade
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PA: TDV
Server: FarStar


i got a VL with 18 polearm damage mod....that doesnt work...so....why its there.....maybe its some twisted way fo make fun of us...ah well....another one to add to the negative range modifyers....i love pikeman but...this is getting ridiculous
 
Myst

"Speed kills, style is everything..."
04-07-2004 09:45 AM   Report Abuse to a Moderator
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CLab2021
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Gunman21 wrote:
 
Defenses:
 
Pikeman have very low defenses, mainly toughness. This affects us negatively as we take more melee damage than any other melee profession.
 
Suggested Solution:
 
Change the +4 toughness modifiers in boxes 3 and 4 of the brawler profession to +10.

Hey Gunny...I made a thread, but if you dont see it here is what I said..
MoC the Brawler Correspondent posted this..seems we are getting a toughness fix..maybe you can double check, and we can add a new one...Teh Linkage!

J.I.A.S.F.C
04-12-2004 06:37 PM   Report Abuse to a Moderator
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Jereck
Pilot
Posts: 534
Registered: 07-21-2003


Server: Lowca


My issue is accuracy. I can seriously sit infront of some creature and miss 5-6  times in a row without using specials. And also i think the range mods on vibro axes and lances need to be changed. Best VL i've seen as far as range modifers was -7 all ranges.

Karras - Lowca
Master Pikeman
Master Heavy Swordsman
Master melee speed/accuracy
SOE needs to thank blizzard for my continued playing of this game.

04-13-2004 02:26 AM   Report Abuse to a Moderator
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PadreBook
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CLab2021 wrote:

Gunman21 wrote:
 
Defenses:
 
Pikeman have very low defenses, mainly toughness. This affects us negatively as we take more melee damage than any other melee profession.
 
Suggested Solution:
 
Change the +4 toughness modifiers in boxes 3 and 4 of the brawler profession to +10.

Hey Gunny...I made a thread, but if you dont see it here is what I said..
MoC the Brawler Correspondent posted this..seems we are getting a toughness fix..maybe you can double check, and we can add a new one...Teh Linkage!





Gunman isn't posting on threads where the inequality of Block or Swordsman is brought up. Don't know if that's because he's not allowed to talk to us about the cone of silence that our absentee developer has himself shielded in or if it's because he's realized it's a forlorn hope to get even elementary improvements and so is powerleveling Swordsman/TKA so he can be viable in combat.

Padre
04-13-2004 09:16 AM   Report Abuse to a Moderator
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antares_Kauri
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Server: Kauri


We have received some elementary improvements, twice we've gotten accuracy improvements. Evidently, we've quietly been given improved damage on polearmhit3, there is the energy lance (eventhough there are issues with it, we nonetheless have it and what other weapon has particle effects like it does? [although, there are issues with those, too...]).

Maybe Gunman not posting in these threads is a coincidence or maybe it is because there is no need to say anything else about it, really. He doesn't have any more official statements about it, and he has in the past made statements about block. He doesn't have to post in every single thread.

antares
master pikeman

- I don't care what you say, Dinosaur Jr. is the best -
Every profession wants to be Triangle Man ¬.¬

combatUpgrade.alpha::pikeman::

[Combat] SOE uses Combat Balance Delay on you for 14563 points of damage
[Combat] You are stunned!
[Combat] You have sustained 8476 Customer Loyalty Shock Wounds!

04-13-2004 09:27 AM   Report Abuse to a Moderator
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PadreBook
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1 rating - 1.0 average




antares_Kauri wrote:
We have received some elementary improvements, twice we've gotten accuracy improvements. Evidently, we've quietly been given improved damage on polearmhit3, there is the energy lance (eventhough there are issues with it, we nonetheless have it and what other weapon has particle effects like it does? [although, there are issues with those, too...]).

Maybe Gunman not posting in these threads is a coincidence or maybe it is because there is no need to say anything else about it, really. He doesn't have any more official statements about it, and he has in the past made statements about block. He doesn't have to post in every single thread.

antares
master pikeman




Yeah his statements about Block are the Dev said it isn't going to change. True as that may be, it's still unacceptable. I know most people are bad at math but look there is a world of difference from a GAME DESIGN perspective between taking half damage on a defensive SUCCESS and taking no damage on a defensive SUCCESS. Most Developers appear to have only played an elementary amount against lowlevel stuff, well taking half damage on a hit from a kreetle in their studies is not comparable to taking half damage on a hit from a Nightsister (which they have never tested themselves). The sooner we can get that elementary fact across to our inept developer through whatever means the sooner we can get some true love.

Padre
04-13-2004 09:34 AM   Report Abuse to a Moderator
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antares_Kauri
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Gunman also said that the response about block mentioned that counterattack and dodge would be evaluated in the light of block only stopping 50%, eluding to the fact that they were not really supposed to be working as they are (i.e. doing the same thing, avoiding 100% at a higher or same frequency as block).

antares
master pikeman

- I don't care what you say, Dinosaur Jr. is the best -
Every profession wants to be Triangle Man ¬.¬

combatUpgrade.alpha::pikeman::

[Combat] SOE uses Combat Balance Delay on you for 14563 points of damage
[Combat] You are stunned!
[Combat] You have sustained 8476 Customer Loyalty Shock Wounds!

04-13-2004 09:45 AM   Report Abuse to a Moderator
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