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Rebel PvE Battlefield Guide!
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bean19
SWG Commander
Posts: 454
Registered: 06-26-2003


bean19
PA: Pax Veritas
Server: Chilastra

Reply 1 of 13

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Okay, I love guides, but I never thought I would write one.  Usually I spend a little time finding a good one, and go from there, but I love the idea of battlefields, so a friend of mine (Avathar) and I decided to go figure it out on our own.   It took a lot of experimentation, but we've figured at least a bit out, so I decided to share the information.

This guide is limited to JUST the Rebel PvE as I have not yet tried PvP battlefields or the Imperial ones (I don't have an Imperial character yet).  Also, I am not going over the most basic details as they are covered in this Friday's feature that has been added to the SWG online manual.  Please go there for the basics.

Where to go?

Here's the thing.  There is only one Rebel PvE battlefield working correctly - at least as of today August 23, 2003 on the server Chilastra.  I can't speak for the other servers, but what we found is that when the battlefield warps you into the battlefield it is set to the coordinates 3785, -4037.  That's fine if you are on Corellia, because that's where it is supposed to send you.  However, if you are on Rori, you are out of luck. 

This means the only battlefield to play Rebel PvE on is the Corellia Rebel PvE.

Temporary Enemy Flag

Many times you cannot get into a battlefield when you have a temporary enemy flag (TEF).  Unfortunately the game does not ever give you direct feedback on what gives you a TEF, so it's hard to tell what it was for certain, but it appears that healing yourself or others or fighting anything even mobs without any faction gives you this flag.  If anyone can test to narrow this, then it would be great.

How do you fix it?  Sit around.  Don't heal anyone, don't fight anything.  Watch tv for 10 minutes and come back.  You should be able to enter the battlefield then.

Battlefield entry 

Once you get in, it's time to scramble away before you have a turret spawn right on top of you and a stormtrooper to boot.  Run away from the structure you see.  If you are entering a battle that is in progress then there is a good chance that these have already spawned and you will die upon spawning.  Which makes it important that you follow the next step.

After you've entered you should take out the small turret and Imperial trooper that spawns outside the wall where other Rebels come in.  You've already bugged out from their firing range.  The trick is to move just inside range to get aggro on the stormtrooper, then run out of range of the turret.  Turrets hit hard, so be sure to have a medic with you.  After you are out of turret range, take out the stormtrooper.  Then you go back and start hitting the small turret.  Turrets can be beaten by moving in for a few hits, then moving back out of range to heal before re-engaging.

Winning the Battlefield 

Okay, you've secured the route for people who spawn in.  Hopefully they will fix the spawn point so that  you don't need to do this, but this is a decent stop-gap.

Now it's time to start doing your objective, blowing up the 4 objects that were given waypoints in your datapad.  The trick to this is to attack from afar and do not engage the stormtroopers inside.  This is a bug, but you can shoot base structures without pulling aggro as long as you are out of range of the stormtroopers.  You will notice that walls, and what not are in the way, and that's okay because a cool thing about battlefields is that you can blow up all the walls, etc. by shooting them.

Clear out all the waypointed structures and you win!

Bugs and General Information

1.  The biggest bug/exploit is the lack of aggro by the stormtroopers.  This makes battlefields incredibly easy, but it probably is known by the devs already because the reward for winning is terrible.  We wanted to engage the stormtroopers, but there are like 8 all standing together.  They would have killed us within seconds if we had engaged one and we were trying to learn.  Dying and waiting for the new BF to spawn would have slowed us down.  They do not move around at all, so you can't use pulling tactics or even patience.  The troopers outside the walls move, but those inside are completely stationary.  I don't think they've worked out how to do mobs and walls yet.  Even on faction missions the mobs love to warp outside of walls and don't really know how to follow a wall to exit a building.  The warping is probably there because of this. . .  to keep them from getting stuck, etc.

2.  Low Rewards. You do not receive points for each of these structures, but instead receive a base reward of 25 points.  Whenever you take out a certain number of stormtroopers you receive a message stating that you have earned a battlefield ranking of 1.0.  My guess is that this number goes up if you kill many NPCs, so that winning the battleifield can be worth more if you have fought harder to attack it than others.  If this rating were to go to 2.0, you would receive 50, 3.0 = 75, etc.  Even if this is the case, the reward is terrible for the amount of running that is necessary to reach the battlefields and the strength of the NPCs.  The stormtroopers give only one faction point, when they would normally give nearly the whole battlefield's worth in faction points by doing missions from faction terminals.  The battlefield is interesting and fun, but very risky and very low reward.

3.  There is no way to call pets (except for the declared residence exploit).  Unfortunately, you cannot set up camps in battlefields.  Accordingly, you are not allowed to use pets of any kind in PvE unless you have the declared residence bug/exploit (Not sure which to call it because those with it did not TRY to get it).

4.  Artisans are out of luck in PvE.  Everyone heard about the ability to make structures that can help in battlefields?  Well, in PvE this is not possible unfortunately because there is not a Rebel base.  This may be possible in the PvE battlefields that are for defending, but the current bug that warps players to the Correlia PvE coordinates keeps us from finding out.  Artisans can still go and have a good time, but their special skills will not be as useful as they are supposed to be in other types of battlefields.

5.  Difficulty is either super high or super low.  You can use the guide above and win very easily with two players, but trying to win without exploiting (I don't plan to do this again except when testing - I don't have a huge group willing to run forever in order to test and fight legitimately unforutnately) would be INCREDIBLY difficult for a small group, but fairly easy for a large one.  8 stormtroopers are bad, but not at all impossible.  One party of 20 with advanced players could wipe the battlefield clean in a few minutes. 

6.  Warp point is too close to the base.  Players should load in somewhere safe!  Please follow the guide as the people to initally warp in get a few seconds to load in and get out of range while things spawn, but lets keep sending /bug reports until the devs hear us and move these spawn points somewhere less ridiculously under fire.

General Information

1.  Battlefields last for 60 minutes or until you destroy the 4 instillations that have waypoints on them. 

2.  /battlefieldstatus command displays the Planet, battlefield type (PvE, assault, defend, PvP, etc.), Number of players for your side (may show both sides in PvP - dunno), and time left on the battlefield before a reset.

3.  /placebattlefieldstructure can not be done while standing or running.  Additionally, players are required to be near a constructor that is of your faction's alignment.  There is not a Rebel constructor in the Rebel Assault PvE battlefield, so the command cannot be used.

That is all I can think of for now.  I'm going to give the PvP battleifields a shot someday, but I'm a bit tired of running around right now.  Having to run to these several times in order to test is quite time consuming.  If you want to repost this in part or totally, that's fine, but please plug my PA's site.  www.bkbhq.com

Feel free to ask questions or bump. 

~~~STAR WARS Galaxies: Space Pets!~~~
08-23-2003 03:32 PM  

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Re: Rebel PvE Battlefield Guide!
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Hudsonrivs
SWG Lieutenant
Posts: 316
Registered: 06-26-2003


Hudsonrivs

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Great guide! I've been meaning to get around to those battlefields, will give it a shot soon.
08-23-2003 05:37 PM  

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Re: Rebel PvE Battlefield Guide!
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bean19
SWG Commander
Posts: 454
Registered: 06-26-2003


bean19
PA: Pax Veritas
Server: Chilastra

Reply 3 of 13

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Here is an interesting new bug to add (with little detail - sorry).

I died for the clone warp back to civilization outside a battlefield.  The battlefield respawned me right next to the battlefield.  Wish I knew more, but I'm not going to test something like that.  It would require running that distance for each attempt.  Sony can get one of their testers that has a /warp cheat to try that out.  Just FYI.

~~~STAR WARS Galaxies: Space Pets!~~~
08-23-2003 07:43 PM  

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Re: Rebel PvE Battlefield Guide!
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ShannonKnight
Jedi
Posts: 1788
Registered: 07-19-2003


ShannonKnight
PA: Rebel Guardians of Rori
Server: Bria

Reply 4 of 13

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Great post. Although I'm not too much into these PvE battlefields unless they get more exciting it's nice to read how they look like.

_______________________________
Colonel Elalk Obesa
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. That way I wouldn't have to have any goddamn stupid useless conversations with anybody. If anybody wanted to tell me something they'd have to write it on a piece of paper and shove it over to me. They'd get bored as hell doing that after a while, and then I'd be through with having conversations for the rest of my life."


"I don't suffer from insanity, I am enjoying it."

08-23-2003 08:06 PM  

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Re: Rebel PvE Battlefield Guide!
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Hoogie
Wing Commander
Posts: 452
Registered: 06-30-2003


Hoogie

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I went to a battlefield twice, the first time was bugged and we just warped incorrectly.  Second time was about a wekk ago, and when we destoryed the waypoints no reward was granted for such and "easy" mission.  So it told us 4 times and then I was out of there.  So how do you get rewarded or make it "difficult" enough so you get credit for destorying the waypoints?
08-23-2003 09:44 PM  

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Re: Rebel PvE Battlefield Guide!
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DipNSniff
SWG Chief Petty Officer
Posts: 213
Registered: 07-02-2003



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Wow... this has a lot of information.  I'd like to bump this up to the top of the screen, and ask a few questions if you are around to answer I hope

 

 

When you get into the battlefield (on Corellia), how do you know where to run to in order to get your bearings?  It sounds like you have a few seconds of utter havoc, what do you see when you get in and which way do you run (temporarily of course)?

 

As the Rebels spawn for battle (I can photo this in my mind), can you go about relying on them?  Is it like a continuous spawn of Rebels who can and will fight alongside you as I expect in open terrain, or is it your group of people who came against the many enemies?

 

Are you sure there isn't any way right now to hire temporary anything in order to aid you in the onslaught?  I ask this because I imagine I might find myself searching for a way to spend faction points in order to overcome the Imperials

 

 

Absolutely wonderful information

08-24-2003 04:03 AM  

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Re: Rebel PvE Battlefield Guide!
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bean19
SWG Commander
Posts: 454
Registered: 06-26-2003


bean19
PA: Pax Veritas
Server: Chilastra

Reply 7 of 13

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Hoogie - No reward because it's too easy?  Were you playing on a PvE battlefield or a PvP.  My understanding is that PvP does not give a reward unless you have enemies to fight (other players).  The way you get a reward in the PvE is to kill enough NPCs to get a battlefield ranking of 1.0.  This was only 2 kills for me and my friend.

DipNSniff -

1.  When you enter it will put you right next to a big base.  Run away from it from whatever angle you spawned in relation to it.

2.  There are ZERO Rebel NPC spawns in the Rebel PvE battlefield.  The reason you clear out the turrets, etc. on the outside is so that Rebel players (real people) can spawn in without getting killed during the load.  What happens is that after the initial spawn, people loading in are attacking during the load screen.  They never get a chance to fight back and die instantly. 

3.  I'm not SURE, but we spent ten minutes searching the not-really-that-big battleifield looking for a Rebel constructor.  Prove me wrong by finding one and post here though.  I'd love it if there was one as it would make these a lot more interesting, and you could win without exploiting if you had some 10 fp soldiers to send in as fodder for those evil stormtroopers.  Actually, I hit too hard.  I'd get eaten by the stormies, but maybe they wouldn't deathblow me while I got up from the incap. 

~~~STAR WARS Galaxies: Space Pets!~~~
08-24-2003 08:30 AM  

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Re: Rebel PvE Battlefield Guide!
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bean19
SWG Commander
Posts: 454
Registered: 06-26-2003


bean19
PA: Pax Veritas
Server: Chilastra

Reply 8 of 13

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I'm pretty proud of this and like the positive feedback I got.  I'm pretty sure other people would like it if they have opportunity to read it.  So  I'm self-bumping. . .   *feels dirty*

 

~~~STAR WARS Galaxies: Space Pets!~~~
08-24-2003 04:39 PM  

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Re: Rebel PvE Battlefield Guide!
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Akamo
Jedi
Posts: 724
Registered: 07-16-2003


Akamo

Reply 9 of 13

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bump
09-02-2003 04:18 PM  

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Re: Rebel PvE Battlefield Guide!
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ObmarBeta
SWG Second Lieutenant
Posts: 292
Registered: 06-26-2003



PA: Black Lodge Clan (BLC)

Reply 10 of 13

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same issues exist in the imperial battlefield on naboo

exact same

Black Lodge Clan
Best Man Love Quote From the Boards- "We'd rather blow you than know you so don't be playing the respect card here bud." - Anaken LandRunner
09-03-2003 09:22 AM  

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several items
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Bryndam0r
SWG Lieutenant
Posts: 125
Registered: 07-01-2003


Bryndam0r

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things you can add:

there are supposed to be different missions at different battlefields.  I've only been to one, and the mission there has been 'Assault', which is the one you detailed.  

I've finished the battlefield quickly before and received 0 fp reward because it the 'victory was too easy' -- v strange to see that and not be rewarded for being 'fast on the job'.  I'm not sure if getting a fp reward requires killing of at least 1 npc or NOT finishing under 10 mins.  I didn't want to waste more of my time finding out which (if not both) was the qualifying factor.

In one battlefield battle, I finished off at least half the npc's by myself, including many difficult ones ie 'Rebel General's vs easier Rebel Troopers, and my battlefield ranking factor remained the same as when I finished the bf just killing 1 npc.  25 fp has been the only reward I've received throughout testing the Imperial pve battlefield on Tatooine.

Warrant II Random, Imperial on Tatooine
09-03-2003 09:56 AM  

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Re: Rebel PvE Battlefield Guide!
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shinraiobiwan
SWG Ensign
Posts: 61
Registered: 08-19-2003



Reply 12 of 13

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bump
09-03-2003 10:31 AM  

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Re: Rebel PvE Battlefield Guide!
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Oaker
Jedi
Posts: 1327
Registered: 07-28-2003


Oaker

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I am confused...what warps you into the battlefield?  You said when the battlefield warps you into the battlefiedl you should be on Correllia, if you are on Rori, you are out of luck.  Huh?

What city do I need to go to or where and wht do you do? Talk to someone, use a terminal, what?

And do you need to be overt rebel, or can anyone go in?

Thanks

Kirkrok
Chilastra
Master Creature Handler/Pistoleer/Medic
09-03-2003 10:40 AM  

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