The start
The leader(s) needs a map. Leemeg from FanStar has made an excellent map, which I have modified a bit.
Death
Watch Bunker Map
Use this as your guidance. It will be needed until the leader(s) can coordinate everything within the bunker by memory. Remember one important thing – EVERYTHING inside the bunker has 4 minutes respawn time!
I’ll be using this map in order to explain how to get thru the bunker in this guide, with references to the Mappoints, displayed with numbers. These are the numbers I will be using.
So, now you have your team, and everyone has what they need.
In order to even enter the Bunker Complex itself, 1 member of the group has to unlock the door found at Mappoint 2. In order to unlock this door, 1 person has to take the Death Watch Bunker mission from Boba Fett. Boba Fett is found inside the Throne Room of Jabba’s Palace at Tatooine (-5856,-6183). This should be done by the leader(s). Once you have talked to Boba Fett, you are now ready for the bunker itself.
Go to Endor Smugglers Outpost, and bike to the bunker (-4680, 4330).
Now Finally, the Death Watch Bunker. Move your way down to Mappoint 2, and get the leader to unlock the door from the terminal. (If anyone without the mission from Boba Fett tries to use the terminal, the alarm will go and mobs will spawn on top of you) Stick close, and move your way down to Mappoint 4. Note that there’s a loot-bin at Mappoint 3, but just touching it, will spawn a SBD. But you may be lucky and loot a Jetpack component from the loot-bin. Once you get to Mappoint 4, the co-leader/looter goes to the terminal, and alerts Security.
Rageon Vart This guy will spawn inside the room close to Mappoint 4 with a few mobs. He is the one carrying the key needed to unlock the door at Mappoint 4. Once you kill him, the co-leader/looter has to loot him to gain the key. Once you have the key, hurry to the terminal, unlock the door and move out of the room.
But be careful.
Straight forward thru the door, there’s a SBD. This can however easily be avoided. Make sure your group WALKS. Then turn left just before the SBD. Once the group gets familiar with it, you can avoid that SBD every time. Continue now towards Mappoint 7, using the shortest route possible. Once you get to Mappoint 7 you can choose 2 ways. Either you continue straight ahead thru the room from the way you came from, or you take the door in the Upper Right Corner inside that room (Eastern Corner on the map).
You need to get to Mappoint 9. But everyone believes that they have to go thru Mappoint 8. This is however not needed. If you take the door at the Upper Right Corner at Mappoint 7, and continue ahead until you get to Mappoint 11, you can access the Control Terminal (Mappoint 9) from the back. This saves precious time and effort, as you can avoid fighting 2-3 SBD’s.
At Mappoint 11, there’s a coalbin. Just touching it will spawn a SBD. But again, you may get lucky and loot a jetpack component from the coalbin.
Co-leader alerts security at Mappoint 9, and then a tank draws the mobs that spawns between Mappoint 8 and 9 into the room where everyone is standing (Mappoint 11).
Klin Nif This is the guy that holds the key for the second locked door. (Mappoint 12). He will spawn at Mappoint 8, but a Tank can easily taunt him to your group, and avoid the SBD’s right next to him. Kill him, loot him, and unlock the door using the key on the terminal at Mappoint 9.
Move fast thru the door, and kill the mobs at the top-level inside the next room. Move down the stairs, kill the few mobs there as well, and continue down the long stairs to the bottom of the room. Get everyone in behind the “Fence” at the bottom of the stairs, and kill the mobs there.
(As a side-note, if you are aiming for killing the Overlord at Mappoint 28, you should send one guy into Mappoint 17, and tell him to STAY there. Will explain this later) Move towards Mappoint 22, and you’ll meet the last locked door. Move backwards thru Mappoint 23, towards Mappoint 24. Alert security at Mappoint 24, and move back towards Mappoint 23. If you’re careful, you can access the security terminal, without aggroing the SBD just next to it.
This is the hardest of the Key-spawns. Security will consist of 2 SBD’s, 4 Death Watch Wraiths and Fenri Dalso.
Fenri Dalso Kill him and the mobs with him, loot him for the key and then move back towards Mappoint 24, unlock the door, then proceed towards Mappoint 22.
Mappoint 22 is the point where you enter The Mines.
As soon as you enter The Mines, you will get a message about “The poisonous Alum fumes burns your lungs, leaving you gulping for air”. This is because you haven’t done the Re-breather quest. But since the Alum Fumes doesn’t affect buffed players what so ever, I won’t get into the re-breather quest. Just ignore the message. J
This was basically how to get thru all the locked doors in order to enter The Mines.
Now I’ll split up the guide, as you can now do 3 different things.
1) The Death Watch Overlord The Overlord is the only mob within the bunker that can drop the Jetpack Stabilizer. It’s a 100% dropchance, and we have even looted 2 on the same kill. He can also drop a Blood Vial (explanation will come later), If you are after killing the Overlord, you don’t need to enter the mines at all. Because of that you don’t need to alert security at Mappoint 24 either. Move towards Mappoint 25.
As I mentioned earlier, you should have 1 person from your group waiting at Mappoint 17. Once the group gets to Mappoint 25, you will see a cute little droid. You can also see your group mate standing at Mappoint 17.
That guy you left is standing in front of a Voice Control Terminal. This terminal controls the little cute droid. The guy now has to direct the droid using voice-commands (spatial chat) to control it. He has to be right in front of the terminal. It’s pretty simple, and just examine the terminal for the list of commands.
Get him to move the droid to Mappoint 26. There’s some Debris there, which prevents you from getting thru the door at Mappoint 28. When the droid is in front of the debris, get him to detonate it. Now you can enter the room.
Inside that room is a Clearance Terminal to prevent the debris from re-spawning. Quickly activate that terminal, and get your tanks to draw the Overlord and the other mobs inside the room out into the big room. It will be easier to control the situation that way.
Kill him and loot him for the Jetpack Stabilizer.
There’s also an Overlord at Mappoint 31, but he is much harder to kill, due to the sheer number of SBD’s and various other mobs protecting him.
2) The Foreman’s Quest (Miners Quest) This quest is without any doubt the hardest and most difficult quest within SWG. Don’t attempt this quest unless you got an experienced team.
Once you have entered The Mines, move towards Mappoint 30 and talk to the Foreman to begin the quest. Make sure that only the co-leader/looter talks to the miner. Only 1 person can “represent” the group in the quest anyway.
When talking to the Foreman, he will tell you to locate Haldo.
Haldo is a Crazed Miner, and can be found at several places. He is found at Mappoint 32. Note that I have added an extra Mappoint 32, because that was where our group found him. The most secure way is to do /Target Haldo once in a while to locate his exact position. Locate Haldo, and get the co-leader/looter (the guy with the mission) to attack him. DO NOT DIZZY/KD HIM! It can bug the mission. When you attack Haldo he becomes “white” and you can now talk to him.
Now you need to pickup an Alum Sickness Cure for Haldo. The cure is found at Mappoint 6.
Remember, that this part of the quest has a timer. You need to talk to the Medical Droid at Mappoint 6, and return with the cure to Haldo within 1 hour! Don’t fall down the chair yet. You have already unlocked all the doors, so you just need to move to Mappoint 6, using the shortest way possible and back again. Of course you have to kill the mobs that you meet on the way.
Once you return to Haldo with the cure he gives you a Dirty Battery in return.
Return the Dirty Battery to The Foreman at Mappoint 30.
He will then tell you to clean it. Move to Mappoint 5, and talk to the Workshop Droid. The droid will then replace the Dirty Battery with a clean one. Deliver the Clean Battery to the Foreman at Mappoint 30.
He will then tell you to go and set the Water Pumps. The Water Pumps are located at Mappoint 13, 14, 15 and 16. Move your group to the Pumps, and you will see 4 terminals. Switch all 4 terminals so they are all glowing GREEN. Then move back to the Foreman at Mappoint 30 to complete the quest.
Upon completion of the Foreman’s Quest you will receive the Alum Minerals. The Foreman will also tell you that he might be able to get more of those Alum Minerals.
The guy, who completed the quest, can from now on get a FREE Alum Mineral every 3.rd day. All you have to do is go and talk to the Foreman and you get it placed in your inventory.
3) Crafting a Jetpack/Mandalorian Armor Part If you already have all the components needed to craft either a Jetpack or a part of the Mandalorian armor, you can skip The Foreman and move directly towards the Crafting Rooms (Mappoint 33, 34 and 35). Remember you need the Alum Minerals in order to gain access to any the Crafting Rooms. If your group has already finished the quest, you can of course stop by The Foreman and pickup a free one.
I’m going to describe how to craft a Mandalorian Armor Helmet, and how to craft a Jetpack.
If you want to craft another armor part, it’s the same procedure.
If you want to craft a Chestplate, you need an Armorsmith, and you need to access the Armorsmith’s Crafting Room. And you then need a Bounty Hunter Chestplate, instead of a Helmet. It’s basically the same concept for all the parts.
Let’s start with the Jetpack. Move your team towards Mappoint 34. Make sure that your Master Droid Engineer has all the parts needed to open the door (as described in “Items needed for Crafting”). Also make sure that your Master Artisan has all the items needed for the Jetpack. (Also described in “Items needed for Crafting”).
Upon arrival at the door to the Droid Engineer’s Crafting Room get your MDE to unlock the door using the Terminal next to it. As soon as he unlocks the door, your group has 5 MINUTES INSIDE THE ROOM before everyone will get booted out to the entrance of the bunker!
Move inside the room and go up the stairs to the 1.st floor. The map I’m using has an error, as there is actually a 2.nd floor within the Droid Engineer’s Crafting Room as well.
Once everyone is at the 1.st floor, tell your Master Artisan to move towards the Jetpack Crafting Droid/Mandalorian Forge on that floor. As soon as everyone is ready, tell him to start putting the items into the Jetpack Crafting droid (This is simply drag ‘n’ drop). As soon as he drops in the first item into the droid, mobs will spawn. But only the ones on your floor will actually attack you. Make sure to quickly taunt every mob and MAKE SURE YOUR CRAFTER IS NOT ATTACKED!
Once the Artisan has dropped all items into the Droid, he needs to move fast. Use the Mandalorian Forge next to the droid (looks like a Bounty Hunter Terminal). After dropping the last item into the droid, the Artisan has 30 seconds to activate the first of two processes from the terminal. It’s quite simple, just activate it and select Continue on the menu that pops up. You now again has 30 seconds to start the second process. Access the terminal once more, and select “Continue” once more. (Note you cannot select “Cancel” in these popups).
After a few seconds, the process should be done, and you got yourself a deed for a brand new Jetpack in your inventory.
Upon completion of the crafting process, the ENTIRE group will be booted outside the bunker.
So you save a long trip to get out, but you can only craft 1 item at a time.
The Jetpack is in fact a fancy bike. So it has the same rules as a bike. It goes into your datapad as a vehicle deed. You cannot shoot from it. It decays at around the same speed as a normal Speederbike. It is targetable! But it’s very cool to fly. And quite fast actually. Once you call it, you will automatically mount it. If you dismount, it will also store instantly.
Now for the Mandalorian Armor Helmet Again, move your group towards the Droid Engineer’s Crafting Room (Mappoint 34). Make sure you MDE have the items needed to craft the Helmet (as described earlier). Since the items needed to unlock the door are also needed in the crafting process, it should be quite simple.
Unlock the door, and move the entire group up the stairs to the 2.nd floor.
Remember, that once the door is unlocked, YOU HAVE 5 MINUTES INSIDE THE ROOM! Get the MDE to go to the crafting droid on the 2.nd floor, but get your entire team ready before the MDE puts any items into the droid. As a side-note, don’t crowd the droid, as it can be difficult to target for the drag ‘n’ drop then. Once the first item is dropped into the droid, mobs will spawn. Yet again, MAKE SURE YOUR CRAFTER IS NOT ATTACKED!
Once all the items are in the droid the MDE has 30 seconds to start the first of two processes from the Mandalorian Forge next to the droid. Access the terminal, and select Continue when you get a popup message. Then you again got 30 seconds to activate the next process. Access the terminal and select Continue once more.
After a few seconds, the crafting is complete, and the item is placed in your inventory.
You cannot select the color of the armor. It WILL be random.
NOTE! Only the crafter will be booted out after crafting a piece of Mandalorian Armor. The rest of the group will be left inside the crafting room. But take it easy. As I mentioned earlier, you will only be allowed 5 minutes inside the crafting room. Once those 5 minutes has passed, the ENTIRE group will be booted out to the bunker entrance. So you don’t have to fight your way out. J Enjoy your new armor part!
CONTINUES IN THE NEXT REPLY:
Message Edited by Wengel on 12-10-2004 10:19 PM Message Edited by Wengel on 12-10-2004 10:21 PM
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