OK. I, like many of you I'm guessing, enjoy doing quests in role playing games. SWG has many quests, some of which work, some of which don't. Some are fun, some are meaningless fetch missions for 20 credits. Since I have no way of knowing whether a quest works or not before I undertake it, nor do I know if it will be interesting, I've been shying away from quests a bit too much. I'm hoping this thread can help folks find interesting quests without having to wade through broken ones or
Now, of course cool will vary based on your own experiences. Please don't post rants here about there not being any cool quests or spoilers about certain quests. I'm trying to be positive and do the best with what we've got. Some people consider locations to be a spoiler so use your best judgement. I'd be happy hearing "look for a short Rodian female on the south side of Theed named Rbrix" rather than talk to the "NPC at -4323 3499" For certain things LOCs will be inevitable. Please post in the format:
Normally I wouldn't jump into a thread like this unless I had a quest to add, but I have a recommendation; for those quests that change your faction standings, I know I'd be very interested to know both what factions are changed, and what the effects are - for instance, if I do the Jabba quests, will it be more dangerous for me to walk around any of the towns on Tatooine?
Just a thought.
Besate Master Architect//Master Artisan Deadly Trio Mfg. -4000, 3211 near Theed on Naboo, Tarquinas Selling harvesters, furniture, houses, and factories by special order Always have 32/16 powerups in stock; if you don't see what you want, I will make it for you.
Difficulty: DIFFICULT. 2+ combat or pet classes for quests 1 and 2; healers and additional muscle needed for quest 3. Many aggro mobs along the trek from the Mining Outpost and near your targets. I was able to do the first two quests solo, but only because my high Camoflauge skills kept the aggro mobs off of me, and my high Combat skills enabled me to drop my targets quickly. The first two quests are similar to the difficult Wedge quest above in that you can either approach them with brute force (group with 4+ members) OR subterfuge and guerilla tactics. Quest 3 is quite difficult and will probably require 6+ members OR very precise tactics.
Faction Requirements: Rebel ONLY, either Overt or Covert
Location: Northeast of the Mining Outpost
__________________________________________________ Colonel Caaz "Deadeye" D'Fey Master Gunfighter, Creature Wrangler, & Aspiring Jedi Novice Selling Rebel Faction at 150 CPU - /tell or email Caaz
having a high standing with Jabba in combination with a low standing with Lady Valarians boys and the thugs on Tatoinne DEFINITELY gives you a lot more confrontation in the Tatooine towns.
I found this out the hard way yesterday - with a ping of 5504 millisec !!!! (= 5,5 sec delay !!) due to the 911 security procedures and/or a global assault on the net - I was jumping around erratically in Mos Eisely instead of moving as intended. I was attacked and killed four times in succession by various thugs. Defense was almost impossible as I had almost died already by the time the attacks were displayed as action on the screen.
So ... if lag is a problem ... stay away from the town, as even low-level spice fiends can and do kill you.
aka Novarider Tam (Naritus) - currently spending AGES healing out in the desert ( cause a sanctioned
Guild bountyhunter scared me out of the cantina :-)
Kiroc, thanks for the tip on the Jedi Missions on Dantooine. Probably the coolest NPC dialog I've had in the game yet. Oh and for folks looking for it, its WAY NE of the mining outpost. There is also a dark jedi there I think, but my character doesn't associate with such types so I have no idea if the quests work or not.