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Content Database: The Hermit Quests Guide *COMPLETED* v3.0
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SWGS » Gameplay Guides » Quests » The Hermit Quests Guide *COMPLETED* v3.0


By HimFan



PART 1:
THE HERMIT

If you want to start these series of quests, you must first talk to the hermit located at 10 -218 on Tatooine, at the bottom of the squill cave.

The hermit talks about how we live in some dark times with the Empire ruling the galaxy.

After he talks for a bit, you have 2 responses. One makes you stand up for the Empire, the other makes you agrees with the old man. If you support the Empire (not faction wise) he's done talking with you. If you agree with him, he talks about how the world is in need of heroes to bring light to this darkened time. He says that if your going to be a true hero you must bear the mark of intellect, courage, honor, and altruism. But, before you go out looking for these marks, he has a small quest for you.

You must go to the deepest part of the cave and retrieve a squill's skull stuck in a lair (/wayp 5 -150).

After you hand over the squill skull (that is non-tradable/non-droppable) he gives you hints on where to find each one of these quests.


PART 2:
MARK OF ALTRUISM

The hermit tells you about a farmer in the desert in need of a hero. The farmer is actually (a moisture farmer) that spawns randomly around Mos Taike. He doesn't come up on the radar, but he does come up white on the over head map.

Spawn found at:
/wayp 7020 2422

After you find him walking around he tells you about how his wife and kid are being held for ransom by a group called "Sennex". You have the option of giving him the 10,000 for the ransom or go out and free them. If you give him the 10,000 for the ransom, he will thank you then despawn. No badge, no item.

If you ask for the location to where the farmer thinks they are being held (6522 -1350) you must go to the cave and free them. After talking to him, he takes a few steps then despawns.

Once at the cave, its your job to A) Find explosives B) Blow up wall holding wife and kid C) Escort wife and kid to freedom. The crate, wife, and kid will only spawn at the cave if you have talked to the farmer (and entered the second room of the cave).

Once you get to the exit of the cave (don't burst run out or the wife and kid will despawn) the wife will thank you and you will be rewarded with the Mark of Altruism Badge and item.

PART 3:
MARK OF INTELLECT

The hermit tells you about a bounty hunter in need of help. In order to start this quest, you must first find the spawn. The bounty hunter spawns inside cities around Tatooine.

Spawn found at:
58 -5373 Anchorhead
3483 -4644 Mos Eisley
-1364 -3641 Bestine
1544 3123 Mos Entha
3795 2388 Mos Taike
-2892 2200 Mos Espa

Once you find the spawn, there will be (a bounty hunter) surrounded by 5 (a smuggler) and one (a smuggler captain). The bounty hunter tells you that one of these smugglers are his mark, but doesn't know what smuggler it is. It's your job to question them and find out who is the bounty hunters mark.

At this point, its a logic game. If your up it to, try and figure it out. No? OK, here's the answer :)

When looking for the Bounty Hunter's mark, ask each smuggler "What do you know about the other smugglers?". The Bounty Hunter's mark will say one of the these three things "Don't trust XXX and XXX, both of them are lying." or "I overheard XXX and XXX talking earlier. They are both liars, don't trust either of them." or "I know that XXX and XXX are both liars. Don't listen to a word they say."

When you answer correctly, you get the Mark of Intellect Badge and item.

PART 4:
MARK OF COURAGE

The hermit tells you about a beast terrorizing the world. This isn't that hard of a quest. All you need to do it find "a wild bladeback boar" spawn and kill it.

Spawn found:
/wayp -5824 1500 and /wayp -5735 2008

Once you find it, kill it. You will get a message that you spotted something "glittering" on the corpse. Loot the creature to receive the Mark of Courage Badge and item.

PART 5:
MARK OF HONOR

The hermit talks about trouble between pirates and ranchers. For this quest, you will need to find (a pirate leader) located at the Pirate static base /wayp 5672 -5736. When you find the spawn, there will be 2 (a pirate) and one (a pirate leader).

After you start attacking the leader, he will turn white once 1/3 of his HAM is gone and then you can converse with him.

The pirate leader will tell you that the only reason he is in the area is because a rancher has captured his buddies. He will ask you to stop by the ranch (5000 -4700) and see if you can free them.

Once you get there, the rancher's wife will tell you that she is having trouble watching these pirates that she trapped in her house. She will ask you if you could go downstairs and watch then while she takes a break for a few minutes.

When you go downstairs, there's is an intercom you must use in order to talk to the pirates. They will say that they are being starved and the wife won't let them go. They will ask if you could distract the wife while they make an escape.

If you feel the "honorable" thing to do is to let the pirates go, no badge or item for you. If you feel that the pirates should be punished for what they have been doing, it's your lucky day. You get to see the pirates being dragged away for questioning.

After you watch the pirates leave, you will receive the Mark of Honor Badge and item.

PART 6:
THE RETURN OF THE HERMIT

After you have completed the 4 quests, return to the hermit for your finished item.







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Community Comments Add Comment
Thanks!
Added 2004-09-01 By Roykop
I already had the intellect badge pre-revamp. And I had already spoken with the hermit. But thanks to this guide, I got all the remaining Marks and the final Mark of the Hero" within 24 hours. Thanks a lot!

imp
Added 2004-09-22 By mali
can anyone do this quest or is it only for rebs?

I think...
Added 2004-09-29 By Stellar
I believe anyone can do it, I will start this tomarrow, and add another comment than. But it is my belief anyone can do it.

I think...
Added 2004-09-29 By Stellar
I believe anyone can do it, I will start this tomarrow, and add another comment than. But it is my belief anyone can do it.

Completed... but...
Added 2004-10-04 By Krovax
Thanks for the guide... unfortunatly just to warn all of you, you should not follow the waypoints given in this guide entirely. To be quite honest, other than the waypoints for the Mark of Intellect, I actually found the Pirate Leader, Moisture Farmer and Black Boar either by scouting the area around the waypoints given in this guide... or by just going in random directions in that area. Which kinda sucks, but also proves the spawn points of these NPCs are totally random!!!

Not exactly true
Added 2004-10-28 By Staberinde
The spawn points are correct, but they dont mark the exact point where he stands. They mark a point in an area where the quest NPC spawns. Your best bet to find these NPCs is to make waypoints for every one of the coordinates listed. You can see a very obvious patterns in the spawning. For example the farmer seems to appear anywhere along a 500 meter wide track between Mos Entha and the cave where his Wife is. Also allmost all of these spawns repeatedly appear in the same place, the farmer and the pirate seem to appear in the same place 4 or 5 times before they move, on about a half hour timer (as far as I could tell). Easiest way to find them is to monitor planet chat and ask if anyone has found them, then go and stand around where he last was.

Not exactly true
Added 2004-10-28 By Staberinde
The spawn points are correct, but they dont mark the exact point where he stands. They mark a point in an area where the quest NPC spawns. Your best bet to find these NPCs is to make waypoints for every one of the coordinates listed. You can see a very obvious patterns in the spawning. For example the farmer seems to appear anywhere along a 500 meter wide track between Mos Entha and the cave where his Wife is. Also allmost all of these spawns repeatedly appear in the same place, the farmer and the pirate seem to appear in the same place 4 or 5 times before they move, on about a half hour timer (as far as I could tell). Easiest way to find them is to monitor planet chat and ask if anyone has found them, then go and stand around where he last was.




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