station.com Sign In / Change User Join Free Why Join? See the world of SONY
   
Search the Knowledge Base Games Community Store My Account Help
Star Wars Galaxies
Doctor
Sign In  ·  Help
Jump to Page:   1 · 2  |  Next Page
 
The Ultimate Stat Buff Crafting Guide   [ Edited ]
Options    Options  
Bad_Bad_Leroy
Jedi
Posts: 913
Registered: 07-13-2003


Bad_Bad_Leroy
PA: SRA (sunrunner)
Server: Sunrunner

Reply 1 of 16

Viewed 15313 times


Here's everything you need to know to make buffs and stims:


^^^^^^^^^^^^^^^^^^^
RESOURCE COLLECTION:
^^^^^^^^^^^^^^^^^^^


First, add http://swg.dailybuzz.net to your favorites, so you don't miss the good spawns. It is a page I made which filters information from swgcraft.com to show any good current resources for Doctors on your server. Log in and you can also be notified when a particular resource shifts away, so you can go pick up your harvesters. http://www.iootnega.com/medresources/default.asp is another option, with less analyzed but more exhaustive resource information (including resources for Combat Medics and Shipwrights).


Then, you'll need some harvesters.


For buffs, you'll be collecting:
two chemical types (class IV liquid petro, tat fiberplast)
two floral types (lokian wild wheat, domesticated oats)
one mineral type (dolovite iron)
one gas type (reactive gas)
two (unharvestable) meat types (avian, herbivore)

For one set of buffs, the ratio of resources you'll need is:

dolovite & dom oats : avian & reactive : class IV & herbivore : lok ww & tat fiber
1 : 1.33 : 2 : 3

So, if you can't afford 10 heavies of each harvester type, try to approach this ratio when acquiring BER10+ harvesters:
Chemical: 5
Floral: 4
Gas: 1.33
Mineral: 1
For example, this means that you'll need 5 times the collecting-ability for chemicals as you do for minerals, so if you have one BER4 mineral harvester, you'll need two BER10 chemical harvesters to keep up and not run out of chem. This is all a rough guideline for when you're starting out, however, since you should really harvest as much as possible of every good resource that spawns, not being ocncerned with having appropriate ratios of each type.

Note: If you're making stimpacks instead of enhance packs, add on a few extra mineral harvesters for the inorganic resources.


Also, it wouldn't hurt to invest in a BER14 Fusion Reactor (radioactive harvester). They have great collection rates, low maintenance costs, and no power requirement. You'll save on power in the long run. This is optional, as many shops sell power for a reasonable 1 cpu.



^^^^^^^^^^^^^^^^^^^
COMPONENTS and CRAFTING:
^^^^^^^^^^^^^^^^^^^


Buy a droid with 110 medical rating and a food/chemical crafting station installed. Name him something clever, like Flatliner (my droid), Rusty, DoctorNick, NurseBetty, Probulator, whatever :-) He will be your new best friend. He will still function as a crafting station even if he's out of batteries.


==================
Adv. Bio Effect Controller:
- Tatooinian Fiberplast: (OQ + OQ + UT) / 3 = 1000 (this formula helps you estimate the quality of the resource)
- Lokian Wild Wheat: (OQ + OQ + PE) / 3 = 1000
---------
Max is 30 power/25 charges; but since you have two separate stats lines to experiment on, you won't be able to max out both. I recommend experimenting on charges first, then experiment power with any remaining points. I've made 11p/23c ABEC's with decent materials, but others haev made much better.
>Tip: When experimenting and you're about to use your last point to max a line in an ABEC, carefully watch to see if it actually adds another charge/power point. Sometimes, the experiment will cost a point, and even if it's a great success it won't be enough to add another point to charges or power; that point would have been better spent on raising the other line. This is because the lines have such a low maximum (30 and 25), so it takes about 4% to gain one more point. So if you're at 84% experimental quality, and the max for the resources you used is 85%, then it will let you put another point in but you'll never get to the 88% you need - you'll be capped at 85%. It would have been better to use the point in the other line where you could get the full % value of that point.
>Tip: Janta Blood can be used as a substitute for a Bio Effect Controller in any med. Compared to a crafted ABEC, Janta Blood has lousy charges but incredible power. So you'll make much stronger buffpacks with many fewer charges. If you choose to, consider using Janta Blood in Health buffs, to match the higher power of your Action buffs. Remember that
==================


==================
Adv. Chemical Release Duration Mechanism
- Class 4 Liquid Petro Chemical Fuel: (OQ + OQ + PE) / 3 = 1000
- Herbivore meat: (OQ + OQ + PE) / 3 = 1000
---------
ACRDM ingredients are tough to get. Herb meat is not extremely rare, as anyone exterminating Pikets on dantooine can harvest about 40 units per Piket with just Novice Scout. But it's tough to get 100,000's of this at a time like you can with resource harvesters. Once you get going with all the other resources, this will eventually become your second worst bottleneck.
>Tip: If you enjoy combat, pick up a good PvE combat profession and Novice Scout so you can collect your own. Ask you guild friends to go on Herbivore hunts with you so they can harvest meat and give it to you in return for free buffs later. Remember, each person in a group can harvest a creature killed by the group, so even if you have a few good fighters and a whole bunch of novice scouts, it will help immensely.
Class 4 Liquid Petro doesn't spawn too often, and when it does it's not always good. So when a good Class IV Liquid Petro spawn shows up, place as many large harvesters down as you can (get your trusted friends to help by placing extra harvesters using their lots and then giving you admin access), cause it may be a while before the next spawn!
==================


==================
Adv. Solid Delivery Shell
- Domesticated Oats: (OQ + OQ + PE) / 3 = 1000
- Dolovite Iron: OQ = 1000
---------
Just experiment the one line as high as it goes. You should be able to get at least above 60 power on these, as the materials are common and relatively easy to get. I've made ASDS's at 74 power (98%) using some godly Rori Domesticated Oats on Sunrunner (above 960 both stats).
==================


==================
Buffpacks need the three components above, and additionally:
- Reactive gas: OQ DR *
- Avian meat: OQ PE DR *
- Action buffs use any Organic: OQ PE DR *
- Action buffs use any Inorganic: OQ PE UT DR *
---------
There's no easy formula, so just get as close to 1000 on each stat. OQ's most important, then PE, then DR (DR affects duration in buffs, but you can still reach a respectable 2.5+ hours using ~500 DR materials.) It's really important to get good quality Reactive/Avian in order to make good buffs, moreso than for ABEC's, ASDS's, and ACRDM's. Reactive Gas isn't too hard to come by; usually it'll have good OQ (800+) and average DR (300-600). Remember, OQ is key, DR is secondary.
While herbivore meat is your second worst bottleneck, Avian meat will be your major bottleneck. True, you need less Avian than Herbivore per buffpack (about 7 avian for each 10 herb), but fewer creatures give Avian meat, and when they do it's not usually in large quantities, and you also need to worry about the DR rating. Again, it's great if you can harvest it yourself, and it really helps if you get your guild to go on a large scale hunt with you for Avian.
==================


For other meds:


==================
Adv. Liquid Suspension (used in other non-buff meds):
Dantooine Berry Fruit: (OQ + OQ + PE) / 3 = 1000
Talusian Water: OQ = 1000
Not too hard to come by these. Talus always has decent water. Keep an eye out for good Dantooine berries, but don't lose any sleep over it ALS's are the powerhouse component of your stimpacks, so make a factory run of these and keep em on hand. IIRC, you can get close to 200 power on these; I've made about 175 power ones or so.
==================


Lastly, get yourself at least one Food And Chemical Factory, or even 3 or more, depending how rich you are, or how married you are to an architect.


Note: to limit production to a single crate of 50, don't set the limit on your schematic. Just put in the factory exactly enough Avian/Reactive to make 50 (1100 each for most, or 1400 each for Health buffpacks). That way you on't have to split up crates of your components. You can always pump out a few more if you have extra components when you're done with your 50 each.


>Tip: When making the schematics, eat Pyolian Cake once before you click Assemble, and optionally use Bespin Port before each experiment. Also, be SURE to be sitting in a city with Research Center specialization to ensure the best possible crafting results. If you can, get clothing with +Medical Experimentation bonuses on it. 10 will give an extra experiment point, and 20 will give two extra! +Medical Assembly will improve your initial assembly, the starting point of the craft before you begin experimenting.


Over the long run follow these quantity guidelines to make one crate (50) of buffpacks for each stat:
( Adapted from http://www.swgcraft.com/forum/showpost.php?p=71910&postcount=7 )


Walker's Shopping List:
Format: Resource....x (y) [z]
x = total units you'll actually need to have (y+z)
y = exact units you need to do a factory run once schematics are made
z = units reserved to make up to 4 schematics for each component and buffpack so you can pick the best one


First Run (crates of advanced components):
ABEC:
Lok Wheat.........15624 (15552) [72]
Tat Fiberplast....15624 (15552) [72]
ACRDM:
Herb Meat.........10432 (10368) [64]
Petrol 4..........10432 (10368) [64]
ASDS:
Dom Oats...........5248 (5184) [64]
Dolovite Iron......5248 (5184) [64]


Second Run (crates of the actual buffpacks):
ABEC................864 (800) [64]
ACRDM...............648 (600) [48]
ASDS................324 (300) [24]
Reactive Gas.......7452 (6900) [552]
Avian Meat.........7452 (6900) [552]


Note: This shopping list uses Reactive and Avian for the Action buffpacks, too, even though Action buffs can use any Organic and Inorganic. Action buffs are usually higher powered and longer lasting because when you aren't limited to Avian/Reactive it's easy to find really good quality resources.
Some people prefer not to waste valuable Reactive and Avian in an Action buff, plus they like big Action buffs.
Other people prefer to have identical buffs that all last the same time, so they use the same materials.
Still, some players expect to get higher Action buffs, so they migrate their stat pools to account for it. In the end it's up to you. I recommend not wasting Avian/Reactive, and instead either use comparable Org/Inorg materials to keep the stats similar, or use awesome Org/Inorg to get a mega Action buff.



^^^^^^^^^^^^^^^^^^^
MAKING MONEY:
^^^^^^^^^^^^^^^^^^^
So far, you've been spending a lot on power and maintenance and harvesters, but you've got nothing to show for it. Well now comes the fun(?) part: Collect these things, and you'll be buffing in Coronet in no time:
- Ask tailor/BE to make you a +25/+25 wound treatment clothing item
- Buy some +22 or better Bivoli Tempari (improves buff power)
- Buy some +250 or better Vaserian Brandy (keeps your mind from depleting too much)
- Sit down, call your droid, put up your Master Doctor title, and watch the people line up :-)



^^^^^^^^^^^^^^^^^^^
There you have it. With the information in this thread, you should be be on your way to being a happy and successful buffer!


If you need any more information, message Creb on Sunrunner and I'll do my best!

Message Edited by Bad_Bad_Leroy on 08-31-2004 08:43 AM

Message Edited by Bad_Bad_Leroy on 12-28-2004 11:51 AM

Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
08-24-2004 10:24 AM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide   [ Edited ]
Options    Options  
Bad_Bad_Leroy
Jedi
Posts: 913
Registered: 07-13-2003


Bad_Bad_Leroy
PA: SRA (sunrunner)
Server: Sunrunner

Reply 2 of 16

Viewed 15147 times


Also see:
Technical / Statistical analysis of medical crafting experimentation and resource quality:
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=54948

Message Edited by Bad_Bad_Leroy on 08-24-2004 03:34 PM

Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
08-24-2004 10:25 AM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide
Options    Options  
Marrow1
Galactic Senator
Posts: 5878
Registered: 02-09-2004



Reply 3 of 16

Viewed 15124 times


Nice post.
 
You may want to read this link to add a bit of detail to the actual crafting of the packs.
 
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=54948&highlight=crafting#M54948
 
 

 


__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]       /\___/\_/\__
08-24-2004 11:26 AM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide
Options    Options  
Bad_Bad_Leroy
Jedi
Posts: 913
Registered: 07-13-2003


Bad_Bad_Leroy
PA: SRA (sunrunner)
Server: Sunrunner

Reply 4 of 16

Viewed 15119 times


Thanks, although this is intended to be more of a guide than a technical analysis 

Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
08-24-2004 12:37 PM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide
Options    Options  
TheRealWalker
SWG Ensign
Posts: 229
Registered: 06-10-2004



Reply 5 of 16

Viewed 14689 times


Wow great stuff Bad_Bad_Leroy

Didn't think anyone had ever looked at my list

Lord_Pall: I'd like to think of our professions, not as "balanced" from the DPS or numerical standpoint, but from the enjoyability stanpoint.
08-30-2004 02:30 PM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide
Options    Options  
Minoch
Jedi
Posts: 932
Registered: 08-19-2003


Minoch
PA: Hellfire Hellions
Server: Lowca

Reply 6 of 16

Viewed 14671 times


Kudos on a thoughtful, informative and well organized post!
 
Silak Starfire
Lowca
Master Doc/Master Rifleman


(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
Konrad Firewalker - Jedi Padawan
Dylo Hawk - Master Bounty Hunter / Master Pilot

Please offer winnings to Josie's Pickup Vendor outside of Coronet at -235, -5508
Hellfire Shipyards in Hellfire City, Corellia (310, -1402) by Josie
+2 pt. Engines/Chassis/Weapons Master Shipwright / 12 pt. Master Droid Engineer

Your COMPLETE JTL and Droid Solution Provider
08-30-2004 04:36 PM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide
Options    Options  
Baleorg
Pilot
Posts: 405
Registered: 07-21-2004


Baleorg
PA: http://swg.xtrapas.de
Server: FarStar

Reply 7 of 16

Viewed 14551 times


i have some questions...

i thoguth dolovite iron has 66% oq and 33% UT?

you state 100% on OQ?


are there more difference between stateed thigns in the experiment windows (ingame) and the "true" formula?
like fiberplast, i have 66% OQ 33% UT aswell...

on what components i can completly disregard things to calculate?



Selling Medical Supplys (Cures/Woundpacks/Stimpack/etc)
-nOx- Inc. Corellia Outland 2530 -2540
IGN Baleorg
08-31-2004 05:05 AM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide
Options    Options  
Bad_Bad_Leroy
Jedi
Posts: 913
Registered: 07-13-2003


Bad_Bad_Leroy
PA: SRA (sunrunner)
Server: Sunrunner

Reply 8 of 16

Viewed 14534 times




TheRealWalker wrote:
Wow great stuff Bad_Bad_Leroy

Didn't think anyone had ever looked at my list

i love that list! helps you keep nice even crates and gives you a goal when collecting avian/herb.

just made my first crate of 50x6 packs with it

Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
08-31-2004 05:31 AM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide
Options    Options  
Bad_Bad_Leroy
Jedi
Posts: 913
Registered: 07-13-2003


Bad_Bad_Leroy
PA: SRA (sunrunner)
Server: Sunrunner

Reply 9 of 16

Viewed 14562 times




Baleorg wrote:
i have some questions...

i thoguth dolovite iron has 66% oq and 33% UT?

you state 100% on OQ?


are there more difference between stateed thigns in the experiment windows (ingame) and the "true" formula?
like fiberplast, i have 66% OQ 33% UT aswell...

on what components i can completly disregard things to calculate?


Remember that Advanced Solid Delivery Shells have only one attribute: Power, which comes from  2/3*OQ + 1/3*PE.  If it used 2/3*OQ + 1/3*UT then it would need another attribute.

You may be thinking of ABEC's, where the UT on the tat fiberplast matters for Charges.

Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
08-31-2004 05:38 AM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide
Options    Options  
Bad_Bad_Leroy
Jedi
Posts: 913
Registered: 07-13-2003


Bad_Bad_Leroy
PA: SRA (sunrunner)
Server: Sunrunner

Reply 10 of 16

Viewed 13613 times




Baleorg wrote:
iare there more difference between stateed thigns in the experiment windows (ingame) and the "true" formula?
like fiberplast, i have 66% OQ 33% UT aswell...

on what components i can completly disregard things to calculate?

Look at the item's experimental properties and %'s.  For examlpe, 66% OQ 33% PE.  That means that on your resources, only OQ and PE will affect the outcome.  If none of the resources you use have PE, it will count as 0, so try to have at least one.  If one of your resources has PE, it will use that number.  If more than one have PE, it will average them in together, and I think it weighs it based on how much of each resource is used (haven't tested this).

Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
09-13-2004 10:18 AM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide   [ Edited ]
Options    Options  
Bad_Bad_Leroy
Jedi
Posts: 913
Registered: 07-13-2003


Bad_Bad_Leroy
PA: SRA (sunrunner)
Server: Sunrunner

Reply 11 of 16

Viewed 11676 times


For anyone looking to make their own buffs, whether you're new or an old pro, check out my site: swg.dailybuzz.net. It incorporates all the calculations seen in this guide, helping you find the best med resources available today on your server!

Message Edited by Bad_Bad_Leroy on 10-08-2004 04:04 PM

Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
10-08-2004 01:03 PM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide
Options    Options  
Kakabus
Wing Commander
Posts: 1177
Registered: 03-10-2004


Kakabus

Reply 12 of 16

Viewed 7289 times


This is indeed the HOLY GRAIL!
12-25-2004 09:55 AM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide
Options    Options  
Locs
Jedi
Posts: 4746
Registered: 03-16-2004


Locs
PA: WOOK
Server: Scylla

Reply 13 of 16

Viewed 7240 times


JEEEEEZUS  How long that take to write

llllll Loc - Elder Jedi - CA
llllll WOOKs - Wevil Banker - CA

llllll Squeeko - Sneaky Butt Hole - CA
llllll Loot - Swoops - Faction Items - Rewards
llllll -1268 3862 (Rori, Vanmoriel)
12-25-2004 04:27 PM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide
Options    Options  
Airleas
SWG Petty Officer
Posts: 349
Registered: 11-21-2004


Airleas
PA: iMMoRtALs
Server: Gorath

Reply 14 of 16

Viewed 7043 times


Wow.....  thanks for putting in the time to post this on the forums.  I am just starting to craft buffs in earnest, so this will help a ton, especially the resource link.  Thanks!!!
 
Airleas Aisling
Master Doctor/Master Swordsman
Gorath

Z-AirleaS-Z
Kick A** Dominatrix
Z-iMMoRtALs-Z
OWnz0rxord By A ChickX0rxXz
Z-AirleaS-Z
12-28-2004 12:09 AM  

Report Abuse to a Moderator
 
Re: The Ultimate Stat Buff Crafting Guide
Options    Options  
Kupcake
Wing Commander
Posts: 636
Registered: 09-06-2004


Kupcake
PA: No Win Scenario
Server: Bria

Reply 15 of 16

Viewed 7019 times


looking good cheers


$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Chi'tah Rendar - NWS - Aspiring Light Jedi Knight
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Plural form of Jedi is JEDI!!!
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
EliXir - NWS -Rebel Master Doc / Rifle shim
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

12-28-2004 05:47 AM  

Report Abuse to a Moderator
Jump to Page:   1 · 2  |  Next Page