Star Wars Galaxies Combat Medic FAQ
Alright folks, sorry for the long wait. This FAQ uses information taken from the original CM FAQ written by Agent001 as well as information from Gnuut, RhenGordon, Pahdbacca, jfang, and anyone/everyone else who has tested and/or verified information here on our boards.
If there is something missing from the FAQ, please PM me with the Q and A and I'll add it.
Advancement and Templates:
Q: What's the best brach to take first? Second? Third?
Resources and Meds:
Q: What resources does a Combat Medic Require?
Q: What are the Combat Medic Loot drops?
Master Medic, Ranged Support IV in Marksman and 12,500 Medical Experience
Consensus is to obtain Lokian Wheat and Tatooinian Fiberplast and craft Advanced Biological Effect Controllers.
If you really feel the need to macro, you can use this or something similar:
/ui action toolbarSlot00; This will choose your first crafting tool from
your toolbar.Toolbar slots are numbered 00-11 for the top row(left to right)
and 12-23 on the bottom row(left to right)
Here are three of the faster options.
This is up to each individual, but it is usually considered best to take the Combat Medic Support branch first as it will allow you to use better meds(it is the branch that provides the Combat Medicine Use skill mods). Distance would be second, then Speed last.
This is up to each individual to choose for themselves. After Mastering Combat Medic, you will have enough skill points to Master Any of the Elite Ranged Professions(Rifleman, Carbineer, Pistoleer) or 3 branches of an Elite Melee Profession(Teras Kasi, Swordsman, Pikeman, Fencer). Your ability to poison/disease any stat allows you the flexibility to choose any of these professions as you see fit.
Not at all. Doctor is a great profession to have alongside Combat Medic and has many good points, but it isn't necessary. You can easily have a Doctor make a schematic for your subcomponents.
Mastering Combat Medic grants you the full extent of the skill mods available, but some have found other ways to be a effective with only partial CM skills alongside other skillsets. However, to be the best at Combat Medic then, yes, you would have to Master.
Yes. You won't be the best or be able to use the best, but you can still be very effective.
It helps, but is not mandatory. You can find basic resources for sale on the bazaar/vendors and you may be able to work a deal with an artisan/scout/ranger on your server to help you get resources for advanced components.
*Note: For a comprehensive Resource Chart, visit www.swgmedics.com
For an up to date readout on current medical resources available by server, visit here
OQ and PE (and DR if possible) fungi, for your poisons
Damage per tick = (poison effectiveness) * (1 + (CM effectiveness) / 100)
Range = (Base Range of the med) X (1 + (CM range skill/100))
*note: this may have changed since original testing was done, and may change yet again if range caps are ever put into place.
After application, it takes 10 seconds before the first 'tick'. The poison will then tick every 10 seconds thereafter.
After application, it takes 40 seconds before the first 'tick'. The disease will then tick every 40 seconds thereafter.
You can not stack two of the same level of the same type(area/single). You can, however, stack an area with a single as well as each of the different levels.
There is Rancor Bile, Dunkawah Poison, Spider Venom, and occassionally an 'Enhanced' version of a Component. There are also skill enhancing items that drop as well.
Rancor Bile is a loot drop obtained from Rancors on Dathomir. It replaces the Dispersal Mechanism(Regular/Advanced) during the crafting stage. It usually provides a Large number of charges at the cost of range. It is very common.
Dunkawah Poison is obtained from either Dunkawah Ewoks or Pubams, on Endor. It replaces the Infection Amplifier(Regular/Advanced) during the crafting stage. Unsure of what the effect is at the moment since it is apparently very rare.
Spider Venom is obtained from the Fire Breathing Spider inside the Geonosian Bio-Lab/Cave/Dungeon on Yavin. It replaces the Infection Amplifier(Regular/Advanced) during the crafting stage. This will usually raise the Effectiveness greatly. These aren't as common as they once were, but can still be found.
Sometimes an Enhanced or Legendary version of a component will be looted. The stats and types vary but are usually much better then any player crafted component. These are very rare drops.
They provide a bonus to a Combat Medics Effectiveness skill mod. However, Combat Medics have a hard cap of 100 to Effectiveness at Master so these items are only good for Non-Masters.
No. Just like the Medicine Use Skill Enhancers, these were disabled long ago. They would prove to be game breaking items for the Medical Professions and were never activated. They do still drop, however.
A loot drop used by Weaponsmiths for Grenades. It is NOT a Combat Medic Component.
An item used for a quest. It is NOT a Combat Medic Component
The Healing XP....
Go Support 4, Distance 4 then Speed 4. Personally I'd get some AE Poison A's (Any stat) and go to a durni lair (or any low HP mob lair will do). Poke the lair till about 10 or more come out at once, holster your weapon, peace and spam the poison.
At CM0002 you will get the xp equivalent to the rated effectiveness of the poison pack plus your effectiveness bonus. At CM0004 you can start using better poison packs, like AE Bs. At CM1004 your damage on the packs will start gaining more of a bonus to damage and distance. At CM4004 your bonus to damage and distance will be maxed until you reach Master. At this point you will fly through the Speed tree in approximately 30 minutes or so.
Now you may ask "But won't mobs die with so much poison being applied to them?" No, thanks to the +1 nerf the Devs have introduced the easiest way to Power Level a CM.
Another question you may have is "Will I still gain xp for applying a poison pack to a mob with only 1 HP?" Yes, you will gain full XP but it just won't do the damage. Spam the pack like mad. I recommend you buy or make some poison packs made with Rancor biles to maximize the charges. A good pack made with Rancor Bile can have upwards of 90-190 charges on them.
Setup 6 Food and chem crafting tools from left to right in the top bar using a separate panel. Have 18k Lok wheat and 18k Tat Fiber in your main inventory. Once you go through this macro you will notice the message "Crafting Station has ended". Don't worry about it this macro is automatically skipping the practice box after you load the resources but you still get the XP. Also I would recomend if you plan on hotkeying this Macro to put it in the Shift F12 button of the panel.
You can use this macro while you are running from point A to point B, during some downtime and even crafting stations or droids will not affect this macro as it skips the experimentation and practice screens.
/ui action toolbarSlot00;