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A guide to get 500k FS XP in 3 hours
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Amsterdoominator
Wing Commander
Posts: 1668
Registered: 05-25-2004


Amsterdoominator
PA: HTAS / Syndicate
Server: Kettemoor

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Obviously you'll need lots of grenades.
 
Get TKM so you can meditate your wounds away and to get the full 5500 Combat XP per kill.
Then you'll need Commando 4000 to be able to use the Imperial Detonators (a friend and I extensively tested the difference between thermals and imperials and found out that against the Giant Baz Nitches the imperials are better)
Also Commando 4000 gives you a slightly increased throwing speed. Faster is always better.
 
Secondly you'll need to buy those imperial detonators. As you'll need about 10-12 crates with my method (25 grenades per crates) per branch you can calculate yourself how many you'll need.
Those powerups, which add about 700 extra maximum damage will significantly increase your grinding speed. They are available in crates of 10, so you'll need 2.5 times more of those crates than the grenades.
 
So you're a TKM, 4000 Commando. Go find a solo group with 10 people or more, to be able to get the Giant Baz Nitch missions on Dathomir, which are worth between 11,000 and 11,900. The group size makes sure you'll get missions with a difficulty rating of 99 or higher, so you'll get the maximum amount of creatures per lair.
 
Before driving to each mission, get 4 grenades from your crates, power them up, and put all 4 of them in your toolbar.
Then take 2 missions to the same direction. As you arrive at the mission, make sure your speederbike is like 10 meters away or else the radius from the grenade will damage your bike.
Target the lair, go stand right inside it and start throwing grenades. As your have the lair targeted you'll never miss and the Giant Baz Nitches around you will get hit, hard. They will sustain between 1500 to 4500 maximum damage on one random HAM bar.
To be most effective (and trust me this is actually most effective) you gotta throw 15 times in total, so you'll have used up 3 grenades.
By the time your first grenade is gone you'll start killing them and new ones will spawn.
By the time you used 3 grenades you'll have killed about 10-12 animals and gained 50k to 60k Combat XP. You'll get 5000 + 500 Combat XP per kill.
Most of the times 15 throws is enough to kill 10-12 animals, then just kill the remaining with your vibroknuckler and unarmedhit3.
If there are 3 animals still attacking you can throw that spare 4th grenade 1 or 2 times extra to get some extra Combat XP instead of Unarmed XP, but please don't bother killing the final creature with 4, 5 or more throws as that will take too much time. No more animals will spawn out of that lair anyway and it's just a waste of time.
 
Then as you go to the second lair, get 3 grenades from a crate, power them up and put them on your toolbar. Then it's just the same as with the first lair. Throw those 3 grenades, kill about 10 animals with the grenades and the remaining 2 or 3 with TKM. Another 50k-60k Combat XP.
 
As you must have expected we will the be travelling back to the first lair, not forgetting to get 3 new grenades and power them up.
Just throw those 3 grenades, again kill 10-12 animals, kill the remaining almost dead animals with TKM and destroy the lair with TKM aswell (takes about 6 hits as you maxed out the number of animals that can spawn from that lair)
Go to the second and do the same.
 
As you travel back to the outpost you press CTRL-S and notice you'll have 200k+ Combat XP.
 
Arriving at the mission terminal you decide that it would be quite handy to take a mission to the east or southeast, cause that's where the village lies. Don't take a mission to the south or the northeast, cause the time travelling will take you longer than the time finding a mission to the SE or E.
 
As you travel to the mission, with of course 4 grenades in your toolbar, you notice that you only spent about 15-20 minutes getting 200k Combat XP. As you arrive at the lair you need to destroy, you start throwing those 3 grenades again. As soon as you killed those 10-12 animals you leave the lair alone, mount your speederbike and head to the village to convert your Combat XP into  FS XP.
It is very important to leave that lair alone. Spending more time at that lair is only a inefficient waste of time and you must not delete that mission, cause that's all part of the plan.
 
As you arrive at the village you start realizing that you will gain about 92k FS XP.
 
* You leave the village, get trained by Noldan if you have the skills unlocked you want and enough XP to train and you head back to your mission.
As you arrive at your mission you'll notice the lair is still there, the lair is closer to aurilia than then science outpost, you didn't have to refresh 10 times to get a mission and 5 new animals have spawned ready to eat grenades.
You throw your 3 grenades again, kill about 10-12 animals, kill the remaining almost dead animals with TKM, destroy the lair and head back to the science outpost.
 
As you arrive at the outpost you'll already have 50k Combat XP.
You take 2 missions to the same direction (any direction will do) (preferably take missions that are as close as possible to eachother and the science outpost as 1000 meters travellling takes 1 minutes)
You do the same as described above. Go the 1st mission, kill 10-12 animals with 3 grenades, 2nd mission 10-12 kills, 1st mission destroy, 2nd missions destroy.
As you drive back to the science outpost you'll see via CTRL-S you're already at 250k+ Combat XP and you'll cap at 300k with this run and the remaining 3 runs after this (2nd) one.
 
At the science outpost you'll take one mission to the E or SE and hit the lair with grenades until you get the message you have achieved your maximum of Combat XP. Don't bother killing anymore animals, as that will be just a waste of time. Fetch your bike and race to the village to collect your 100k FS XP.
Trade your FS XP and go the red star above to repeat the process.
 
 
 
Note that when you get back from the village and start killing that mission to the east or southeast you abandoned cause you capped your Combat XP on your way to the village it may not always be fully vulnerable, since you never had the maximum spawn when you did that mission the first time. In order words if the lair only loses a small amount of "health" per hit just kill the lasts almost dead animals like you'll always do with TKM and head back to the outpost and just delete that mission. Who cares about that 11k pocket money anyway, it's the XP that matters
 
 
 
Any questions, feel free to post and I'll answer them.

_____________________________________________
Daniwez Amsterdoom: Pre CU, Jedi Knight.
Back in black, ready for action.
Evane Scence, Master Smuggler.
There's only one way, melee.
Yep we're leaving again, SWG still sucks
01-02-2005 10:32 PM  

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Re: A guide to get 500k FS XP in 3 hours
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MEDIC4EVR
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MEDIC4EVR
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Whenever I've tried this I get an "incomplete mission" before I'm able to get back to the first lair.

TTTPORTNOY AITEASTTT
Master Shipwright
Korriban's Ashes, LOK
3431 -5855
"For Those About To Fly . . . We Salute You!"

01-03-2005 12:15 AM  

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Re: A guide to get 500k FS XP in 3 hours
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Amsterdoominator
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Amsterdoominator
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Then either you pulled too many animals from the lair or you took too long to get back to the mission.

_____________________________________________
Daniwez Amsterdoom: Pre CU, Jedi Knight.
Back in black, ready for action.
Evane Scence, Master Smuggler.
There's only one way, melee.
Yep we're leaving again, SWG still sucks
01-03-2005 03:14 AM  

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Re: A guide to get 500k FS XP in 3 hours
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Shil
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Works well, I been doing this. You need to make sure once all the animals are dead from the first spawn, you don't spend too long at the lair, or the next spawn will come, which you don't want yet.

__________________________

Both accounts canceled. You wouldn't pay for a broken car, so why pay for a broken game?
01-03-2005 03:53 AM  

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Re: A guide to get 500k FS XP in 3 hours
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PhyrexianSphere
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PhyrexianSphere

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lol i think a dev/CSR said somewhere that this is exploiting but who cares i guess. im refering to the lair jumping, not the use of grenades btw. Personally, i have used this tactic myself, so i'm not damning anyone =D
01-03-2005 03:57 AM  

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Re: A guide to get 500k FS XP in 3 hours
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Camrux
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I did this ...only with thermals, pretty much the same thing
 
From Dec 2nd to Jan 1 I did just over 6 million FS XP without playing any marathon sessions over 2 hours.
 
The only trouble is now I get to wait for 3 more phases til I can do the exit quests

Marcelleus - LM Jedi and crappy rebel pilot
Camrux - MBH / MR / MM and also a crappy rebel pilot
01-03-2005 07:34 AM  

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Re: A guide to get 500k FS XP in 3 hours
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TheSoullessHero
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Now.. Doing this mission based grind, I am currently Master Swordsman, Master Fencer, and 4-4-4-0 Medic.. I know I might not get the full benefit of Combat XP by using the grenades, but with an area attack macro, would running these missions be quicker then say, standing at a faction farm all day? Because right now I can cap both Swords Fencer and Combat xp in one buff session, but thats only once if Im lucky.. Your input would be appreciated, thanks..

ASMODEUS
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01-03-2005 09:52 AM  

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Re: A guide to get 500k FS XP in 3 hours
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pervel
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pervel

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TheSoullessHero wrote:
Now.. Doing this mission based grind, I am currently Master Swordsman, Master Fencer, and 4-4-4-0 Medic.. I know I might not get the full benefit of Combat XP by using the grenades, but with an area attack macro, would running these missions be quicker then say, standing at a faction farm all day? Because right now I can cap both Swords Fencer and Combat xp in one buff session, but thats only once if Im lucky.. Your input would be appreciated, thanks..



Just do the math: 1800k weapons xp + 300k combat xp = 160k FS xp.

So clearly your method is slower than the grenade method. But of course you also get faction points and loot. And your method is a lot cheaper than using grenades. But for the FS grind it is slower.

01-03-2005 11:38 AM  

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Re: A guide to get 500k FS XP in 3 hours
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Kail_Mooner
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I wouldn't expect this "system" to work much longer now. Indeed, it "works" just because grenades don't use grenade XP but combat XP... So like for all these exploits of the past, it will come to an end when it gets fixed...
 

Kayl Mooner

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you better get the starwarsy Aurebesh font...
01-03-2005 01:12 PM  

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Re: A guide to get 500k FS XP in 3 hours
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Jasef
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Jasef
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Kail_Mooner wrote:
I wouldn't expect this "system" to work much longer now. Indeed, it "works" just because grenades don't use grenade XP but combat XP... So like for all these exploits of the past, it will come to an end when it gets fixed...
 



Yeah, just like the 0,0 Endor Spawn exploit /rollseyes

Don't hold your breath

<-----------Roll it
01-03-2005 03:19 PM  

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Re: A guide to get 500k FS XP in 3 hours   [ Edited ]
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HardwiredXMan
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this really isn't anything new...people have been doing this way back before holo's got introduced to the game, it was just something that very few people did because most didn't understand the benefits or how to do it.   It was an easy way to grind out combat professions in 1 day (or less).   Since this has been around forever, I don't know if the devs actually consider it an exploit....if they did it's something they would have easily fixed when they tweaked the HAM and resist of many mobs on dantooine a while back.
 
OH, and the speed and accuracy mods in commando are broken.....or at least that's the word about it anyway.    I haven't seen any increased in speed or accuracy myself, so I'm inclined to believe they are broke.    I haven't done any test myself...but I do know that I throw a 2.2 spd nade (when powered up) at the same speed as I throw a 3.6.   the +40 thrown weapon speed doesn't seem to make a difference, if it did then there is no way it should take 8 seconds to throw a 3.6 spd nade since there is no other speed modifiers that would increase the throwing speed, that's how long it takes my toon to throw any nade no matter what the speed on the nade is....they all get thrown at the same speed.

Message Edited by HardwiredXMan on 01-03-2005 07:07 PM

01-03-2005 04:01 PM  

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Re: A guide to get 500k FS XP in 3 hours
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Amsterdoominator
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Amsterdoominator
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Kail_Mooner wrote:
I wouldn't expect this "system" to work much longer now. Indeed, it "works" just because grenades don't use grenade XP but combat XP... So like for all these exploits of the past, it will come to an end when it gets fixed...
 



I prefer to call it nerfed

_____________________________________________
Daniwez Amsterdoom: Pre CU, Jedi Knight.
Back in black, ready for action.
Evane Scence, Master Smuggler.
There's only one way, melee.
Yep we're leaving again, SWG still sucks
01-03-2005 06:21 PM  

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Re: A guide to get 500k FS XP in 3 hours
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Heban-Otold
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Cool. I'll have to grind out Commando when I get the chance. Thanks

/ - Heban Otold - \ 


That's all you need to know...
01-03-2005 06:31 PM  

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Re: A guide to get 500k FS XP in 3 hours
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Jasef
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Sweet guide btw.

<-----------Roll it
01-03-2005 06:53 PM  

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Re: A guide to get 500k FS XP in 3 hours
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XanWhitenight
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XanWhitenight

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Sorry, im going to sound like a noob but...  Well ive pretty much got as far as i am without power ups so im not too familar with them.  In your guide, which is excellent by the way (if i can get this to work your a life saver), you mentioned power ups which need to be applied to the imperial grenades:  "Those powerups, which add 700 extra maximum damage will significantly increase your grinding speed."  Could you clarify that a bit more for me, id be really grateful, thanks.
 
 
01-03-2005 07:19 PM  

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