Put a foundation of combined hvy weapon mods in Master Marksman
Increased Maximum and Ideal ranges on Grenades; increased accuracy using grenades.
Increased "Accurate range" for disposable weapons. (No more insta-miss if target is not stationary at
ideal range +/- 5m)
Heavy Weapon SEA tapes and plates to be applicable to disposable weapons.
Non-disposable AP weapons.
Grenades totally re-worked
All Heavy support weapons need to share a common skill mod
All Special Heavy Weapons need to share a common skill mode (or be reclassified into two different types of special heavy weapons, such as the FT-line being called something like close-range combat ordinance, and the HAR line being renamed something like Heavy Ranged Combat Ordinance... leaves doors open for new additions.)
The Concussion Rifle
E-Web - Deployable Weapons
Adding Counters - mainly defense acuity...even half that of TKA is fine
For JTL - special commando skills that can allow us be "boarding parties"
Commando-only Missions
Tweaking of various skill mods/weapons
Introduction of a Ranged Non-disposable weapon
Introduction of terrain skills for Field Tactics
"Dropships" - Personal Vehicles used by MSL's and MC's that can be used to quickly ferry you to the battle, etc ---- Btw I like this idea alot
Reloadable Rocket Charges
Commando Skill Tape fix
Commando Turret Control Benefits
Gernade State Effects
More Heavy Weapons and Defenses
A Gernade Launcher!! - Happy now Hellshot?
Melee Specials for Heavy Weapons [For state effects and close quarter combat]
Heavy Weapons Reclassified into 3 Different Weapon Types:
This is somthing I can sign under. This is what we need. Lets hope the devs know that but i dont think they listen. We have more chances to get our whishes granted from the easter bunny than the from the devs
I salute you StarNick good idea
Hoot
"... its just war you cant decide who gets nerfed or not..."
Thanks...but, people! This thread has been looked at over 90 times
Its not a petition on my part, or my wishes..its a collective bunch of ideas from the community, you....so post! Petitions and rants don't really entirely seem to work (in our case at least) but just like the top 5 and the top 10 questions, an organized collective list of what we want as a community may help - so get posting!
Evelas - Jedi, Magnan - template pending "I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
* Increased Maximum and Ideal ranges on Grenades; increased accuracy using grenades. * Increased "Accurate range" for disposable weapons. (No more insta-miss if target is not stationary at ideal range +/- 5m) * Heavy Weapon SEA tapes and plates to be applicable to disposable weapons. * Non-disposable AP weapons. * Pink Floyd soundtrack in game.
Wait, that last one's just me.
_________________________________________________________ Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus
Brynneth - WoW, Argent Dawn TBC - WoW, Tichondrius
I want to see grenades totally re-worked (see my ideas in the grenade thread)
All Heavy support weapons need to share a common skill mod
All Special Heavy Weapons need to share a common skill mode (or be reclassified into two different types of special heavy weapons, such as the FT-line being called something like close-range combat ordinance, and the HAR line being renamed something like Heavy Ranged Combat Ordinance... leaves doors open for new additions.)
An Assault Rilfe
The Concussion Rifle
E-Web
Kyeran Halkyon
Master Gunfighter and Demolitionist of the Old Republic Navy SWG Commando Forum
This is a Collective list thus far...please refrain from Reposting same ideas...
An Assault Rifle
An Assault Tree for LP/AR
Combo of Special Hvy Weapons
Combined pool of hvy weapon mods
Put a foundation of combined hvy weapon mods in Master Marksman
Increased Maximum and Ideal ranges on Grenades; increased accuracy using grenades.
Increased "Accurate range" for disposable weapons. (No more insta-miss if target is not stationary at
ideal range +/- 5m)
Heavy Weapon SEA tapes and plates to be applicable to disposable weapons.
Non-disposable AP weapons.
Grenades totally re-worked
All Heavy support weapons need to share a common skill mod
All Special Heavy Weapons need to share a common skill mode (or be reclassified into two different types of special heavy weapons, such as the FT-line being called something like close-range combat ordinance, and the HAR line being renamed something like Heavy Ranged Combat Ordinance... leaves doors open for new additions.)
The Concussion Rifle
E-Web - Deployable Weapons
Adding Counters - mainly defense acuity...even half that of TKA is fine
For JTL - special commando skills that can allow us be "boarding parties"
Commando-only Missions
Tweaking of various skill mods/weapons
Introduction of a Ranged Non-disposable weapon
Introduction of terrain skills for Field Tactics
"Dropships" - Personal Vehicles used by MSL's and MC's that can be used to quickly ferry you to the battle, etc ---- Btw I like this idea alot
Well...wrong thread to post that question on...but frankly..none of us really fully know..not even garvin
The devs are secret monkies...very secret....but we do know is that our specials and dmg/defense formulas are gonna be totally revamped...and devs have said we're Numero Uno on the list when CB rolls out...for better or for worse...
Most of the weapons are getting re-worked to some degree as well, in terms of damage, AP, etc. (This goes for all combat proffessions by the way.) i'm hoping that part of this include making the HAR a ranged weapon and consolidating our skills so we can get new weapons down the road.
Kyeran Halkyon
Master Gunfighter and Demolitionist of the Old Republic Navy SWG Commando Forum