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Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community[Collective List]   [ Edited ]
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StarNick
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Posts: 13075
Registered: 07-06-2003


StarNick
PA: IDI Forces
Server: Chilastra

Reply 1 of 29

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The Collective List:
 
  • An Assault Rifle
  • An Assault Tree for LP/AR
  • Combo of Special Hvy Weapons
  • Combined pool of hvy weapon mods
  • Put a foundation of combined hvy weapon mods in Master Marksman
  • Increased Maximum and Ideal ranges on Grenades; increased accuracy using grenades.
  •  Increased "Accurate range" for disposable weapons. (No more insta-miss if target is not stationary at
  • ideal range +/- 5m)
  •  Heavy Weapon SEA tapes and plates to be applicable to disposable weapons.
  •  Non-disposable AP weapons.
  • Grenades totally re-worked
  • All Heavy support weapons need to share a common skill mod
  • All Special Heavy Weapons need to share a common skill mode (or be reclassified into two different types of special heavy weapons, such as the FT-line being called something like close-range combat ordinance, and the HAR line being renamed something like Heavy Ranged Combat Ordinance... leaves doors open for new additions.)
  • The Concussion Rifle
  • E-Web - Deployable Weapons
  • Adding Counters - mainly defense acuity...even half that of TKA is fine
  • For JTL - special commando skills that can allow us be "boarding parties"
  • Commando-only Missions
  • Tweaking of various skill mods/weapons
  • Introduction of a Ranged Non-disposable weapon
  • Introduction of terrain skills for Field Tactics
  • "Dropships" - Personal Vehicles used by MSL's and MC's that can be used to quickly ferry you to the battle, etc ---- Btw I like this idea alot
  • Reloadable Rocket Charges
  • Commando Skill Tape fix
  • Commando Turret Control Benefits
  • Gernade State Effects
  • More Heavy Weapons and Defenses
  • A Gernade Launcher!! - Happy now Hellshot?
  • Melee Specials for Heavy Weapons [For state effects and close quarter combat]
  • Heavy Weapons Reclassified into 3 Different Weapon Types:
    1. Close-Range Combat Ordinance          (ex Flamethrower)
    2. Heavy-Ranged Combat Ordinance        (ex HAR)
    3. Assault Weapons                                   (Launcher Pistol/Assault-Launcher Rifle/E-Web)
    • Make old HW skill tapes/attachments useable once the new combination HW mods come out!
    • Add a visible fire DoT!

     

     

    Will Continue to Update this as Best I can...post stuff In case I missed new stuff (this is an old thread)

     

    Message Edited by StarNick on 05-29-2004 03:50 PM

    Message Edited by StarNick on 07-22-2004 02:48 AM

    --Stern Synex-- --Master Commando-- --IDI Forces--
    --Proud Commando of 42 Months-- --Last Commando Correspondent--

    We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

    Pyro Games
    04-25-2004 04:24 PM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community
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    -RancorOwner-
    Jedi
    Posts: 4310
    Registered: 07-10-2003


    -RancorOwner-

    Reply 2 of 29

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    1. a revamp

    ____________jauhkar____________
    such a shame, my defences have become my own restrictions
    04-25-2004 05:37 PM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community
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    HootGibson
    SWG Second Lieutenant
    Posts: 276
    Registered: 12-18-2003


    HootGibson

    Reply 3 of 29

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    This is somthing I can sign under. This is what we need. Lets hope the devs know that but i dont think they listen. We have more chances to get our whishes granted from the easter bunny than the from the devs

    I salute you StarNick good idea

    Hoot

    "... its just war you cant decide who gets nerfed or not..."
    04-26-2004 02:12 AM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community
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    StarNick
    Blue Glowie
    Posts: 13075
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    StarNick
    PA: IDI Forces
    Server: Chilastra

    Reply 4 of 29

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    Thanks...but, people! This thread has been looked at over 90 times

    Its not a petition on my part, or my wishes..its a collective bunch of ideas from the community, you....so post! Petitions and rants don't really entirely seem to work (in our case at least) but just like the top 5 and the top 10 questions, an organized collective list of what we want as a community may help - so get posting!

    --Stern Synex-- --Master Commando-- --IDI Forces--
    --Proud Commando of 42 Months-- --Last Commando Correspondent--

    We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

    Pyro Games
    04-26-2004 12:41 PM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community
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    Evelas
    Jedi
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    Registered: 08-16-2003


    Evelas
    PA: IDI Forces
    Server: Chilastra

    Reply 5 of 29

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    Hi Stern!
    *posted*

    Evelas - Jedi, Magnan - template pending
    "I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
    04-26-2004 02:04 PM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community
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    RazerWolf
    Jedi
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    RazerWolf
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    * Increased Maximum and Ideal ranges on Grenades; increased accuracy using grenades.
    * Increased "Accurate range" for disposable weapons. (No more insta-miss if target is not stationary at ideal range +/- 5m)
    * Heavy Weapon SEA tapes and plates to be applicable to disposable weapons.
    * Non-disposable AP weapons.
    * Pink Floyd soundtrack in game.

    Wait, that last one's just me.

    _________________________________________________________
    Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

    Brynneth - WoW, Argent Dawn
    TBC - WoW, Tichondrius
    04-26-2004 02:48 PM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community
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    Raptor2k1
    Jedi
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    Registered: 08-18-2003


    Raptor2k1
    PA: The Old Republic
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    Reply 7 of 29

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    • I want to see grenades totally re-worked (see my ideas in the grenade thread)
    • All Heavy support weapons need to share a common skill mod
    • All Special Heavy Weapons need to share a common skill mode (or be reclassified into two different types of special heavy weapons, such as the FT-line being called something like close-range combat ordinance, and the HAR line being renamed something like Heavy Ranged Combat Ordinance... leaves doors open for new additions.)
    • An Assault Rilfe
    • The Concussion Rifle
    • E-Web

    Kyeran Halkyon

    Master Gunfighter and Demolitionist of the Old Republic Navy
    SWG Commando Forum

    04-26-2004 04:09 PM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community
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    StarNick
    Blue Glowie
    Posts: 13075
    Registered: 07-06-2003


    StarNick
    PA: IDI Forces
    Server: Chilastra

    Reply 8 of 29

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    • Adding Counters - mainly defense acuity...even half that of TKA is fine
    • For JTL - special commando skills that can allow us be "boarding parties"

    --Stern Synex-- --Master Commando-- --IDI Forces--
    --Proud Commando of 42 Months-- --Last Commando Correspondent--

    We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

    Pyro Games
    04-28-2004 01:50 PM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community
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    Kindjie
    SWG Petty Officer
    Posts: 141
    Registered: 01-03-2004


    Kindjie

    Reply 9 of 29

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    "Your issues will be addressed in the upcoming combat rebalance."

    ~kindjie

    NkindjieN . Bria. . . - Master Commando, Teräs Käsi, Fencer, Medic
    . prettygirls . . Radiant. . - Master Image Designer, Master Tailor, Merchant
    . make graves . . Gorath. . - Creature Handler, Fencer, Medic
    . . . . . . . . . Sunrunner. - Master Swordsman, Fencer, Teräs Käsi, Medic
    04-28-2004 09:53 PM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community   [ Edited ]
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    StarNick
    Blue Glowie
    Posts: 13075
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    StarNick
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    Reply 10 of 29

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    Adding some from the recent Development Thread...

    • Commando-only Missions
    • Tweaking of various skill mods/weapons
    • Introduction of a Ranged Non-disposable weapon
    • Introduction of terrain skills for Field Tactics
    • "Dropships" - Personal Vehicles used by MSL's and MC's that can be used to quickly ferry you to the battle, etc ---- Btw I like this idea alot
    • Reloadable Rocket Charges
    • Commando Skill Tape fix
    • Commando Turret Control Benefits
    • Gernade State Effects
    • More Heavy Weapons and Defenses

     

    Message Edited by StarNick on 05-11-2004 10:06 PM

    --Stern Synex-- --Master Commando-- --IDI Forces--
    --Proud Commando of 42 Months-- --Last Commando Correspondent--

    We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

    Pyro Games
    05-11-2004 07:04 PM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community
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    RazerWolf
    Jedi
    Posts: 3980
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    RazerWolf
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    Server: Starsider

    Reply 11 of 29

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    That Dropships thing sounds cool. They did it with Aliens, they did it with Starship Troopers, they did it in AotC. Now give us the SWG version.

    _________________________________________________________
    Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

    Brynneth - WoW, Argent Dawn
    TBC - WoW, Tichondrius
    05-11-2004 07:12 PM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community   [ Edited ]
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    StarNick
    Blue Glowie
    Posts: 13075
    Registered: 07-06-2003


    StarNick
    PA: IDI Forces
    Server: Chilastra

    Reply 12 of 29

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    This is a Collective list thus far...please refrain from Reposting same ideas...


    • An Assault Rifle
    • An Assault Tree for LP/AR
    • Combo of Special Hvy Weapons
    • Combined pool of hvy weapon mods
    • Put a foundation of combined hvy weapon mods in Master Marksman
    • Increased Maximum and Ideal ranges on Grenades; increased accuracy using grenades.
    •  Increased "Accurate range" for disposable weapons. (No more insta-miss if target is not stationary at
    • ideal range +/- 5m)
    •  Heavy Weapon SEA tapes and plates to be applicable to disposable weapons.
    •  Non-disposable AP weapons.
    • Grenades totally re-worked
    • All Heavy support weapons need to share a common skill mod
    • All Special Heavy Weapons need to share a common skill mode (or be reclassified into two different types of special heavy weapons, such as the FT-line being called something like close-range combat ordinance, and the HAR line being renamed something like Heavy Ranged Combat Ordinance... leaves doors open for new additions.)
    • The Concussion Rifle
    • E-Web - Deployable Weapons
    • Adding Counters - mainly defense acuity...even half that of TKA is fine
    • For JTL - special commando skills that can allow us be "boarding parties"
    • Commando-only Missions
    • Tweaking of various skill mods/weapons
    • Introduction of a Ranged Non-disposable weapon
    • Introduction of terrain skills for Field Tactics
    • "Dropships" - Personal Vehicles used by MSL's and MC's that can be used to quickly ferry you to the battle, etc ---- Btw I like this idea alot
    • Reloadable Rocket Charges
    • Commando Skill Tape fix
    • Commando Turret Control Benefits
    • Gernade State Effects
    • More Heavy Weapons and Defenses
    • A Gernade Launcher!! - Happy now Hellshot?

    Message Edited by StarNick on 05-13-2004 11:15 PM

    --Stern Synex-- --Master Commando-- --IDI Forces--
    --Proud Commando of 42 Months-- --Last Commando Correspondent--

    We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

    Pyro Games
    05-11-2004 07:12 PM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community
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    wolfgang74
    SWG Lieutenant
    Posts: 258
    Registered: 06-30-2003


    wolfgang74

    Reply 13 of 29

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     So will the combat balance change the skill treee's drastically? or will just the specials change and no new or redisigned weapons.

    These are all great idea's btw

     
    05-11-2004 11:53 PM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community[Collective L
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    StarNick
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    Posts: 13075
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    StarNick
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    Reply 14 of 29

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    Well...wrong thread to post that question on...but frankly..none of us really fully know..not even garvin

    The devs are secret monkies...very secret....but we do know is that our specials and dmg/defense formulas are gonna be totally revamped...and devs have said we're Numero Uno on the list when CB rolls out...for better or for worse...

    --Stern Synex-- --Master Commando-- --IDI Forces--
    --Proud Commando of 42 Months-- --Last Commando Correspondent--

    We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

    Pyro Games
    05-13-2004 02:55 PM  

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    Re: Commando Wishlist - A Collection of Fixes and New Additions wanted by the Community[Collective L
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    Raptor2k1
    Jedi
    Posts: 5338
    Registered: 08-18-2003


    Raptor2k1
    PA: The Old Republic
    Server: Starsider

    Reply 15 of 29

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    Most of the weapons are getting re-worked to some degree as well, in terms of damage, AP, etc. (This goes for all combat proffessions by the way.) i'm hoping that part of this include making the HAR a ranged weapon and consolidating our skills so we can get new weapons down the road.

    Kyeran Halkyon

    Master Gunfighter and Demolitionist of the Old Republic Navy
    SWG Commando Forum

    05-13-2004 04:22 PM  

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