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State of the chef address (05/18/04)
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sciguyCO
Blue Glowie
Posts: 7233
Registered: 06-26-2003


sciguyCO

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Well, it's been just about two months since I became correspondant, and around three since the revamp. So I figured I'd subject you to a bunch of rambling thoughts of mine, and maybe allow you to add your own.

From most reports, the chef revamp has been a pretty good success. It wasn't quite the end of the world, even with the "forced" interdependence with Bio engineers. Chefs have pretty much changed from a quirky, niche profession made up mostly of the crafting weirdos in SWG to a standard for-profit job in the same way as armorsmiths, weaponsmiths, and architects. We had our Flavor of the Month moment in the sun (where everyone and their brother was pumping out crates of Brandy), but I think that's mostly settled down as well.

The new stat buff foods are much more organized (no more mixing and matching +this and -that), with foods to buff just about any combination of stats. Of course, as before, the mind buffs make up the majority of sales, but with the current state of combat and PvP, that's probably to be expected.

The skill buffs are bit more hit-and-miss. Some, like veghash's +creature harvesting have found a niche market. Others, like Jaar's bonus to wookie roar I don't think has ever been used. Still others, like Bivoli, have become quite popular.

The special effect foods have a similar breakdown. Synthsteak's damage reduction appears to be popular. Wound reduction after cloning doesn't seem at all useful. And a couple (Parwan Nutricake and Havla) appear to be edging towards being too powerful when additives are used, although time may be needed to be sure.

Customers do mainly demand foods enhanced with BE additives, but after a period of bad blood, I think things have smoothed out between our two professions. The market for BE tissues (especially BSNs and Nanonutrients) appears to have stabilized, with acceptable profits on both sides. I personally still wish there was some improvement chefs could impart when crafting the additive itself (instead of simply inheriting the work of the BE), but that's something I've learned to live without.

Still, there are a few nagging bugs that continue to plague us:

  • Barrels continue to be bugged. Although to be honest, I wonder if we really want stacks of 30 dose Brandies. Still, these would be much appreciated for the lower-dose drinks like Breath of Heaven or Blue Milk.
  • Wookiees cannot wear crafter's aprons.
  • Stomach digestion remains at 45m, when it's been confirmed that 30m is the intended period. Although there are those occasional reports of a 40m buff remaining when the stomach empties...
  • Garmorrl and Durindfire are capped due to resource stats.
  • Havla and Ruby Bliel give no benefit unless you hit 100 Heal Recovery (only on Havla, and only with an additive). Of course, if you do get it that high, doctors/medics/CMs can spam heals/buffs/poison with no delay (possibly overpowered).

All of those have been brought to the Devs attention, and will (/crossesfingers) eventually end up as a listing in the patch notes for a publish or hotfix.

As of today, Chefs have a place and a role within the game, something that was iffy even four months ago. Some respected "old fogies" have left after the revamp (Nikki, Saitek, Liv, Hero, even SirVimes has gone AFK), if not from the profession than at least from the forum. However new blood has come in, both for the new market opportunities and because we're no longer a mostly useless, broken profession. Hologrinders come by every so often, but they get their questions answered (sometimes with a not-so-subtle point at the stickied FAQ) and either move on or hang around if they decide they like the profession.

The nostalgic part of me misses the rampant weirdness and flat out silliness that used to permeate the chef board (I think an equipable rolling pin just missed out being on one of our Top 5 issue lists), but I suppose that's something that would get lost with Chefs becoming more mainstream. One of the first "Astromech" Friday Features had Chefs being the third-rarest profession, above only Jedi and Pikeman. I'm positive that's changed, which I consider a good thing.

So thats where I see that we are: a stable, mostly-working crafting profession on the same level as smiths and artisans. Major changes are likely far down the Dev's to-do list, but with the pervasive nature of buffs I have confidence in the little things getting taken care of. I've been picking away at this post for quite a while now, so I think I'll wrap it up.

So, what do you think?



Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
05-19-2004 12:05 AM  

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Re: State of the chef address (05/18/04)
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svin
Jedi
Posts: 506
Registered: 01-29-2004


svin

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What about the fabled (sic) 19 questions every week that lasted a whopping 2 weeks. 

They need to say what they mean and mean what they say!

Chestie LaRue
Master Chef | 4/4/0/4 Merchant
-1000, -4770 on Tatooine in the Aegis Mall! - 1400m from Anchohead | 1200m from Bestine
-47, -522 on Tatooine in the Darkfire Cantina (shuttleport here!)
Naritus Server
Bah - I'll throw my professions mastered into the mix: 4 - Still no slot
05-19-2004 09:06 AM  

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Re: State of the chef address (05/18/04)
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Bliznit
Jedi
Posts: 1423
Registered: 09-11-2003


Bliznit
PA: Basin
Server: Chilastra

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Good Synopsis,

I feel about the same. I would love a couple more food items added as lootable schems. Eg:

1. Tat Sunburns....drop the filling on those just a BIT and its a viable drink.

2. Ryscate, same thing.

3. a Will power food.

Other than that I would love a Rolling Pin, and the abiliity to throw a Pie at our amazing Correspondant!

Bliznit' Trw'Brew: Elder Chef and Officer on Chilastra

Ice Cold Beer and Great Foods available at:
Naboo at -3900 6100 in the City of Basinia
Dantooine, 400M north of Mining Outpost at -639 2907
Come on by for a Beer or two
.





.
05-19-2004 10:03 AM  

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Re: State of the chef address (05/18/04)
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Ragnaat
Jedi
Posts: 3905
Registered: 11-01-2003


Ragnaat

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I think one item that should probably on the chef "concern" list would be to deal with how the combat balance (should there ever be one) would shake up what you know and what you consider to currently be balanced. I realize there isn't much that any player really can credibly talk about yet, but I am anticipating having to re-examine what is useful once hams & specials are changed, when everyoens damage gets nerfed, etc. etc.

Sure, its a few months out, and we know nothing about it, but its probably close enough that trying to work towards getting any new foods or food balances before then might be a waste of time.

Oh, and on my own wish list I'd still love to see different plate sizes so I don't have to carry multiple crates of synthsteak, fixing the stomach timer (besides being a clear bug, it would also alleviate a fair amount of cloning/still full problems to at least calm that crowd down), and a fix to food effect icons properly either staying or going after cloning based on the status of the effect - not the blind "keep em all" that we had originally or blind "drop em all" that we have now.

:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
05-19-2004 10:38 AM  

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Re: State of the chef address (05/18/04)
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HavocDroid
SWG Petty Officer
Posts: 118
Registered: 02-15-2004


HavocDroid
PA: Renegade Evolution
Server: Tarquinas

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Great stuff. Currently a 0-4-1-2 chef and still training. I didn't get it for a holocron (I got weaponsmith for anyone curious), just a profession I liked the look of and noticed there seemed to be a lack of on my server. I think it's good being a rare profession, more demand for the products and you can sell the majority of uncrated items on the bazaar. Only downside is the cost to train as the last of chefs around.
 
Read the issues that have been listed with the chef, I see some of them are more critical than others, but none that renders being a chef impossible. There are other profession worse off due to bugs that I can think of.
 
Enjoying chef so far. I joind about 3 months ago, when Publish 6 went live. I'm glad that I have a guild willing to support non-combat professions, couldn't do without all the factories and harvesters that they support.
 
/crossfingers Publish 8.2 Chef Hotfixes
 
-Keep up the good work with the maintinence of this forum
05-19-2004 12:33 PM  

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Re: State of the chef address (05/18/04)
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HavocDroid
SWG Petty Officer
Posts: 118
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HavocDroid
PA: Renegade Evolution
Server: Tarquinas

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Great stuff. Currently a 0-4-1-2 chef and still training. I didn't get it for a holocron (I got weaponsmith for anyone curious), just a profession I liked the look of and noticed there seemed to be a lack of on my server. I think it's good being a rare profession, more demand for the products and you can sell the majority of uncrated items on the bazaar. Only downside is the cost to train as the last of chefs around.
 
Read the issues that have been listed with the chef, I see some of them are more critical than others, but none that renders being a chef impossible. There are other profession worse off due to bugs that I can think of.
 
Enjoying chef so far. I joind about 3 months ago, when Publish 6 went live. I'm glad that I have a guild willing to support non-combat professions, couldn't do without all the factories and harvesters that they support.
 
/crossfingers Publish 8.2 Chef Hotfixes
 
-Keep up the good work with the maintinence of this forum
05-19-2004 12:33 PM  

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Re: State of the chef address (05/18/04)   [ Edited ]
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MilkToast
Jedi
Posts: 795
Registered: 06-26-2003



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I would like to see quantity and filling (and to a lesser extent duration) play a bigger part in the experimentation process. The resources I use are good enough and the effect of experimenting on these attributes small enough that I seldom put any points into these categories.  The only real exceptions to this seem to be 33% fill Canape, 50% fill Vercupti or 3 use Bivoli. Consequently, DR has become increasingly under-weighted in my resource selection process.

Message Edited by MilkToast on 05-19-2004 01:23 PM


Thoth Master Doctor, Master Chef
Isis Master Rifleman, Master Bio-Engineer
Great Bio-Engineered Foods and Beverages
@ -3643 4571 Theed, Naboo
Ahazi, Server
05-19-2004 01:21 PM  

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Re: State of the chef address (05/18/04)   [ Edited ]
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MilkToast
Jedi
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Registered: 06-26-2003



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Sorry, ignore this - double post.

Message Edited by MilkToast on 05-19-2004 01:22 PM


Thoth Master Doctor, Master Chef
Isis Master Rifleman, Master Bio-Engineer
Great Bio-Engineered Foods and Beverages
@ -3643 4571 Theed, Naboo
Ahazi, Server
05-19-2004 01:21 PM  

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Re: State of the chef address (05/18/04)
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Ankor
Wing Commander
Posts: 488
Registered: 01-04-2004



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On the whole a fine writeup. I'd just like to go a bit deeper about barrels... I really don't think we need to see 30/35 use Brandys. I'd either limit their use to Tier IV and Master recipes, since these seem to really suffer in stack size, or fix those recipes and take Barrels out altogether.

ingame: Ankor Hunter, 12 point Master Chef
Winner of Iron Chef Bria contest
DMD Shop - food, weapons, armor, medical supplies
588, 0, 2955 on Tatooine (just outside Mos Entha)
05-19-2004 04:39 PM  

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Re: State of the chef address (05/18/04)
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rgrocott
Jedi
Posts: 1500
Registered: 11-15-2003


rgrocott
PA: Vertical Limit Inc
Server: Bria

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MilkToast wrote:

I would like to see quantity and filling (and to a lesser extent duration) play a bigger part in the experimentation process. The resources I use are good enough and the effect of experimenting on these attributes small enough that I seldom put any points into these categories.  The only real exceptions to this seem to be 33% fill Canape, 50% fill Vercupti or 3 use Bivoli. Consequently, DR has become increasingly under-weighted in my resource selection process.

Message Edited by MilkToast on 05-19-2004 01:23 PM


I'd also like to extend the above to include the BE additives.  With the value ranges of these additives, it's very rare that nutrition isn't the 'optimal' choice by a LONG way.  Both filling and flavour additives seem to be around half-strength (if not worse) compared to nutrition.

For example, my BE made me some +62 Heavy Flavour additives (I asked for a few, so I could play with some possible ideas).  Unfortunately, when you compare a 62% duration increase to a 116% buff increase, it just never seems to be a viable option.

Likewise, I can get Light filling additives of 13, compared to Light nutrition of 56 (easily).  The buff-per-filling-point is clearly higher with the nutrition-enhanced stuff - you'd need a filling bonus of 33 to get the same buff-per-fill as a +50 Light nutrition additive.  Even then, buff-per-credit would still come out in favour of nutrition.

I can't believe this is intentional, especially since the other additives seem to require rarer resources to make them - it's just a one-horse race.

Vertical Limit Inc
--- Shipwrights --- 12-pt Armorsmiths ---
Theed, Naboo -4566 3388

Co'hen MacBain - Master Smuggler *Cancelled*
Charidee - Master Rifleshim / Doc *Cancelled*
Zha'rik Kaath - Master Armorsmith / Master Shipwright *Cancelled*
Still praying for a pre-CU server, after all this time...
05-19-2004 07:38 PM  

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Re: State of the chef address (05/18/04)
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GrolenOvrDhouje
Wing Commander
Posts: 717
Registered: 07-15-2003


GrolenOvrDhouje

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rgrocott wrote:


MilkToast wrote:

I would like to see quantity and filling (and to a lesser extent duration) play a bigger part in the experimentation process. The resources I use are good enough and the effect of experimenting on these attributes small enough that I seldom put any points into these categories.  The only real exceptions to this seem to be 33% fill Canape, 50% fill Vercupti or 3 use Bivoli. Consequently, DR has become increasingly under-weighted in my resource selection process.

Message Edited by MilkToast on 05-19-2004 01:23 PM


I'd also like to extend the above to include the BE additives.  With the value ranges of these additives, it's very rare that nutrition isn't the 'optimal' choice by a LONG way.  Both filling and flavour additives seem to be around half-strength (if not worse) compared to nutrition.

For example, my BE made me some +62 Heavy Flavour additives (I asked for a few, so I could play with some possible ideas).  Unfortunately, when you compare a 62% duration increase to a 116% buff increase, it just never seems to be a viable option.

Likewise, I can get Light filling additives of 13, compared to Light nutrition of 56 (easily).  The buff-per-filling-point is clearly higher with the nutrition-enhanced stuff - you'd need a filling bonus of 33 to get the same buff-per-fill as a +50 Light nutrition additive.  Even then, buff-per-credit would still come out in favour of nutrition.

I can't believe this is intentional, especially since the other additives seem to require rarer resources to make them - it's just a one-horse race.




I agree with rgrocott 100%! It would be nice to be able to have a use for these other additives. I still have some of the first crate of flavor additives I ever bought, I still havent found a good use for them.. any suggestions?



CRON - Flurry Master TKA,Dirty Fighter,Shock trooper
05-20-2004 09:21 AM  

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Re: State of the chef address (05/18/04)
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Geddyfan
SWG Second Lieutenant
Posts: 229
Registered: 07-11-2003


Geddyfan
PA: Grey Haven
Server: Lowca

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Wonderful post and responses.
 
Perhaps I missed an announcement, but is Smuggler's Delight now working?  I have not made it or tried it, due to hearing it was not working awhile ago.

Geddlee/Geddy

Bria | Starsider | Lowca | Test Center

Master Musician, Master Dancer, Master Entertainer


05-20-2004 10:38 AM  

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Re: State of the chef address (05/18/04)   [ Edited ]
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sciguyCO
Blue Glowie
Posts: 7233
Registered: 06-26-2003


sciguyCO

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Thanks for the responses so far.  Please, keep them coming.
 
svin: The 19 Answers will be coming.  TH had catch-up to do at his actual job (from the week he was off at E3), a friday feature to put together, and some stuff for the next mini pub.  We'll get our answers soon, and from that point forward he should keep the schedule.
 
Bliznit: Caf buffs willpower.  Or by food did you mean a "non-drink"?  I think the mind buffs are going to be sitting squarely in drinks for some time.
 
As for the Pie throwing, well you may not know this but as Correspondant I get a special resistence: Meringue 100% so do your worst!
 
Ragnaat: As the combat balance gets closer, I'll keep my eye out for how buffs overall and food in particular would get affected.  The word we got with the revamp is that the food buffs were designed wiht the post-revamp HAM system in mind, so we may not need much. 
 
HavocDroid: Welcome to the madhouse.    You're right about how most of our bugs are more annoying than game-breaking.  Any chef who's been around since last August or so could tell some horror stories.  /shudder.
 
MilkToast, rgrocott, GrolenOvrDhouje: I agree about the strong focus on Nutrition, both when experimenting and with additives.  I think the devs made a mistake when they made micronutrients/BSNs/Nanonutrients the simplest food tissues to make (only requires generic meat, organics, and flora).  I think the Quantity should be the simplest (using the current Nutrient recipes), followed by flavor, then filling, then nutrition.  If Intelligent Nanonutrients required 35 berries, 45 flora, and 40 milk (the recipe for the heavy flavor tissue), Nutrition-enhanced food would be much less prevalent (making more of a market for non-enhanced foods), but the difficulty making them would be more in line with the enhancement you get.
 
Geddyfan: AFAIK (haven't tested recently, though) Smuggler's delight is working to reduce spice downer.  There were some reports of getting the "downer has ended" message but the stats remaining at the downer level (that seems to be fixed), and another where the full downer time occured if you experimented Delight up to 100% reduction or more (couldn't test, tubers I had at the time were crap).  You do have to eat the Delight before taking the spice, not just before the downer.

Message Edited by sciguyCO on 05-20-2004 12:15 PM



Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
05-20-2004 11:14 AM  

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Re: State of the chef address (05/18/04)
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svin
Jedi
Posts: 506
Registered: 01-29-2004


svin

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Another Q - What about Bilhbo?  Is he still around at all?  I can't wait for his next update! 

Chestie LaRue
Master Chef | 4/4/0/4 Merchant
-1000, -4770 on Tatooine in the Aegis Mall! - 1400m from Anchohead | 1200m from Bestine
-47, -522 on Tatooine in the Darkfire Cantina (shuttleport here!)
Naritus Server
Bah - I'll throw my professions mastered into the mix: 4 - Still no slot
05-20-2004 11:25 AM  

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Re: State of the chef address (05/18/04)
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TheBlackPope
Jedi
Posts: 779
Registered: 07-03-2003


TheBlackPope
PA: AXIS
Server: Bloodfin

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Great post Sci! I think you were pretty much bang-on in your assesment. I just became Master Chef yesterday, and I love it. (I also found out about barrels being bugged, shortly after mastering. Nice surprise, that.)

One issue I'd like to mention that in a roundabout way affects the Chef, but moreover every player who uses food: 

- Stomach full percentages remain after ressing. This needs to be addressed. When you clone and res, you are effectively a new "you". Why then, does your food level remain? If that can't be fixed, then I know more than a few players who would love to keep their med buffs after res too.


Coren Thoth'Amon
Aeryk Syth
From Release To Combat Upheaval
Check My Leaving The Game Sale: -5963, 3429 Naboo, Theed
05-20-2004 11:25 AM  

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