Bounty Hunter FAQ
Q: What are the requirements for Bounty Hunter?
A: You need to master the Scout and Marksman professions, and need 40k Combat Experience.
Q. Where can I find a bounty Hunter Trainer?
A. You can find trainers at the following locations:
Tyrena, Corellia: -5130, -2300
Keren, Naboo: 2085, 2575
Narmle, Rori: -5230, -2240
Mos Eisley, Tatooine: 3360, -4840
Wayfar, Tatooine: -5150, -6587
Q. Where can I find a Bounty Hunter Terminal?
A. You can find a terminal at the following locations:
Coronet, Corellia: -220, -4470 / -195, -4470
Doaba Guerfel, Corellia: 3166, 5338
Tyrena, Corellia: -5130, -2300 / -5060, -2306
Imperial Prison, Dathomir: -6335, 930
Smuggler Outpost, Endor: -905, 1610
Kaadara, Naboo: 5190, 6673 / 4928, 6728
Keren, Naboo: 2085, 2575
Dearic, Talus: 265, -3070 (outside Cloning Center)
Bestine, Tatooine: -1445, -3658
Imperial Fort, Tatooin: -5270, 2810
Mos Eisley, Tatooine: 3375, -4845
Q. Where can I find a Bounty Hunter Informant?
Novice Bounty Hunter Informants
Cornett, Corellia: -212, -4465
Kor Vella, Corellia: Yka Lakid -3418, 3079
Tyrena, Corellia: -5098, -2344
Kaadara, Naboo: 5040, 6735
Keren, Naboo: 2030, 2593
Nermle, Rori: -5171, -2265
Mos Eisley, Tatooine: 3448, -4854 / 3488, -4780
Bounty Hunter 2 Informants (Investigation 1 and 2)
Bela Vistal, Corellia: Edo Ikelv 6830, -5543
Deeja Peak, Naboo: Kaskavir (an information broker) 4923, -1410
Kaadara, Naboo: Spynet Informant 5412, 6674 (behind Star Port)
Narmle, Rori, -5120, -2268
Keren, Naboo, (The one left side of Starport)
Bounty Hunter 3 Informants (Investigation 3 and 4)
Bela Vistal, Corellia: Opew 6869, -5753
Dearic, Talus, 682, -3219 (balcony of the capitol building (by the shuttleport)
Kaadara, Naboo: 5275. 6561 (outside cloning center)
Mos Eisley, Tatooine: Nachelamov Ethiakive (a bodyguard) 3396, -4600 (in the ship, main floor, back right corner through door)
Mos Taike, 3950, 2273 (Next to Tower)
Q. What kinds of droids do I need and when do I need them to complete BH missions?
A. You will only need to use droids once you train Investigation 1 you will need to begin using Arakyd Probe Droids and Seeker droids (note: not the Arakyd Fugitive Tracker droid). After getting your mission from the BH terminal speak to a BH 2 BH 3 Informant to gain the mark's bio signature. Then travel outside the city limits and call down one arakyd probe droid. Once it lands upload the Bio sig and wait until the probe sends back a message telling you where your mark is. Once you travel there use a seeker to track down where the Mark has moved to. A typical mission will use up 1 Arakyd Probe droid and 4 Seekers early on in a BH's career.
Q. My seeker keeps saying my mark is at the waypoint but there's no one there, even after mulitple attempts with a seeker droid. What do I do?
A. This is an existing issue. Sometimes if you're too close to the waypoint the seekers will stop updating to the mark's actual location. Use an Arakyd Probe Droid and the waypoint will reset to the mark's new location.
Q. Is there is place where the BH level 2 and 3 Informants are in the same city as a BH terminal?
A. Kaadara, Naboo has both BH level 2 and level 3 informants. The BH 2 informant is directly behind the Star Port. The BH 3 informant is next to the Cloning Facility.
Q: How do I track a Investigation I-IV Mark?
A: First, you need a supply of Arkayd Probe Droids (the stackable type, not the pet type), and Seeker Droids. Get those from a Droid Engineer or Bazaar.
Next, take a mission from a BH Terminal and then speak with an Informant that is appropriate for your level.
Now, leave the city. After getting the "you have left Whatever City message" try to launch an Arkayd Probot. You might get a message indicating that "You must move to a different area to call down a probe droid from orbit." If that's the case, move farther out of town.
Upon launching the droid, you will get a countdown until the droid lands. Watch for and listen for the explosion of the landing probot! That is where the probot will emerge, reading as an "Imperial Probot Base". Sometimes, the droid will land outside of your radar, but generally no more than 100 meters from you. Also, due to a bug, sometimes the droid may not spawn for up to 20 seconds. Be patient and stand still.
Highlight the probot, and select "Transmit Biological Signature". The Probot will then launch and commence a search pattern for your mark. A few minutes later, the droid will report which planet the mark is on. Head there, but realize that some of the elite planets do cost a lot of credits to get to! Balance the cost of hunting your mark against the reward!
Once on the same planet as your mark, you'll see the waypoint of his last monitored location - what the probot detected. Based upon your own skill and intuition, your use of seekers will determine where you can find and intercept the mark. Launch a seeker to gain information on your mark's whereabouts. Most of the time, the mark heads toward a known city, presumably to head to a starport and get away from you! A few methods exist in predicting your mark's location: Some people will mark the Orange Mission Waypoint with a blue waypoint, as well (using the /waypoint) command, and after a few seekers, will see the general direction that the mark is heading! Some hunters will go to the city that the mark is heading towards, and wait for it there, or head toward the mark once it gets within a couple of kilometers. Some will just use seekers to track the mark down like the dog he/she/it is! Refine your own methods!
Q. What's the best way to get the 40K combat xp?
A. Answers vary, many like to hunt on Lok or Talus for langlatches or tortors. 40K combat xp is 400K weapons xp (assuming you use 0 traps). Try to get 200K Carbine xp and 200K pistol xp
Q. FireKnockdown doesn't set someone on fire. Is this normal?
A. Yes, FireKD only knocks people down. There is no secondary fire damage applied to the target.
Q. Which Bounty Hunter special has a fire damage over time?
A. The Bounter Hunter Pistol skill, Torso Shot, has a fire damage over time.
Q. Does Bleeding Shot and Health Shot 1 stack?
A. Yes, Bleeding Shot and Health shot stack but Bleeding Shot has a damage over time to mind while Health Shot attacks health.
Q. When I fire the specials for my LLC I keep getting the message "Target out of range". What am I doing wrong?
A. You must be near the mark in order to use that special. The maximum range is ~17 meters.
Q: My LLC Mods aren't stacking! When I check my Skills screen, it shows that I have LLC Accuracy +50 and LLC Accuracy +20! Is this a bug!
A: At the least, it is a visual bug. At the worst, we aren't getting the +70 accuracy bonus. This is a well known issue, and hopefully it will get addressed.
Q: Why can't I use my LLC specials while prone? Why does it say that I strike a base, when I shoot it with my LLC?
A. LLC's are currently reading off the melee damage table. NPCs will close into melee range with you, instead of using their ranged weaponry, because they think you're wielding a melee weapon. Also, because the game thinks you're wielding such a weapon, you can't do specials while prone. You may also get the melee bonuses when fighting ranged weapon users, the most notable of which is a 2.5x bonus against rifle users. This is NOT working as intended, and hopefully will be addressed soon in an upcoming patch.
Q: What should I do with my 33 leftover points, assuming I'm intending to master BH?
A: Again, this is a matter of opinion. Many BH's take the medic skill to use stimpacks and heal themselves and their non-CH pets. Some take pistoleer skills to improve their accuracy and speed, and to get stopping shot. Some take ranger to add in their tracking skills. Some take Creature Handling to have more powerful pets. It's up to you which approach most appeals to you!
Q: I just lost or gained faction when I killed a mark! Why?
A: Some bounties do indeed give you gains or losses in faction. (Wasn't there a post by someone stating that there IS a rhyme and reason to which marks give you which faction, based on whoever is giving you the job on the mission terminals? Something to consider...)
Q. How can I tell what the NPC faction effects of killing my mark will be before I kill him?
A. You can't. It's totally random. The mission blurb and mission title have absolutely no effect on the NPC faction effects you will suffer after killing your mark and the negative faction effects can be quite steep.
Q: How do I "slice" a weapon or armor? And what does it do?
A: Slicing of weapons and armor is done by Smugglers. You give them the item(s) you want sliced and they do the work. They will return the item(s), hopefully, improved. With weapons they can increase the speed or the damage. With armor they can reduce the encumberance or the effectiveness. The better the smuggler, the better the slice.
Q: What are kryat scales/tissue? Where do I get them? And what are they used for?
A: Kryat scales/tissue are loot drops off of Kryat Dragons. Kryat Dragons live only on Tatooine. They are used, in the production of weapons/armor, to make higher quality items. Kryat Dragons are not the only MOB that drops scales/tissue. It is wise to /loot you before /harvest until you get a feel for the MOB that drop other items.
Q. Ok I just got Novice BH and I'm ready to start hunting marks what do I do?
A. Grab a scatter pistol and an LLC. After gaining your 40K combat you should have enough carbine and pistol xp to train BH pistol I and BH carbine I. It isn't necessary to train in LLC1 immediately and that can be done later. To hunt a mark go to the Bounty Hunter mission terminal with no weapon equipped. Remember the level of missions depends on the weapon you have equipped. With no weapon you will get low level missions that usually pay between 3-4K and are a little easier. The marks usually do energy damage and use AP0 weapons against you. Once you get a mission you have to find an informant. Level 0 missions don't planet hop and are on the same planet as you so you don't need droids (as mentioned by the author of this thread). Talk to an informant to get your marks location and then go out to kill them.
Q. Can I use power-ups on my LLC?
A. No, the LLC is a heavy weapon and would use heavy weapon power-ups if they existed.
Q. What are all the Bounty Hunter titles and what tree are they for?
A. Avenger - LLC tree
Investigator - Carbine tree
Expert Bounty Hunter - Pistol tree
Stalker - Investigation tree
Q. How much investigation XP do I get per mission.
A. Investigation XP is 1% of mission payout. Higher paying missions will give more Investigation XP.
Q. Can I group with people to kill my marks?
A. Normally, you cannot group with other players in order to kill marks. There are however some exceptions, although it is not known if these are bugs with the TEF system or as designed by the developers. If you are of a given faction and you group with someone of the same faction, the mark becomes killable by everyone else in the group after the mark fires at the Bounty Hunter who has the mission.
What GCW faction you and your group mates are in is not an issue. I have been in a group with two covert members of the opposite faction (didn't know at the start of the group session and I was also covert) and we were all able to attack the others' marks.
Q: Sometimes my marks end up in a city stuck in buildings and are attackable yet can be seen, is this mission stopper?
A: Most of the time it's not, and here's how you can try to get around it: *note - this will require a pet or a droid* Give your attack command to your pet/droid and 9 times out of 10 the pet/droid and mark will go at it, even through walls. Next, give your follow command and head for open area away from the building, 9 times out of 10 that mark will come running right out, guns blazing! Engage the mark as normal. Not only have I used this repeatedly to 'free' marks from invalid locs but I've used this on other attackable NPC's stuck in static structures just to verify that it works. For example, had a mummer stuck in railing outside a guildhall in Kadaara. While most of him was showing, his legs were in the scenery and he was not attackable. Droid attacks, mummer comes running after it + me waiting patiently with LLC = really really dead mummer.
Q. Is there a way to earn Investigation XP other than missions from a Bounty Hunter Terminal?
A. Yes. At Investigation II you are able to be part of a team which can take over a Faction base. There are various, static NPC bases throughout the galaxy. Taking over the base requires a Bio Engineer, Bounty Hunter, Commando, and Smuggler. Successfully taking over a faction base will reward the Bounty Hunter with 1000 Investigation XP.
Q: Do marks move around randomly or is there some pattern to their behavior?
A: The novice level marks, being on the same planet aren't covered in this, but here are my findings using a simple calculator. The mark, given that the seekers are properly updating his position - meaning you are not needing to launch a second Arakyd probe on-planet, seems to travel at about 176m/min. Besides the occasional mark that seems to always be one step ahead of me, meaning changing direction (not sure if they are really doing this or not) and being 3-4km away from me always, this number should allow you to plan how long you have for healing and/or missions until the mark is within a reasonable distance. For instance, my first mark this morning was at a distance of ~10km from Restuss on Rori. Using the mark travel speed, I was able to get some chores done and come back in time to launch another seeker and locate the mark right in town at exactly the time I had predicted.
Q. What do I do with my 33 skill credits that I have left after making Master Bounty Hunter?
A. You can train some Medic skills so you can heal while fighting marks, you can get some pisoleer or carbineer skills to augment your combat ability or train Creature Handler to get a tougher pet to tank for you. There are a number of different options available to you. Your decision will be determined by your play style and preferences.
Ghengis Expee, Chilastra
Aki Ishiro, Naritus
Also, I’d like to offer a round of thanks to Elbereth from Chilastra for compiling the original list of Bounty Hunter Terminals, Trainers and Informants.