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Mutant Rancor Combines   [ Edited ]
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ArthurDentOnBria
Blue Glowie
Posts: 4553
Registered: 08-08-2003


ArthurDentOnBria
PA: New Don Syndicate
Server: Bria

Reply 1 of 42

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There's been a number of posts recently requesting "sure fire" CL 70 combos.  For some reason people seem reluctant to do trial and error with MR dna samples.  I wonder why?    Well anyhow, I did a couple of combines with them, and have documented the results.  Nothing I'm particularly proud of, but I'm still working on it
 
The most useful thing I think to take out of this is looking at the DNA template stats and seeing how that maps to CL.  Armed with this information, you can do your own combine,and have a pretty good feel for how much you can experiment without going over CL 70.
 
             combine #1                                        combine #2                                 
         MR- BMB - BMB                        MR - Bull R - Grass V T -
            - BMB- MR                                     Merek DH - MR
hard           691                                                    687
fort             675                                                    712
dex            655                                                    673
end            451                                                    510
int              612                                                    597
cle             402                                                    481
dep            589                                                   673
cour           339                                                   508
fier             419                                                    503
pow           690                                                    714
arm           light                                                    light
kin              51                                                      41
eng            53                                                      57
bla             V                                                        20
hea            93                                                      86
cld             33                                                      86
elec           93                                                      86
acid           26                                                       V                    
stun           0                                                        20
sp1            -                                                         -         
sp2          dizzy                                              crippling strike
==========================================
             CL  66                                                  CL    71
                                                                          doh!

Message Edited by ArthurDentOnBria on 03-07-2004 12:04 AM

ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%

03-06-2004 11:59 PM  

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Re: Mutant Rancor Combines
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meroc
Wing Commander
Posts: 753
Registered: 08-29-2003


meroc

Reply 2 of 42

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I think it's a real shame BE's aren't able to experiment things down as well as up.  There have been many times when I've just known I've gone one too far when the stat jumps a lot more than I thought it should.

We're about the only crafting school that would want to do this though, so I guess it won't happen in my SWG lifetime

Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
03-07-2004 02:30 AM  

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Re: Mutant Rancor Combines
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Dapadast
SWG Chief Petty Officer
Posts: 91
Registered: 07-01-2003



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hmmmmm,

 MR-PG-MR-PG-MR = 68 to 70 depending on Quality Samples used and you can use ALL 10 Experiment points and I don't believe it'll go to cl71.

Oh, (PG) is Prowling Gurreck cl45   65% Kinetic-65% Energy (on Endor in Mountains )

MR-YMPW-MR-YMPW-MR = 67 to 77 , be Very careful you'll only need to use 1 to 3 Experiment points to hit cl70 if you experiment Damage. You "probably" could use upto 5 if you do HAM only.

(YMPW) is Young Malkloc Plainswalker cl55 ( on Dathomir in Southern Plains and by the Western Lake in Rancor Territory )

 
Nikkoli Walksfar
03-07-2004 10:39 AM  

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Re: Mutant Rancor Combines
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Tal-N
Jedi
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Tal-N

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I'd like to draw your attention between the fortitude stat and the CL rating. For a first generation clone this is typical as the fortitude is usually very close to the CL for mobs with light armor.

Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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03-07-2004 12:51 PM  

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Re: Mutant Rancor Combines
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Pahbi
Wing Commander
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Registered: 06-26-2003



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I came sooooooo close to making a doomsday pet today, close enough to encourage me to try it a few more times.

I used:

MR, MR, FG, FG, MR

MR = Mutant Rancor, FG = Frenzied Graul

I didn't take note of sample quality for each one, but I'm pretty sure all the samples except maybe 1 was VHQ.

The end result pet had 59 kinetic, 50 energy, and the other resists were really good to (I didn't write them all down, but they were decent).  What was of particular interest was the ham and damage.  It had 14k ham, and 590-600 attack.  The final combine came out to CL 71 though.  In my book, thats close enough to warrent another try, I'm sure that with a smigeon less experimenting I can get it to CL 70.

- Pahbi

03-07-2004 03:35 PM  

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Re: Mutant Rancor Combines
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JoshuaBennee
SWG Petty Officer
Posts: 68
Registered: 01-12-2004


JoshuaBennee

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Wow nice that would be the Uber of uber pets if you can get that to lvl 70... btw How many exp points did you use and on what stats?

Tebi

03-07-2004 03:55 PM  

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Re: Mutant Rancor Combines
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Pahbi
Wing Commander
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Registered: 06-26-2003



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I put points into health, damage and a bit into psychology or whatever its called.  I think I had 3 points left over.

 

03-07-2004 04:23 PM  

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Re: Mutant Rancor Combines
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xxNaftxx
SWG Lieutenant
Posts: 178
Registered: 06-26-2003



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Pahbi wrote:

I came sooooooo close to making a doomsday pet today, close enough to encourage me to try it a few more times.

I used:

MR, MR, FG, FG, MR

MR = Mutant Rancor, FG = Frenzied Graul

I didn't take note of sample quality for each one, but I'm pretty sure all the samples except maybe 1 was VHQ.

The end result pet had 59 kinetic, 50 energy, and the other resists were really good to (I didn't write them all down, but they were decent).  What was of particular interest was the ham and damage.  It had 14k ham, and 590-600 attack.  The final combine came out to CL 71 though.  In my book, thats close enough to warrent another try, I'm sure that with a smigeon less experimenting I can get it to CL 70.

- Pahbi




I can get 60 or 65 kinetic, 45-60 energy pretty much every time if I am picky on my tissues, but your 590-600 attack is incredible.  I think my best is 510 at CL69.
03-07-2004 04:35 PM  

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Re: Mutant Rancor Combines
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ArthurDentOnBria
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ArthurDentOnBria
PA: New Don Syndicate
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Reply 9 of 42

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Pahbi,

 

That sounds like a first rate combo.  You wouldn't happen to have the template stats on that would you?

ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%

03-07-2004 05:28 PM  

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Re: Mutant Rancor Combines   [ Edited ]
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Pahbi
Wing Commander
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Registered: 06-26-2003



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No, I really didn't take good notes, I wasn't expecting anything like how it turned out.

I know the fortitude was over 800 and the power was over 700 after all the experimentation.  I should have stopped there, but then I threw a point into mental and a point into psychology.  bleh

 

Message Edited by Pahbi on 03-07-2004 06:19 PM

03-07-2004 06:18 PM  

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Re: Mutant Rancor Combines
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Kevie
Jedi
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Kevie
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Reply 11 of 42

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naft: 60 is the limit on kinetic/energy resist

 

 

pahbi that's a freakin nice pet...... a good trick you can try is, if you have a droid, go to a public crafting station, bring out your droid, experiment a little, then put him away and experiment the last few that you don't want to go too high (public crafting stations aren't nearly as good as crafting droids with 100% crafting stations installed)...... that way on the last few stats, then won't go too high
 
if you don't have a droid, i reccomend getting a droid with storage and a 100% food/chem crafting station


Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
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03-08-2004 12:13 AM  

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Re: Mutant Rancor Combines
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Pahbi
Wing Commander
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Registered: 06-26-2003



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I got one of those medical 110% droids.  Well the guy told me it was a 110% droid, who knows if he was pulling my leg or not.

I do all my combines with the droid though.  On a typical outting I get a bunch of dna, then throw up a ranger outpost (has a public chemical crafting station) then I put on my mad scientist outfit, and start working on the dna.

Its really quite posh.

I've actually made quite a few sales from my tent as people wander by to see whats going on.

03-08-2004 03:49 PM  

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AlufNull
SWG Chief Petty Officer
Posts: 489
Registered: 09-06-2003



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^^ ^^

"Its really quite posh."

LOL

 

"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
03-08-2004 04:43 PM  

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Re: Mutant Rancor Combines   [ Edited ]
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XpNsVe
SWG Chief Petty Officer
Posts: 892
Registered: 07-07-2003


XpNsVe

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If ya don't mind, when you reach cl70, post  the recipe on my forum?

http://swgbe.mmospy.com/modules.php?name=Forums&file=viewforum&f=32&sid=f5d02d65003cb3d1d6f2d90fa9e753bc

Message Edited by XpNsVe on 03-08-2004 05:49 PM

The first fansite dedicated to Bio Engineer;
SWG Bio Engineer
(swgbe.mmospy.com)
03-08-2004 05:06 PM  

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Kevie
Jedi
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Kevie
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lol pahbi that's great

 

also about the droid.... it probably has a 110 medical rating, meaning you can heal wounds, buff while not in a hospital or campsite if your droid is out.... not very useful to most BE's.... what you might have to do is go to your local droid engineer and send him an e-mail requesting a crafting station...... i got an R5 with 10 storage capacity and crafting station for about 15k and i've noticed (though it might just be dumb luck) that it outperforms my 41.9% crafting station

have fun, and good luck with your high-end pets


Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
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03-08-2004 06:37 PM  

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