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Artisan FAQ 10/05/03
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BiancaMinola
Wing Commander
Posts: 973
Registered: 06-27-2003


Server: Tempest


Most general crafting questions are covered in the Crafting Guide:

http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Crafting

Q: I'm standing on an 87% concentration of [insert surveyed resource here] but it tells me that the resource density is too low to collect a sample. Why?

A: This is a known bug with newly spawned resources. Wait a few hours and try again. If you place a harvester, it will be able to draw the resource.

 

Q: I finally got my first harvester, but I can't place it anywhere. What do I do?

A: Move farther away from cities, lairs, and structures.  Also, it is difficult to place harvesters on sloped terrain.  It might take a while to find a spot.

 

Q: When I use my crafting tool it says there's already something in the hopper. What do I do?

A: You crafted something and your inventory was too full to hold it. First, clear inventory space for your new item. Next, click and hold on the icon for the tool. Move the cursor up to 'Start Crafting' and wait for the box to appear that says 'Remove item from output hopper'. Click on this choice and the item should find its way to your inventory.

 

Q: Every time I try to craft something, I get a message 'Failed to start crafting session'! How do I fix this?

A: Type in /stopcrafting or /stopcraftingsession.  This issue has been adressed on test by adding a dump hopper button to the Harvester interface.

 

Q:  I put too many credits into my harvester's maintenence fund.  Is there a way to get some of them back?

A:  No, however when you redeed the harvester, all additional power and maintenance (after the redeed cost) will remain in the harvester for the next time you use it.

 

Q: How do I survey for a fusion reactor? Is there a special survey tool?

A: It is using radioactive material, so any radioactive material will work. A normal mineral survey tool is all that is needed.

 

Q: Why is my bulky vendor so expensive to run?

A: Currently the vendor's maintinence is determined by the total value of items on that vendor. 1/1000 of the total value of those items is charged to you every 45 minutes. Get the Merchant profession and get an NPC vendor to avoid these astronomical vendor fees.


Q: How do I place items creatively around my house?

A: There are many tricks and commands useful in decorating your house.

First, if you don't have stairs then you cannot (as of September 03) place items higher than the ground. To place items higher on your walls ascend up some stairs and drop the item there. Then move the item into place anywhere in that room.

Second, to move and rotate items you can use the chat "commandline". These commands respectively move an item forward and back the maximum and then turn the item left & right (directions are opposite the item context menus. /move forward 40; /move back 40; /rotate right 90; /rotate left 90;

Every time you move forward/back the item's rotation angle is reset.

Third for expert stacking drop all of the items you are going to stack and move the items in series from the 3rd person perspective. Turn and resposition your character conservatively. Each movement you make inbetween /move commands will introduce error in the final positioning that is difficult to avoid.

 

Q: How do I color text?

A: Parts of SWG chat, item names, and most store signs use html-syntax color.

\#FF0000\This is RED
\#00FF00\This is GREEN
\#0000FF\This is BLUE

 

Q:  Does potential energy matter when powering Harvesters?  How does it work?

A:  Great thread explaining it here - http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=17294

 

Q: I'm trying to redeed my harvester, but is says that I have to empty the hopper first.  The $*%& thing is empty.  What do I do?

A: Use /harvesterdiscardhopper

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=502510#M502510

 

Q:  What do the names on the weapons powerups mean?

A:  Another great thread here:

http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=15176

 

Q: Why can I only get 900 credit survey missions when others are getting 1800 credits per mission?

A: Marksman skills determine maximum artisan payout (/boggle).  You must have Box 4 in a given marksman line with a box 3 certified weapon equipped to see this.

 

Q: How do I open the optput hopper of a running factory?

A: When you get to the radial menu you will see the main "Options" menu. Click on this menu and not on any of the sub-items.

 

Q: I just gained a skill that says I can now craft Item X, but it doesn't show up in my crafting tool!

A: An item's complexity determines the tool(s) you need to craft that item:

  • 0 -15: Generic crafting tool
  • 16-20: Specialized crafting tool
  • 21-25: Specialized crafting tool and public crafting station
  • 26+: Specialized crafting tool and private crafting station

Example: You've just made it to Engineering IV in the Artisan profession, and you want to craft a Personal Chemical Extractor. This item has a complexity of 18, so your Generic Crafting Tool won't be sufficient -- you'll have to buy (or make) and use the specialized Structure and Furniture Crafting Tool to make this item. More complex items will require you to use a specialized crafting tool and stand next to an appropriate crafting station (more on this in the notes that follow).

 

Q: What are "specialized crafting tools?"

A: A "specialized crafting tool" is a device that is specific to the type of item you want to create:

  • Food and Chemical
  • Clothing and Armor
  • Structure and Furniture
  • Weapon, Droid, and General Item

 

Q: I'm using a Generic Crafting Tool, but I don't see any of this "experimentation" stuff.

A: The Generic crafting tool does not allow you to experiment to try to improve an item's features. To experiment, you'll need to use a specialized crafting tool.

 

Q: How do I use crafting stations?

A: To use public and private crafting stations, just stand next to one and use the similar type of specialized crafting tool. (You don't need to have the crafting station targeted.)

 

Q: What's the difference between public and private crafting stations?

A: Public crafting stations are located (surprise!) in public. You'll usually see them near marketplaces in cities. A private crafting station is purchased and can be stored in your inventory like other objects, then dropped in a house and used like a public crafting station. When you're ready to craft items of complexity 26 or above, or if you just want the convenience of having crafting stations in your home, buy the kind of private crafting station you want from a player or from the Bazaar, bring it to your home (you DO have a house, don't you?) and drop it where you want it. You'll want to /rotate and /move it some place far enough away from any other private crafting stations in your home so that you don't wind up using the wrong type in a crafting session.

 

Q. What are Master Artistan electronic cards and stuff used for.

A. Several pieces are used for droids, and gp cards make nice business cards as well. Some of these can also be used in repiar tools as optional components.

 

Q: Is there a set formula to find out how much resources can be harvested in one day? ( example:   resource density % * Harvester size (small,med,large)*24 hours = the amount you harvest in one day )

A: The rate given by the harvesters (i.e. "2 kg") is in units per minute. So personals 2 / minute, medium 4 / minute, heavy 7 / minute. 1440 minutes in a day. So personal 2880 units / day, medium 5760 units / day, heavy 10080 units / day. This is on a 100% spot, for smaller percentages multiply by the fraction you find. So if you land on a 58% spot it's 2880 * 58 / 100 for personal harvester or 1670.4 units per day.

Please feel free to add your question or favorite Q&A to this thread, also any suggestions to make the thread more 'user friendly' is encouraged.

Bianca Minola

10-05-2003 02:45 PM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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BiancaMinola
Wing Commander
Posts: 973
Registered: 06-27-2003


Server: Tempest


Q: Every time I try to craft something, I get a message 'Failed to start crafting session'! How do I fix this?

A: Type in /stopcrafting or /stopcraftingsession.  This issue has been adressed on test by adding a dump hopper button to the Harvester interface.

_____________________________________________

UGG, my bad, the dump hopper is for a different issue, sorry.

Bianca Minola

10-05-2003 02:48 PM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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CerionSkydreamer
Wing Commander
Posts: 1074
Registered: 06-27-2003


Server: Kauri


Q: How do read the power status on my harvester?

A: The number appears in this format  # : #   ;   The number to the left of the colon indicates a number of energy hours in 60 hour blocks.  The number to the right equals the additional number of hours below 60.  Each additional 60 hour incriment of power on the right, adds one to the number on the left.   For example...

The reading of  2:47  is equivelant to  ( 2 X 60 ) + 47 hours, or  167 total hours.






b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy. a




1st Holocron--never opened it, don't even care. Sitting on my wall.
10-05-2003 09:50 PM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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Vaedross
Wing Commander
Posts: 2882
Registered: 06-26-2003


PA: Imperial Brigade
Server: Intrepid


Q: How do I use crafting stations?

A: To use public and private crafting stations, just stand next to one and use the similar type of specialized crafting tool. (You don't need to have the crafting station targeted.)

You may encounter problems when using a public/private station if they are positioned close to each other or if you have a droid under your control. Crafting stations have "areas of effect" that sometimes overlap and one will superceded another. Put your droid away and stand within "colision distance" of the station you want to use if you're not getting the option to experiment.

You will have to start-over in your crafting to get the option to experiment.

Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)

10-06-2003 08:08 AM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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Vaedross
Wing Commander
Posts: 2882
Registered: 06-26-2003


PA: Imperial Brigade
Server: Intrepid


Let's make this an official part of the FAQ


Q: How do I use macros to speed up my crafting?

A: http://forums.station.sony.com/swg/search?advanced=true

You've got to help yourself on this one. Macroing is against the SWG EULA.

Whether that means "will get you banned" or "is officially unsupported" we don't know, but noone here is willing to risk the first.

Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)

10-06-2003 08:11 AM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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KabaI
Wing Commander
Posts: 691
Registered: 06-28-2003



I just want to add to the section about the difference between private and public crafting stations. Droids. Some Droids created by a skilled enough DE are capable of carrying a private crafting station, for use anywhere. Have a 10 minute wait for a shuttle, and there are no crafting stations around? No problem. Just pull out your (droid of choice... I'm a Doctor/DE, so I have an advanced Surgical Droid with a private Food and Chem station), and start crafting away.
10-06-2003 02:04 PM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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BF42Nut
SWG Petty Officer
Posts: 54
Registered: 07-25-2003





BiancaMinola wrote:

Q: Why can I only get 900 credit survey missions when others are getting 1800 credits per mission?

A: Marksman skills determine maximum artisan payout (/boggle).  You must have Box 4 in a given marksman line with a box 3 certified weapon equipped to see this.


I just love how obvious this game can be some times. 

I had to ask a droid engineer how to name a droid and he told me that when you teach the droid commands, you use the name you want to call it in front of the command that you are teaching and you have to do this for 5 or 6 different commands.  So, if I want to call the droid "bar-stool" (which I actually did) I would teach it to get a patrol point by saying "bar-stool get".  Then I would teach it to clear patrol points by saying "bar-stool clear".  After about the 5th or 6th command, the droid asks "bar-stool?" and its name changes to "bar-stool".

Now, back to artisan missions... what does your shooting ability and weapon difficulty level have to do with being able to survey for resources?  Why reward people based on what they can shoot?  These aren't S&D missions.

10-07-2003 05:37 AM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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BiancaMinola
Wing Commander
Posts: 973
Registered: 06-27-2003


Server: Tempest


I agree that this is idiotic, and it is one of our main artisan gripes.  However the FAQ reflects the way it is, not the way it should be.

Bianca Minola

10-07-2003 11:09 PM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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BF42Nut
SWG Petty Officer
Posts: 54
Registered: 07-25-2003



I understand.  I wasn't shooting the messenger - no pun intended.
10-08-2003 05:49 AM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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BristaAB
Squadron Leader
Posts: 1534
Registered: 09-08-2003


PA: Black
Server: Infinity


Small correction: the better survey missions become available if you have box 4 or better in the weapon you are holding or unarmed. Not just marksmen, brawlers too

Still doesn't make a lot of sense...

[Black] Style is everything - so is winning [Black] Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity Merchant Tent: Corellia 308 -6012, Infinity

10-08-2003 07:22 AM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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Merchantile_Specialist
SWG Petty Officer
Posts: 27
Registered: 10-18-2003


PA: Crimson Death Squad
Server: Kettemoor


Q: How do I add items to a vendor?

Davse Raste - Kettemoor
Artisan: 4/4/4/3
Brawler: 1/0/0/0
Marksman: Master
Medic: 1/1/1/0
Scout: 4/0/2/1

10-18-2003 02:10 AM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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Leana_Txorana
Wing Commander
Posts: 2104
Registered: 07-01-2003



When placing a vendor for the first time, I did not know the expected results. Thus when I created my first vendor and got a "not Initialzed" message, I did not know if I had done something wrong or this was a bug.

After destroying and creating the vendor four times was I able to get it to work.

A step-by-step listing of everything it takes to set up a vendor would have saved me much time. I would have realized a particular result was a bug istead of an expect result. For example, noting that the house must be public, you need to add maintenance, you need to initialize.

And also, you may have to delete and create the vendor multiple times to get it to work.

11-03-2003 12:30 PM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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Kromeboy
SWG Petty Officer
Posts: 367
Registered: 09-10-2003


PA: CRA
Server: Scylla




Merchantile_Specialist wrote:
Q: How do I add items to a vendor?


Use the Vendor, Click on "XXXXX Vendor", Click on the "Sell an Item" button on the bottom right corner.  You must have the item you want to sell selected before you can enter a price.

The Dude Abides

11-05-2003 10:21 PM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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ArtyD
SWG Petty Officer
Posts: 53
Registered: 08-14-2003



Vaedross.  It isn't illegal to macro, it is illegal to use external programs to macro.

I have the ability to make a sample macro infinate.

/sample;

/pause 4;

/sit;

/pause 28;

/stand;

/ui action toolbarSlotXX; (replace XX with 00 to 11 with 00 = F1 and 11 = F12)

you make this ingame macro under the macro tab (CTRL A) and wala you can macro.

I think I've posted this before.  It is not illegal to macro ingame or else we would not be given these commands in the first place.  You can do this for most professions.  I might receive some heat for this but that doesn't matter to me.  Truths are far more important than rumors and lies and when it comes to macroing you can do so ingame with ingame options.

THERE IS A PROBLEM WITH THIS THOUGH.  I don't move while doing this macro because there are no movement commands.  Just sitting, standing, and kneeling.  Ingame you do scoot arround for doing this.  Also characters with less stamina and quickness need to increase the second pause up to 32 or even 36 to do this forever.  There is no way to "macro" putting a resource into a schematic.  There is no command text for it or nobody has discovered it yet.  There is a post somewhere about the text commands out there.  I'm unfortunatly not looking this up and linking it here as I don't intend to post weblinks for this board untill I hear they have been fixed.

Enjoy.

11-09-2003 06:10 AM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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MonkeyofDoom
Squadron Leader
Posts: 563
Registered: 10-19-2003


Server: Eclipse


This is a sort of CH/Artisan hybrid question, but is it possible to put pets up for sale on my vendor?

I've got it selling various weapons and meds, but I can't work out how to sell pets.  Do you know if I need the CH Transfer skill?  Or is there some other way to get things "out of" your Datapad and into your inventory?

Thanks in advance,

Tyl

 


- tyl rojen -

teras kasi master
[eclipse]



 

11-09-2003 12:45 PM   Report Abuse to a Moderator
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Crafting missions too boring....
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TheFold
SWG Crewman
Posts: 33
Registered: 11-07-2003


Server: FarStar


I would like to bring up a small thing if I may??

I have only been playing on FarStar (Euro Server) for the past 5 days but there is something I have noticed.

In my efforts to make some cash, seeing as some people are higher professioned than me and can sell better items, I have been doing a lot of Crafting missions....now...these are WAY too easy to do.

I pick up the mission from the terminal, go to some NPC not far from the terminal, put 3 components which they GIVE me together and then get a shuttle to Dearis/Nahsal. If I get a surveying mission at the same time, I manage on most occasions to make 1500+ credits from 1 run (given that each mission is ~800-900 credits minus 200 for travel) but as easy as it is, I just don't find the missions enjoyable. I would rather be told, "yes the item needs a, b and c", but I would then prefer to be told that a,b and c requires this, this and this (if you catch my drift?). That way, not only would I get crafting experience, I would get surverying experience....something which I find equally as hard to get as all the good minerals seem to be in the middle of patches of **edit** great creatures!

 

Note to devs: I had the *sweetest* spot for a gas resource yesterday before you shifted the resources.....one day I shall find you with my lightsaber and have my retribution

---
Lusst Br'Por - FarStar
Novice Artisan 3-2-2-4
Novice Scout 1-0-1-0
Novice Marksman 0-2-0-1

Holocron #1: Master Merchant

11-10-2003 02:21 PM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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Pisch
SWG Petty Officer
Posts: 1
Registered: 10-14-2003



Q: Can someone explain the limitations on Experimentation? I'm at Engineering II, but for some reason I can't experiment at all. Or I can't figure out how to do it. Help!

Pisch Piedaterre
Novice Artisan
Scylla
11-14-2003 06:53 AM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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Vrischika
SWG Crewman
Posts: 280
Registered: 11-12-2003


PA: /talus.chat
Server: Infinity


"Q: Can someone explain the limitations on Experimentation? I'm at Engineering II, but for some reason I can't experiment at all. Or I can't figure out how to do it. Help!"

A: To access the Experiementation step you need to be using a specialist crafting tool, and standing in front of it's matching Public or Private Crafting Station. Don't use the red and white newbie crafting tool.

e.g. Use a Structure and Furniture Tool, stood in front of a Structure and Furniture Station, (either in towns, or purchasable and place in your house.)

11-18-2003 08:26 AM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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SirRafaelBH
Pilot
Posts: 541
Registered: 09-05-2003


PA: Durmanhoth Clan
Server: Flurry


ArtyD,

"There is no way to "macro" putting a resource into a schematic.  There is no command text for it or nobody has discovered it yet.  There is a post somewhere about the text commands out there.  I'm unfortunatly not looking this up and linking it here as I don't intend to post weblinks for this board untill I hear they have been fixed."

/selectDraftSchematic ##

=========================================================
Wyvernfist (DC)
Imperial Bounty Hunter
Flurry

11-19-2003 09:21 PM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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Hattermad
SWG Crewman
Posts: 221
Registered: 11-14-2003


PA: RED
Server: Infinity


Sorry to ask an obvious question, but how do you find the number of the draft schematic?

Hat.

Hat.

Master Weaponsmith, Master Artisan, Novice Carbineer and general dabbler.
Vendor in Mos Krayt "Arms, Armour and Loot" market tent, Tatooine.
Check planetary map under vendors-weapons if you get lost.

Please offer any auction wins to my vendor at the agreed price (if multiple items, divide
the price evenly across the items - please don't use a container)

11-20-2003 01:05 AM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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Alarkac
Pilot
Posts: 421
Registered: 11-15-2003



you can only gain draft schematics when you get the approriate skill in you tree, for instance when you get engeneering III you get the schematics to build 3 types of simple harvestor. if you click on the skills some of them tell you what skills you get (if they are blank you get no extra schematics).
11-20-2003 02:48 AM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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SirRafaelBH
Pilot
Posts: 541
Registered: 09-05-2003


PA: Durmanhoth Clan
Server: Flurry


Hat,

You have to guess, or test it out, because the same schematic will have a different # for different crafting tools, ie #35 on generic tools might be #10 on clothing and armor tools

=========================================================
Wyvernfist (DC)
Imperial Bounty Hunter
Flurry

11-20-2003 08:37 AM   Report Abuse to a Moderator
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Re: Artisan FAQ 10/05/03
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SirRafaelBH
Pilot
Posts: 541
Registered: 09-05-2003


PA: Durmanhoth Clan
Server: Flurry


ArtyD,

My bad, I misread your post. There is no command for selecting RESOURCES to craft with. Sorry

=========================================================
Wyvernfist (DC)
Imperial Bounty Hunter
Flurry

11-20-2003 08:38 AM   Report Abuse to a Moderator
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Maybe I am stupid
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Sinis_Zero
SWG Petty Officer
Posts: 1687
Registered: 10-24-2003


PA: NONE
Server: Bloodfin


I enter the maco as I read it here in my macro bar but it doesn't seem to want to repeat fro me. I sample sit then stand then nadda, if someone could help me that would be great, thanks in advance

Inta Lou

Grinding Bites
11-21-2003 12:54 PM   Report Abuse to a Moderator
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Re: Maybe I am stupid
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SirRafaelBH
Pilot
Posts: 541
Registered: 09-05-2003


PA: Durmanhoth Clan
Server: Flurry


if this macro is F1, then the loop command is /ui action toolbarSlot 00

also, capital letters DO make a difference

=========================================================
Wyvernfist (DC)
Imperial Bounty Hunter
Flurry

11-21-2003 02:17 PM   Report Abuse to a Moderator
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