Since I am a novice architect, I was just curious as to what you masters wish you knew when you were in my shoes. This can be anything regarding crafting, resources, harvester placement...anything you can think of that would makes the lives of all of us non-hologrinding architects easier.
Any information is appreciated.
If the movies were like SWG (This one is for you old timers):
Obi-Wan : You don't need to see his identification...
Stormtrooper : NPC1, Error in NPC log1...
Obi-Wan : These aren't the droids you're looking for...
One thing I didn't really know as a novice and learned partway up the climb was how to really assess the quality of resources (from an architectural perspective). This might have been because when I started we couldn't experiment on harvesters (or not much). In any case, I ground some metal into walls that would have been wonderful later in Ore Mining units. So learn about what is important and learn to look at www.swgcraft.com - if don't get very good at mining, your journey will be a lot tougher.
Another suggestion I'd make is to just be a miner for a few weeks and get a few credits in your pocket. Then *buy* some BER10 mineral harvesters - the difference in your productivity going from BER4 personals to BER10 mediums is amazing - and otherwise you will have to get almost 50% done with Master before you can make those by yourself.
Good luck and welcome.
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My friend and I are learning the truth of what you speak very quickly. I have placed 3 medium harvesters trying to get alot of ore, because from what I can tell that is going to be what I am going to need the most of. I already have a fusion generator placed for a friend so that he could use it in his harvesters.
At this point, I am not concerned with the quality of my materials; I think that will come later when I am making harvesters, and then it really matters. Not grinding gungan head statues, or making small factories for friends.
Might there be any other hints you could share that could make my life easier?
If the movies were like SWG (This one is for you old timers):
Obi-Wan : You don't need to see his identification...
Stormtrooper : NPC1, Error in NPC log1...
Obi-Wan : These aren't the droids you're looking for...
If you plan to mke structures you will need walls, walls and more walls. For xp I therefore suggest making walls. Store what you can manage and it should be possible to sell the excess to a master to cover the cost. You could find it useful to make and sell smaller furniture items to accumulate a small credit balance, or simply spend some time running missions. You will need some capital behind you as you need to build up quite a large amount of resources (more than any other crafter) as you progress.
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Well, I am a master TK, so making money is easy as far as missions go. I think what I am going to do now is wait. I have 3 medium harvesters mining ore...when that is done, I'll stock pile it and set those 3 harvesters to mine gemstone and grind out architect with gungan stone heads. That way I can do all of my grinding in one fail swoop, and in the process of waiting for enough resources, I'll be able to d some more reading and get more information on the profession before I advance.
If the movies were like SWG (This one is for you old timers):
Obi-Wan : You don't need to see his identification...
Stormtrooper : NPC1, Error in NPC log1...
Obi-Wan : These aren't the droids you're looking for...
It seems what people do nowadays is just grind out a profession to master and then experiment with it afterward to see what it is like. This is especially true with the crafting professions. If you are not a master of a profession then most likely your goods are not sought after.
For those of us that started architect when the game was new, it was fun to go through the tree's and make new things as you advanced.
If you have never crafted before, then I say you should take the time to actually work with the profession, not just grind it. If you have crafted extensively before, then grinding is ok imo. Crafting in this game is all the same, its just different ingredients that go into the products.
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with rampant hologrinding devaluing all professions, the one thing I can advise is, don't expect to get rich. Find yourself a community that needs an architect and latch onto them! Build anything they want or need in exchange for their unused lots that you will use for harvesters. At the height of my skilling up days, my business partner and I were running about 70 harvesters, and we built nearly every houses in Numanjii city free of charge for residents. We were also able to make a good living selling structures and harvesters to outsiders.
Another good suggestion is harvest any damn thing you can find in high concentration! ANY thing! Most of what you make as an architect can be made equally well using a resource with ones in every stat as it would with 999 in all stats. Save your good materials for harvesters.
Don't watch your skill points bar... thats just for holo-grinders. Just grind blocks and walls by hand and be pleasently surprised when you get a skill box.
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Structure modules and wall modules are definitely the way to go as far as gaining xp quickly and usefully. It's not as much "grinding" because you will use tons of these further on in the architect profession. There's no need to use "practice mode" because you will wish you had the items later (provided you have the storage for them).
As far as architect goods not really being sought after until master, I disagree. I started in the profession (admittedly many months ago) making only furniture and then housing. You don't have to be a master in order to make these items well, and there's more of a market out there for these items than people may realize. I also didn't know the value of materials until quite a ways into architect. Save the high UT/SR/HR materials until you're ready to work on harvesters. You can find the important stat in your schematic, which may sound like an obvious thing but I had been crafting for almost two months before I learned how to affect the quality of my items (and have had to teach other players the same many times as well).
I also agree that a good way to go is find a community in need of an architect, and establish relations with other communities that may only have one.
And you can never have enough metal and ore. A good rule of thumb is to focus on mining steel and carbonite ore. In most cases it doesn't matter what kind you use, but these two are the more prominent specific types (although the ore is really not as much of a factor as steel).
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So far so good. I am learning alot of different things, and all of the replies are appreciated.
Here's something else that may be of use to us novice architects:
You seems to use alot of acronyms when speaking about resources, primarily. Can you compile a list of common acronyms that might be useful to me as I browse this forum? I seem to get lost in the conversation easily when acronyms are being thrown around, since I don't know what they are yet.
If the movies were like SWG (This one is for you old timers):
Obi-Wan : You don't need to see his identification...
Stormtrooper : NPC1, Error in NPC log1...
Obi-Wan : These aren't the droids you're looking for...
I guess the one thing I know now that I wish I knew when I was a novice is:
That when a really high stat material you use shows up, e.g. 999 OQ, then you should jump on it and mine as much of it as you can. Knowing what I know now about how materials can go through a drought, if I was a novice again I would make sure to mine as much of the good materials as I could. Then that way I wouldn't run out or have to worry about scrambling to get them again in the future. When I first started out I think I was too focused on getting enough ore as I could to fill orders that I wasn't paying attention to various high quality materials and lost out because I didn't mine them when they popped on our server.
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You can have multiple crafting tools churning in your inventory at the same time. Most I have ever had real need to use at once was four, tho I did actually have 5 going once.
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I agree with Pawlin. When I think of what I grinded with, I sometimes have to fight down the desire to bang my head on my keyboard....repeatedly, and with force
Try to look on other crafter forums as well, also your server trade forum. Get a really good idea of what others are doing, looking for, stats for other professions resources etc. Also keep a weather eye on SWGCRAFT.COM. Gring stuff is available all the time, but if an exceptional resource spawns, take a break from grinding & suck the ground dry of it. You can always sell it later for profit if you can't use it, or you will have a stash if you decide to change professions later. I gave a guildie some 988 OQ 952 SR AmGems, when he was jedi-grinding arch. I had no need of it (doesn't matter to architects), and had not done what I suggest now. I could be selling it now, without my Armorsmith touching it, for enough to buy Naboo from the Emperor
Everything here is good. Yes, make structure mods and walls - - - you will never have enough of them...some day, you'll be cranking 500 (or more) structure mods from your factory just to keep up with the walls you will need (for harvesters, houses, factories and other structures)
Resources. Well, you basically need 3 main types.
+ Any aluminum for most of the furniture (maybe 2% of your total resoruces). There's a few other small resources like reactive or inert gas
+ lots of junk/grinding ore and metal for the structure mods and walls (quality doesn't matter) (maybe 70%)
+ top - High Qual (960 +) steel and ore. This is for your Heavies and their subcomponents. Need great subcomponents (maybe 30%)
Don't mind my percentages - they're just guesses. One thing to note when harvesting ore, it's seems you can never find ore in high concentrations above 65%......wouldn't it be nice to find a 92% spot!!
Good Luck, enjoy and welcome to the Architect profession
1. Don't confuse High Quality with a high OQ stat.OQ is meaningless to an architect and the only stats that matter are HR,SR,UT.
2. Ore , ore , ore... harvest it, buy it cheap when you can find it. Never, never pass up any chance to get more ore.
3. Except for harvestors, don't make alot structures in advance. Take orders for houses, etc. most folks are willing to wait and you are not left with alot of houses that may or may not sell.
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