It's fun to see Verant post a game guide 15 months after game debut, that still tells people to loop using /ui toolbarSlot **
Folks, this is not a first rate Macro guide. Real guides do exist - check Stratics, Warcry and the other decent independent sites. A well crafted macro can still do wonders, and advanced macro'ing is still an enjoyable challenge that improves your understanding of the game.
As for the Socializer nag squad, trust me, all this info on AFK macroing has been out for over a year, there is nothing new, everybody who wants to AFK dance/perform already knows how to do it, so take a break and go get a sandwich or something.
** The right way to do it, if for example your macro is named ShootChuba, is to end the macro with
which frees you from any dependence on a specific F-key and Toolbar.
Bonus tip for loyal readers: There are a variety of actions that you can perform in a Macro that take a brief moment of game time before they are actually "complete." If you chain a series of commands in a macro without taking this into account, you will "outrace" the game actions and mess up. One example is /target - another is /mount . Whenever you use either of these, or the /ui action targetXXXX commands, you're better off following them with a
Never mind the fact that a lot of it is inaccurate and out of date, the fact that you, the devs of this game, who have told us you don't like AFK macroing and want it to go away, would post that as a Friday Feature...
Edit: Sorry, it's not a Friday Feature. It's a "Featured Game Guide." Whatever. It still makes me ill.
Message Edited by Groovymarlin on 11-24-200411:42 PM
Master Dancer :: Master Swordswoman :: Force Sensitive AFKing is not entertaining - support real entertainers
I see the Golgafrinchans are out with their one-stars. As if to care
For the N-ty-Nth time, let me remind you that one of the key reasons SWG was originally set up with a robust macro language was so that automated play would not be the EXCLUSIVE province of third party keystroke hackers as it is with so many other games. And the game designers get full credit for that decision.
What these fool entertainers are missing with their anti-AFK quest is that when and if they succeed in browbeating TEH DEVZ into taking away the rich macro functionality SWG was designed with, there will be no more AFK tags in the cantina, be sure of that. Instead, there will be a bunch of very convincing simulacra using 3rd party code that the average shmuck has no chance of using. So it will be the haves and the have-nots like the other games, which is what SWG wanted to avoid. Not that the Golgas care!
The worst thing about this "game guide" is how antiquated and stale it is - my guess is that they have no pipeline for fresh, useful, interesting new material, so they have to scrape around for what's out there that they actually understand.
/areatrack Gives the Ranger the ability to track area clues to determine what type of people or creatures have been in the area recently. The type of creatures that can be tracked depend upon what sub-abilities you have.
/areatrack Gives the Ranger the ability to track animals through the area track command.
/areatrack Gives the Ranger the ability to track the direction of the target using the /areatrack command.
/areatrack Gives the Ranger the ability to track non-player characters.
/areatrack Gives the ranger the ability to track the distance to the target.
/areatrack Gives the Ranger the ability to track players.
I use to applaud great stuff, but seing that I'm not sure I'm in the moral need of thank the person who should correct and publish that list. So 5 stars for the intention and 2 stars for the result.
Also, I agree with those who claim this is encouraging people to investigate macro building which, undoubtly will lead them to the recursive macroing heaven. But in my opinion AFK gaming is not killing this game much more than solo group or combat unbalance. And AFK amcroing permitt somekind of presence in player city cantinas (that would be desert otherwise) while Solo group and Combat exploits help this game in nothing.
So I'm not sure recursive macros should be removed from this game... I'm just no that smart to figure it out!
---------------------------- I'm tired of signatures
Today's guide The Full Macro How-to and Full Command List was submitted by JChace29! This is a great guide to helping you get started in setting up macros and commands. Thank you JChace29 for putting this together for the community. =)
If you have a guide you want to submit to be featured on our website please send a txt version of your guide imbedded into the body of an email (no attachments please) to: SWGGuides
With all due respect, the command list you guys posted is hardly a full one... Please, players arent dumb, if you are going to call it a "Full Command List", then give us one.. Below is a list that I got by typing // ingame. It is much larger than the list you posted. I have marked in red the commands that I would like explained (in detail) and given an example on how its used.. These commands have to do with harvester function.
Message Edited by 4Bidden on 11-25-200401:45 AM
Edra's Architecture And Shipyard ---0--- Located On Bria, South Of Bestine At -1611, -4352 All Structure And Ship Orders Taken
nice 4Bidden, I thought I didn't see some on the official list.
Mono Noke .......:::: Proud ex-Leader of Oasis ::::....... .......:::: DarkLord of The Troll Order ::::....... .......:::: Colonel Of the Imperial Army ::::....... - Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
I have to say, that I as a Active lone player find having macros a great enhancement to the game. I do not necessarily feel the AFK macro-ing is a good thing. However, I do feel that having a macro to help speed up tedious things, like crafting, is rewarding. When grinding through a profession like medic, or artisan, having a macro to reduce the mouse clicks when crafting is great. No I do not grind AFK.I baby sit the macro, and add my resources. I by nature am a role-player, and not much for power gaming and all out PVP. I want to Play my role as my character, not waste hours grinding away doing tedious repetitive tasks. Macros make it easier to be social and interact and play my character, while grinding away at my chosen profession(s). Its much easier to only have to double click every few seconds, and cary on a conversation with my fellow players.
I did my first two boxes of medic crafting manually. It was tedious, I almost gave up the game. I only have a limited amount of time to play. And I would rather be using that time to enjoy the Star Wars Universe, not be staring at a crafting tool. Now don't get me wrong, that are times that crafting is enjoyable. The interface is actually very well designed. But from a role-players point of view its time consuming and lonely.
Macro's them selves are not our bane. Its the abuse of macros, That is. /stepOffsoapbox
I am However disappointed in this guide. I would have hoped the the Devs, would have taken the time to give us an updated, and more accurate game guide. Macros are not even truly covered in the Holocron, or printed users guide. I had to learn macro-ing from the forums, and by doing google searches. That being said I have seen much better Macro Making guides. This one is a decent start, but falls short of being The full macro How-to. I would Hope someone more skilled at macro-ing will take the time to Submit a more comprehensive guide. I also noticed that there is no mention to the rhyme or reason of how to select a schematic when setting up macro for crafting.
~Camulose "Improvise, Adapt, And Over Come!" Blast'em First, Ask Questions After looting their dead bodies.
Choice this professions: CM, Doc, rifleman, fencer, bh and jedi. Support: pikeman, tka, mbrawler, mmarksman, carabineer.
Choice a good mix: doctor-rifleman, cm-rifleman, rifleman-doc/cm, fencer-cm, tka-cm, pikeman-cm/doc, jedi knight, fencer-rifleman, tka-rifleman, bh-tka, bh-fencer, bh-pikeman or bh-pistoleer.
Buy or loot DOT or uber weapons: mind poison, fire mind, great poison action/healt or strong fire.
Special attack: dizzy/kd, mind shot, mind hit, apply poison mind.
Weapons type: Over all stun weapons, jawa rifle, genosian pistol, stun baton, or acid: scatter, acid rifle... or great AP weapon: T21 rifle.
Buffs: All, doctor and entertaiment buffs, vasarian brandy, canape, synsteak, trakitillo.
Armour: composite stun and PSG.
No choice other profession, stun damage rule, poison rule, doctor heal poison, cm is poison king, rifleman is mind hit king. Only works profession that cause mind damage o great DOT damage (mind DOT is the best).
You can choice support profession: carabiner-doctor, tka-mbrawler-medic, pistoleer-smuggler... but if you go solo, you die. Someone professions only cause damage if use DOT weapons: pistoleer, tka, pikeman, swordman... etc. The kings of PVP are rifleman and fencer + doc or cm.
Please, repair PVP, is a great issue. I want all combat profession useless in pvp, no only mind/poison shooter.
Hmm, we were really hurting this week I guess. A year old ex-player post re-hashed into this weeks game guide? And it's not even the best macro guide out there. It's inaccurate and uses old loop methods
There are much better ways to macro that have become popular since this guide came out almost a year ago... no one uses /ui action any more, /macro is much more useful and more commonly used now
"Quick armor changes to avoid sitting around in your underwear" are a thing of the past - We were told we weren't supposed to be changing armor and weaps fast like that and now have a forced delay... I think the armor change still forces you to be in undies during the change, no?
How does this jive with Tyrant's recent statements on getting rid of recursive macros and how they are harmful to the game?
I personally love the macro system in this game and am bummed with the decision to nerf it so heinously instead of actually dealing with the design problems that are creating the perceived need to "over use" the system like we are seeing.... but I'm confused. Is the Dev team dedicated to the current macro system and willing to support it through future design changes that will keep it's massive ability in mind? Or is it being abandoned because it's "too powerful" and needs to be nerfed?
Which is it? This is just a very confusing message you are sending with this very out dated guide.
P A N T H U Y GlitterUsagi M i n d B o d y S p i r i t Dancer ImageDesigner Doc
WTG guys. Let's tell EVERYONE how to be an AFK Entertainer, we all know we need more of them around. Gah. Nice feature. Next weeks special feature: Sites that sell Credits and Accounts. Don't miss the XMas feature too..How to dupe credits!
No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.