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Publish Archive 2004

Star Wars Galaxies
Publish Archive 2004


March 2004

March 17th, 2004

  • HQ vulnerability problem fixed (GCW: HQs are now invulnerable during a maintenance cycle)
  • GCW: Opposite faction people shouldn't be allowed inside a faction base and reset the timer.
  • GCW: Make sure structure deed is in a players inventory before placing structure

March 23, 2004

Bestine Politician Event

  • Fixed a bug where players were not getting the option to ask for their reward when the candidate they voted for was in office.

Commando

  • Fixed a problem where limited use weapons could not fire while indoors

Creature Handler

  • Fixed Ranged Attack training to work on BE created pets with ranged attacks.

Dancer/Musician

  • Fixed performance buffs to add buff amount to current value instead of just setting the maximum value.

Doctor

  • Fixed the use command on the fire blanket.
  • Fixed fire blankets not working from the hotkey bar.

HAM

  • Fix HAM bar to reflect increased (buffed) maximum attributes.

Missions

  • Made some optimizations to the mission system. 
  • Requesting a mission on a planet like Dantooine should be somewhat faster.

Pets

  • Fixed the PCD to display damage and other combat stats for pets

Player Cities

  • Corrected a bug that was causing incorrect nearby player structures to be deleted when attempting to destroy a player city garden

Treasure Map

  • Fixed a problem where all treasure maps were falsely stating that it was a fake when you tried to use them.  Some treasure maps should now work when they are used.

Turrets

  • Fixed problems for old turrets not attacking correctly.
  • Fixed problems with bases having old turrets not sealing.

Vendors/Bazaar

  • The purchasing of a container now displays a warning message about the name of the container not reflecting the contents of the container.

Misc

  • Fixed some text errors on the Junk Dealer and Underworld Smuggler loading screens.

Corellian Corvette

  • Grammar fixes in npc conversations.
  • Fixed another case where badges were not being granted.
  • Fixed a bug where players would get an "engines normal" message after they've been set to explode.
  • The boot disk and the droid maint. module are now taken away from players when they leave the corvette.
  • Now everyone in the group will get the Rescue Mission reward when completing the mission instead of only the player who actually speaks to the rescue target.
  • Corvette quest documents are now no drop/no trade. And when a player aborts a corvette quest, all documents they currently hold are deleted.
  • Yondalla: Incorrect "Your" used in conversation text fixed.Corellian
  • Rebel Destroy: Master Sergeant Crowley: typo in conversation "has has" fixed.
  • Neutral Destroy: Bruce McBrain: typos in mission description text fixed.
  • Neutral Assassination: Bronell: typos in mission description text fixed.
  • Imperial Assassination: Lt. Sabol: punctuation typos in conversation fixed.
  • When aborting the quest, it will now search in the player's bank as well as their inventory for the ticket to remove.
  • Fixed some problems with some NPC names.
  • Players will be sent back to the quest giver to get their reward. This is to help solve some issues where player's were not able to get their reward because their inventory is full.
  • Another fix so that players will no longer be able to trade the quest documents or tickets.
  • Players can once again speak to the quest giver NPC and abort the corvette quest they took from them.
  • Fixed engines so they tell you they're going to blow up after you set them properly.
  • Set the conversation condition for quest npcs to check in the bank as well as in the inventory for a dungeon ticket so that players get the correct abort option that removes the ticket when they quit the quest.

March 30, 2004

Wookiees

  • Added Kashyyykian Ceremonial Armor.

Entertainers

  • Added additional check to make NPCs stop their entertained mood when player stops performing.

Furniture Movement

  • Improved the functionality of /movefurniture.

GCW

  • Added a feign death check for the Power Regulator, Security, Override, and Uplink terminals in the HQs.
  • Players can no longer access faction base terminals if they are feigned death.
  • Imperial Shakedown: Added functionality so that Jedi don't get turned overt when being scanned.
    Items: Added some checks to prevent cases where items would go missing in houses occasionally until the next server restart.

Missions

  • Changed the mission terminal UI so that you can no longer open it from anywhere on the planet.

Rifleman

  • Added certification to use Berserker Rifle at Rifleman - Abilities 3


Weapon Certifications

  • Fixed several weapon certification typos.

Misc

  • Added "Current Announcement" functionality to the first loading screen.

March 31, 2004

Missions

  • All mission terminals should now allow players to accept missions from them.

April 2004

April 1, 2004

Misc

  • Implemented Krayt dragon mini-invasion at several starports.

Player Cities

  • Temporarily removed the inactive citizen check for player cities.

April 2, 2004

Misc

  • Removed april fools Krayt mini-invasion (10% scale)event from starports.

April 8, 2004

Exploit fix

  • AI will now avoid structures such as harvesters and large rock formations when trying to close in on a target in combat.
  • Spamming special attacks while out of combat range will no longer cause multiple attacks to go off when combat range is entered.

April 13, 2004

The Corellian Corvette adventures are now open! Players can now play through nine possible quests to gain access to SWG's space-themed adventure. This instanced dungeon can be played with you and your friends alone! Battle your way through the pristine white hallways of ships like the Rebel blockade runner from Star Wars: A New Hope!

Imperial officers, Rebel commandos and CorSec officers collide as different factions try to seize control of the ships to complete their missions while players act as the focal point of these quests. Super battle droids, Nova-class Stormtroopers and dangerous challenges stand in between you and victory! For more information on how to get involved with this adventure, see our official web site.


April 29, 2004

HQ's

  • HQs should now display vulnerability times when first dropped.

Corellian Corvette

  • Battle Droids have been redeployed on the neutral corvette missions.
  • There should no longer be a fuel problem with the destroy missions.

May 2004

May 4, 2004

AI

  • AI should deathblow more frequently now the higher level the enemy is.

Combat

  • Players should no longer be able to attack from inside a building if they cannot see their target.

GCW

  • Covert detectors will again place a TEF on appropriate players.

Item Manipulation

  • You can now swap weapons even if your inventory is full

Survey Missions

  • Survey missions that fail due to the player being too close to the mission giver will report how close the player is to the mission giver and how far away they need to be.

New User Experience

  • Brawler and marksmen can now get credit for their quests when in a group.
  • Fix for losing a crafted cdef pistol when choosing a marksman weapon style.

UI

  • Attribute Modifiers window now has a close button.
  • Added a directional arrow to the group member UI window. The direction arrow shows the direction of the group member relative to the camera's viewpoint. This should be useful when quickly trying to find group members. If the player is out of range, the arrow turns gray. If the group member is targeted, the arrow shows up blue; otherwise, the arrow shows up as the same color as the overhead text for the group member.

Vendor/Bazaar

  • When purchasing an item using instant sale, if the item would normally be able to be retrieved from that location, the item will automatically be put into your inventory if possible.

Misc

  • Examining a creature will now report the combat difficulty of the creature (as in the /con command).

May 12, 2004

Image Designer Makeover Publish 8.1 brings us the Image Designer profession enhancements

  • Image Design Building (tents): The new Image Designer tents located in Theed, Moenia, Coronet, Bestine and Vreni Island are now active. These locations are where players will go for Stat Migration and Image Design.
  • Stat Migration: Image Designers now have the sole ability to migrate player stats. The process will take 10 minutes and requires the Image Modification Booth located inside the ID tents. This functionality has been revoked from the general player base and now requires an Image Designer.
  • Image Modification Booth: Image Designer booths grant the ability to facilitate the new stat migration aspect of the profession and reduces the amount of time needed to perform an ID change in half.
  • Holo-Emotes: A new type of "holo-emote" particle effects have been added to the game. Image Designers will sell these limited use, special use emotes to players. There are 16 unique holo-emotes that represent a "holographic" image for a short period of time.
  • Increased Colors for all Palettes: Hair color, Skin/Fur Color, Lip Color, Cosmetics, Eye Color, Markings and the existing tattoos will all have new colors added to their current palette choices.
  • Price Information on UI: During the Image Modification session, the Image Designer and client can now agree to a price for the displayed design changes. Only upon selecting the confirm button for the Image Designer's changes in the "after" window will the client be billed and the changes take effect in a secure fashion.
  • Dynamic, Real-Time Updating to Client's Interface: The image designers and their client's interface windows will be linked and dynamically synchronized. Both players will see the "before" and "after" images as it is happening.
  • Image Designer Bug Fixes: Changing a client's hair style from bald can now be undone, eye shapes and eye angles now alter the proper areas, and IDs have the ability to change all male freckles. (i.e. Zabrak and Twi'lek).
  • There is a known issue where hair color changes may not take effect until after the player relogs.

Additional Changes:

Droid Modules

  • Fixed structure maintenance modules

Guild Hall

  • Increased the time that it takes for PA hall to decay from lack of maintenance to about 30 days

HQ's

  • Fixed the vulnerability time to not fluctuate after a server is restarted

Manual Turrets

  • Fixed a code string with the AT-ST when using a manual turret.
  • Made sure that players needed to be declared to use manual turrets
  • Players can no longer use manual turrets if dead or feigned

New User Experience

  • Added warning to the new player final quest info and counter window to relate that the counter does not automatically update without being re-opened

Stat Migration

  • Image Designers now have the sole ability to migrate player stats. The process will take 10 minutes and requires the Image Modification Booth located inside the ID tents. This functionality has been revoked from the general player base and now requires an Image Designer.

Tips

  • Tip email confirmation should now be received

Turrets

  • Set turrets to a higher level so that they will death blow

May 14, 2004

Houses/Structures

  • Disabled the /rotate command on houses and structures. This was unintended functionality that when used could cause problems with the structure. The command should continue to work for items inside structures.

May 18, 2004

Houses/Structures

  • Disabled the /rotate command on houses and structures. This was unintended functionality that when used could cause problems with the structure.
  • The command should continue to work for items inside structures.

Vehicles

  • Vehicles should no longer warp to another location when dismounting from them.

Misc

  • Added some additional logging information to help track a problem with Bounty Hunter terminal missions.

May 25, 2004

Death Watch Bunker

Boba Fett has discovered that an ancient splinter group of Mandalorian mercenaries known as the Death Watch are not just the stuff of myth and rumor but are operating out of a hidden location.  Boba Fett's network of spies has also discovered that the Death Watch assassins have contracted a heavy of contingent of the Black Sun to help them in their unknown plans.  Are you brave enough to find out what these heinous villains are up to?  Work your way through this new adventure zone with over 6 Action packed new quests and unique new crafting missions to find out what has brought these ancient warriors out of hiding!

Goggles

  • Using the /seGoggles command will return your Special Edition Goggles if they were lost.

Groups

  • When in a group, a waypoint to the nearest group mission is displayed. The nearest mission is the mission closest to the most people in the group.
  • Group member status bars will continue to report position information, even if the player is on the other side of the world. If the group member is on another planet, the planet name is displayed in the status bar.

Shadows

  • Fixed rendering issues with simple shadows at low angles.

UI

  • Radar dots should "flicker" much less.
    UI: Overhead map now tries to space out text.

June 2004

June 2, 2004

  • Players should no longer be able to clone at facilities in cities from which they have been citybanned.
  • Minefields will again blow up when you walk on them.
  • Minefields can now only be attached to factional HQs.
  • Mines must be removed from a factory crate before they can be donated to a minefield.

June 9, 2004

Free Trial Accounts

  • Free trial users should now be able to deposit money into their bank account still if they are near the 50k limit.
  • Free trial accounts should be able to buy things from the bazaar.

Special Note: 14 day trial accounts have a maximum capacity for 50k credits. Tips to a Trial Account will lose any credits over that limit. SOE will not reimburse these lost credits.


June 15, 2004

In preparation for publish 9 we will be patching out new data throughout the week


June 29, 2004

*** Secrets of the Force***

Major Features

Jedi Revamp Part 1: Publish 9 brings us The Secrets of the Force. In The Secrets of the Force, existing Jedi may now re-allocate their skill points based on the type of Jedi they would like to create. When you log on, you will see a window pop up that will prompt you to convert your Jedi to the new Jedi skill system.

In the new Jedi skill system, you may remain PvE (with the exception of the occasional Bounty Hunters wanting to prove themselves) or may choose to go on to the new PvP Force Ranking System (FRS). Jedi must choose their path to Force mastery by following the path of light or turn to the dark side. The FRS is a PvP mechanic that allows a Jedi to advance beyond the rank of Knight. It consists of two skills trees, one for Light and one for Dark. Each skill represents a Force Rank. Experience to attain these Force Rank skills is gained and lost through PvP actions. Light Jedi will vote on advancement and Dark Jedi will fight for advancement. To advance, the Light Jedi and Dark Jedi have gathered into groups and have set up their own secret Enclaves, hidden away from the Empire, allowing only a set number of players to advance into the various Force ranks. Only a set number of players may attain a given rank within each Enclave. Therefore, in order for one to advance, another must be demoted. Jedi who enter the FRS are automatically set as always overt for their aligned faction (Rebel for Light and Imperial for Dark). As long as they stay within the FRS, they can not go covert or resign/change factions.

Please visit our Jedi Conversion Guide for further details.
Jedi Conversion Guide

Hero of Tatooine: Due to high player demand, we have revamped and reintroduced the famed 'Hero of Tatooine' quest. The quest utilizes brand new static and dynamic content. Find the hero and see if you have what it takes to acquire the Marks of Altruism, Intellect, Courage, and Honor. For players who previously completed the quest, you will retain your badges and may complete the quests from where you left off or from the beginning. To start the quest, the player must first seek out and speak with the Hermit of Tatooine.

Loot Kits: Loot kits are a new mini-game for collectors. Players can collect a new type of loot from NPC's and combine them to make better items. Players can start by visiting Junk Dealers that are located in Combat Guild Halls and request a loot kit". These loot kits are containers that will be used to collect miscellaneous items dropped from NPC's and can be turned into a new reward for players to keep or sell back to the Junk Dealer.

Update Notes List Items

Art

  • Fixed some occasional issues with per-pixel lighting where the light would appear to be coming from the wrong direction
  • Fixed the Mandalorian helmet so that it is wearable by Rodians
  • Fixed a problem with Squill death animations causing them to flip over after death
  • Fixed a problem with the Grand Healer's robe that was causing a hole to appear in Mon Calamari neck
    Fixed a problem causing too much transparency on Wookiee skirt fur
  • Removed a leak in particle emitters that has caused some clients problems, whereby particles would build up and lower frame rate while the particle system was alive. (e.g. flamethrower effect)
    Wookiee Armor now correctly displays the base fur in uncovered areas
  • Fixed a potential graphical glitch with Corellian corvette walls related to some new video drivers
    Sun no longer produces glare inside structures
    Fixed water effect on Radeon 8500-class cards

Badges

  • Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window
  • The Character Sheet now displays a list of badges earned by the player and also badges not yet won

Bazaar / Vendor

  • Made improvements to the commodities server response time
  • Fixed a problem that could cause invalid bids and take money from your account
  • Fixed a problem where you receive an email saying you've been outbid even if you bid on an auction in which you are already the highest bidder
  • Improved auto retrieval code for vendors
  • Players will now be notified when placing an auction bid that is invalid because there is a another bid with a higher value
  • Fixed a problem with MyBids not updating correctly
  • Fixed an issue where vendor registration would not correctly re-register until the server restarted
  • The detail description should now appear on all new items being put on the Commodities Market.

Client Stability Enhancements

  • Fixed two memory leaks including one that would occur each time a rider dismounts from a mount or vehicle without storing it

Combat

  • Improved combat visuals and head tracking in combat. 'Head tracking' for melee combat is now disabled. This addresses problems with head tracking in many of the complex melee combat animations. Notice that the neck no longer snaps around in an unnatural way when executing the move.
  • Adjusted several combat special moves to no longer bypass Toughness defenses
  • Healing commands are now visible in the combat queue.
  • Added /showpvp [target] to get the rating of other players. This is in preparation for leader boards.

Crafting

  • Weapon/Droid Crafting tools have been fixed and will not work with every single draft schematic in the game. Weapon/Droid Crafting tools have been fixed and will not work with every single draft schematic in the game. Items crafted using the Generic Crafting Tool that are not handled by any other specific crafting tool such as a can still be crafted and experimented on with a Weapon/Droid Crafting tool.
  • Made the "misc" crafting type display correctly when selecting a schematic
  • Lightsabers can no longer be crafted with a Weapon/Droid Crafting tool and now require the Lightsaber Crafting tool
  • Lightsabers can now be experimented on when using a Lightsaber tool next to a Weapon/Droid Crafting Station

GCW

  • Fixed several fire rate problems with manual turrets.

Grouping

  • Fixed a problem with the group UI not correctly displaying the group member name under certain situations

GUI / Keyboard

  • Removed 5 loading checkboxes from initial loading screen
  • FPS display now correctly goes up to 30 fps (not 29)
  • Fixed a problem with the GUI not updating XP totals when XP is gained or lost
  • Added options in the chat options menu to filter out chat from /afk players
  • Jedi will no longer have to reset their special Force UI's every time they zone or log
  • Toolbar now adds default commands for brand new characters.
  • Command Queue now displays some non-combat commands as appropriate.
  • Attribute Mod window can now shrink vertically to only one row.
  • Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
  • Fixed several typos in Command Browser Window.
  • Fixed a typo in the master BE skills window tooltip description
  • Datapad no longer continually offers you help
  • Removed Crash bug involving giving the /alarmremove command an invalid index
  • Macro Editing Window - Removed crash bug, improved UI consistency

Holocron / Knowledge Base

  • Added Holocron entries for the Force Rankings under "Professions"
  • Fixed several typos in the several sections of the Holocron.

Inventory

  • Equipping/un-equipping/transferring items now goes through the Command Queue. Equipping armor and weapons also has a delay associated with it. This is to prevent combat system exploits that were occurring.
  • Traps, Grenades and Heavy Weapons in nested containers will now function correctly

NPC's

  • Fixed typos in NPC conversations: Bestine Political Quests, Corellia Heralds, Corellia Static Quests, Corellian Corvette, Dantooine Static Quests, Dathomir Static Quests, Imperial Theme Park, Jabba's Theme Park, Junk Dealers, Loading Screens, Rebel Theme Park Quests, Talus Static Quests, Tatooine Heralds, Tatooine Static Quests, Yavin IV Static Quests
  • AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved

Other

  • Fixed a problem where free trial users could not deposit money into their bank account if they were near the 50k limit

Pets

  • Removed vitality loss from PvP deaths
  • Added "Incapacitation Recovery" option for pets. This will allow the pet's master to revive an incapacitated pet to 1 HAM point.

Profession: Bounty Hunter

  • Fixed a crash to desktop issue that happens when taking a bounty hunter mission and traveling
  • Temporarily reduced BH - Jedi Bounty Mission rewards (Credits & XP)

Profession: Combat Medic

  • Fixed an issue with Combat Medics swimming and combat actions

Profession: Doctor / Medic

  • If the player attempts to heal an illegal target with /healDamage, the command will default to the player even if the target is not a combat target.

Profession Entertainer & Dancer

  • Entertainers/Dancers: Modifying /watch and /listen so that you can perform these actions while sitting on the ground

Profession: Image Designer

  • Fully decorated all the Image Designer salons
    Added music inside the Image Design salons
    Master ID timer changes (a master outside the Image Design salon gets 1/2 time, a master inside the Image Design salon has no time required)

Profession: Jedi

As part of the Jedi revamp, Jedi will find that they will have to deconstruct their lightsabers via a new radial menu option. Jedi will be able to use their crystals and pearls as they will be reclaimed using the new system. Please make sure you have enough free inventory space before attempting to deconstruct any lightsaber. New lightsabers are a weapon that is also a slotted container based on a player's level. The only items a Jedi may place in the lightsaber are 1 Color Crystal and 1-4 (based on lightsaber type) 'tuned' Force Crystals or 'tuned' Krayt Pearls. The stats of the basic lightsaber will remain at its crafted values, however stats will go up and down based on the values of the crystals placed within. The lightsaber's blade color will be determined by the 'Color Crystal'. Lightsaber's without a color crystal cannot be used. Based on its generation, lightsaber's will gain slight stat bonuses along with more container slots to put crystals in. There are 4 styles available to each lightsaber skill line now.

A Jedi will now be required to 'Tune' the crystal or pearl he/she wishes to use. A Jedi will use the Force to tune the crystal to their body. Once tuned, the crystals and pearls will only fit within lightsabers crafted by that Jedi. Jedi may only use lightsabers that they have crafted. Lightsabers, tuned crystals, and pearls will all be tradable to others. There will be a description on the crystal and pearl after it has been tuned to the player who tuned and the stats will be visible at the time. Lightsabers may not be sliced. All crystals and pearls must be tuned. A lightsaber must have 1 color crystal in it to power on. All crystals must be in the lightsaber prior to equipping it as once equipped the lightsaber inventory cannot be altered. A player must unequip a lightsaber if they wish to change the setup of their crystals. Lightsabers will no longer decay; now, crystals and pearls decay based on damage. Once the condition of a crystal or pearl reaches 1 or lower it must be replaced. The crystal/pearl's text will change to red when it is no longer usable.
These changes will affect players who have already unlocked their Force Sensitive (FS) slots. Players who have not unlocked their FS slot may continue to master professions for credit, but no new players will become Jedi until Publish 10, The Jedi Trials. Players may still unlock their slot, but it will not be active until Publish 10.

Reworked Force Healing line. Heals now cost a proportionate amount of force cost based on the amount they heal. Heals are no longer for a random amount, but have a fixed maximum for each ability. Different abilities have different force cost efficiencies.
Fixed a bug where 2 dueling dark Jedi get an imperial TEF
Fixed a memory leak that would occur every time a new lightsaber was turned on or thrown
Jedi don't regenerate force power while incapacitated
Fixed a bug where all thrown lightsabers emitted a red swoosh visual. Swooshes for thrown lightsabers now match the color of the blade
Added Entertainer healing skill mods to Force Sensitive Healing skills

Profession: Merchant

  • Fixed a problem with the Merchant entry fee window incorrectly applying entry fee

Profession: Smuggler

  • You will no longer be able to slice an item by using a tool in a crate. You will have to remove it from the crate first.

Profession: Tailor

  • Fixed missing color option on Bandoliers (Now both color options are available)

Technical Support

  • Fixed a problem where the optional hardware information reports would sometimes be sent with an incorrect station id
  • Added warning for known bad older card/driver combination
  • Setup - Win 98 no longer incorrectly reports CPU is too slow
  • Setup screen - automatic settings for low-memory conditions

Theme Parks / Missions / Quests

  • Reintroduced the 'Hero of Tatooine' quest, utilizing brand new static and dynamic content

Tutorial / New Player Experience

  • Made bubble chat greeting from helper droid appear only to owner

Vehicles / Mounts

  • Enter/Exit vehicle changed to toggle
  • Vehicle hit points should now be saved properly when making repairs
  • Fixed vehicle orientation when traveling over water
  • Smoothed ground effect more when driving off of a cliff
  • Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.
  • Removed the option to mount an Incapacitated or Dead Mount

World

  • Improved terrain LOS and terrain generation
  • Increased occurrence of Stintaril Prowler spawns
  • Loot Kits: Players can now visit Junk Dealers Junk Dealers that are located in Combat Guild Halls to request a loot kit. These loot kits are containers that will be used to collect miscellaneous items dropped from NPC's and can be turned into a new reward. Loot kits are free for the asking and one per customer. Players can speak to different junk dealers in order to get new loot kits, by asking the Junk Dealer, "What sort of items do you have that you are looking to get rid of?". Once players decide which loot kit they would like, they may begin collecting the parts. To complete a kit, players will need to gather 10 different items that go with the kit. To see what items the kit requires and which ones have already been gathered, examine the kit. This list also will tell the player what items they still need to loot by use of a yes? or no? next to each item in that list. Only items that the kit actually requires can be placed inside the kit. When a player gets an item that fits with a kit they own they can instantly drag and drop it into the kit and the kit then will count that item as recovered. Kits will not be tradable between players although all the looted parts will be. Kits can only be placed in your main inventory slot or in the bank. The loot kits examine window gives a basic description of what the kit will make, as will the names of the kits. These items can be kept by the player or sold back to the junk dealer for a 1000 credit reward.

Armor Issue:

  • Some armor is erroneously displaying resistance to Lightsaber damage, when displayed in a vendor or on the Bazaar terminals. We apologize for the inconvenience; Buyers please beware, most armor does NOT actually have Lightsaber resistance regardless of displayed characteristics.

June 30, 2004

  • Added 1-year anniversary presents for characters older than 30 days.
  • Fixed bug where bounty hunters can no longer attack Jedi of the opposite faction when the Jedi's factional TEF wears off.
  • Tuned crystal names now appended with a (tuned) suffix in their name.
  • Improved server stability.

July 2004

July 6, 2004

Bounty Hunter

  • Bounty Hunter only requires Exploration IV now instead of Master Scout.

Hermit Quest

  • Corrected some typos in the hermit conversations.

Jedi

  • Restored missing pearls to Jedi who dismantled their sabers without enough inventory space for the new items. If you clear up enough inventory space, log out for 30 minutes, and then log back in, you will be given the missing items.
  • Demotions should now work properly with rank demotions.
  • Rank scores should now update consistently.
  • Added message for Regain Consciousness explaining the Force regen reduction.
  • Non-Jedi trainers should no longer train Jedi skills.
  • Jedi should no longer be able to heal droids.
  • Jedi heals should no longer work when the player has insufficient Force power.

Resource Containers

  • Resource type and quantity for resource containers should now be displayed when put on sale on vendors/bazaars. Any items that were placed since publish 9 was pushed to live will need to be removed and placed up for sale again in order for this information to be displayed.

Unstick

  • Changed the /unstick command such that you can only have one pending at a time. Furthermore, if you move, the one you have pending will be cancelled.

July 13, 2004

*** 9.1 Update Notes ***

The Agrilat Swamp Circuit Now Live! Start at Corellia 1859, 4642

New Chat Channels: Two new chat channels have been added to the chat system. There is an Auction channel and a Planet channel. Players are encouraged to trade goods and services galaxy wide in the Auction Channel. Planet Channels will be available to players on a chat tab when they arrive on any planet. Players can use these channels to find groups, medics, entertainers, find services, coordinate events and find all types of help in real time chat.

  • An auction channel is now available.
  • The Planet-wide chat channel is available.
  • Chat channels that were active before logging out will be auto-joined when the client reconnects.

Combat

  • Fixed bug that prevented DOT's from breaking the Warcy effect

Profession: Bounty Hunter

  • Fixed a case where NPC bounty targets can spawn high above the terrain.
  • Bounty Hunter missions should no longer appear at 0 0 0 when a Jedi first logs in.
  • Changed the seeker code to update the positions of the Jedi waypoints much more frequently. Previously waypoints could be as much as 20 minutes out of date. Now they will be less than 30 seconds out of date at the most.
  • Fixed a bug in seekers that sometimes caused them to report a Jedi was not on the same planet when in fact they were.

Profession: Combat Medic

  • Added a minimum throw time to combat medic apply disease and apply poison
  • Corrected a bug that allowed combat medics to throw at twice the range listed on poisons and diseases

Professions: Jedi

  • Fixed a bug in Force Meditate - ensures meditate both force and TKA both work still and cannot jump from force to TKA meditate
  • Fixed an issue where covert factioned players didn't award xp to a ranked Jedi - Issue: if a group of covert Jedi gain a group TEF against a ranked Jedi and that ranked Jedi kills the covert Jedi, the ranked Jedi takes -1 XP as opposed to gaining XP for the kill. This change fixes that behavior.Armor Issue: Some armor is erroneously displaying resistance to Lightsaber damage, when displayed in a vendor or on the Bazaar terminals. We apologize for the inconvenience; Buyers please beware, most armor does NOT actually have Lightsaber resistance regardless of displayed characteristics.

July 19, 2004

Chat:

  • Added /auction and /planet commands for the new channels. These commands allow the player to send auction and chat messages to the proper window while managing multiple chat windows.
  • Players will no longer be autojoined to private rooms as this could make these rooms public in some cases.
    Players should no longer be able to create a room name with "..", starting with a "." or containing a space.

Combat:

  • Fixed bug that prevented Warcry and Intimidate from generating TEF's

Jedi:

  • Fixed an issue that was causing the failure of FRS demotions due to unaccepted challenges.
  • Fixed some issues that would cause Jedi visibility to sometimes reset to zero.

Quests:

  • You should now be able to loot the Mark of Courage item from the Ferocious Beast, even if you have acquired the Mark of Courage badge from before the Hero of Tatooine revamp.

Vehicle:

  • Fixed a problem where vehicles would store too quickly or at the wrong time

Misc:

  • Improved server stability
  • Adjusted some server boundaries on Tatooine for a speed improvement in Mos Eisley

July 27, 2004

*****9.2 Update Notes*****

Wookiee Armor Sets 2 and 3

The Old Mos Espa Arena Circuit is now Live!

· Necklaces will now display correctly in the character's inventory

Crafting Quests

Wookiee Armor
This update to the game brings us the much anticipated Kashyyykian Hunting and Black Mountain Armor! The intermediate set of armor is the Black Mountain Armor. There is also the fabled Kashyyykian Hunting Armor for the Wookiees taking the fight to the Empire.

Swoop Race #2
Fly your speeder along the same course as Anakin Skywalker in The Phantom Menace! Be sure to check out the Old Mos Espa Arena Circuit by starting at Tatooine 2380, 5000.

Crafting Quests
NPC contractors located in Commerce Guild Halls in static cities can give out new crafting missions.  There are mission difficulties of easy, challenging, and difficult (depending upon the Artisan-related skill boxes a player possesses). The rewards granted are credits and a small experience point bonus associated with crafting the item. The goal of the implementation of the Crafting Quests is to provide our wide variety of crafting professions the chance to use/sell their otherwise obsolete items and wares, creating a market for novice and intermediate crafters in a market of masters.


August 2004

August 2, 2004

*****9.25 Update Notes*****

  • Improved Jedi Bounty TEF removal upon completion or failure of the Bounty Mission.
  • Mark of Courage quest will now allow looting of no-move item.
  • NPCs will use equip/change weapons during combat.
  • NPCs will use special abilities in combat.
  • Increased drop rate of loot kit items
  • Increased the spawn time for the squill cave

August 11, 2004

*****9.3 Update Notes*****

Travel 

  • Decreased starport wait times to 5 minutes. 
  • The The Keren City Street Circuit is now Live! Race your speeder through beautiful downtown Keren. Stop and check in with the race droid at Naboo 1396 2686

Wookiee Armor  

  • Adjusted the encumbrance values on the Hunting and Black Mountain Wookiee chest armor pieces. 

Profession: Doctor  

  • Added point blank area poison & disease cures for Doctors 
  • Added new Doctor Disease & Poison Resistance Buffs. 

Combat 

  • Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency. Most current poisons & diseases will affect the target a similar amount of time. The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get. 
  • Added message to target when they resist a poison or disease 

GCW 

  • Increased turret hitpoints for Faction Bases and Free standing turrets. 

Crafting  

  • Increased the Crafting Quest practice XP reward for crafting jobs by a small amount 

*Turret Data*

Large Tower Turret:

300000

Medium Tower Turret:

200000

Small Tower Turret:

75000

 

Large Block Turret:

300000

Medium Block Turret:

200000

Small Block Turret:

75000

 

Large Dish Turret:

300000

Small Dish Turret:

75000



August 25, 2004

Credit Dupe Update

All persons potentially involved in the dupe have been banned or suspended.

People who have been banned or suspended are going through the appeals process now. Each case is resolved privately between the customer and customer service. The appeals process will be complete by early next week.
Over 75% of the duped credits are being removed from the economy preventing hyper-inflation in the SWG economy.

No vendor owners were suspended for purchases made from their vendor with duped credits, only people that had money directly transferred to them were affected.

We are committed to maintaining a safe and fair playing environment and exploiting will not be tolerated.


Publish 10 Update Notes August 31, 2004  
 
Major Features  
 
Jedi Revamp Part 2, "The Jedi Trials": There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime. 
 
For those of you who did not unlock your slot before publish 10, please click here to find out how much credit you will receive in the new system. 
 
Bazaar/Vendor Changes Vendor item limits will now be based on player skill. (Players over the limit will not be able to add new items for sale on vendors. If a player is over his or her vendor limit they will not be allowed to place any items up for sale. He or she will get a message indicating why he couldn't place an item for sale. However, the vendors will continue to function normally with their current inventory). 
 
Artisan Business III: Grant 1 vendor that will hold a total of 100 items 
Artisan Business IV: Grant an additional vendor and a total item limit increase of +150 
Merchant Novice: Grant an additional vendor and a total item limit increase of +500 
Merchant Efficiency III: Grant a total item limit increase of +100 
Merchant Efficiency IV: Grant an additional vendor and a total item limit increase of +150 
Merchant Management I: Grant an additional vendor and a total item limit increase of +500 
Merchant Management II: Grant an additional vendor and a total item limit increase of +500 
Merchant Management III: Grant two additional vendors and a total item limit increase of +500 
Merchant Management IV: Grant two additional vendors and a total item limit increase of +500 
Merchant Master: Grant two additional vendors and a total item limit increase of +1000 
 
Some examples of different Merchant Templates might be: At Merchant Novice the player would be allowed 3 vendors and 750 total items divided between those 3 as he or she chooses. If the player wants to go to Efficiency IV without any Management, he could have 4 vendors with 1000 total items. At Management IV without any Efficiency the limit is 9 vendors and 2750 items. At Master Merchant, it's 12 vendors and 4000 total items. 
 
Additional Merchant/Vendor changes  

  • Vendors that are empty will no longer be visible on the overhead map (Ctrl-V). 
  • Vendors that have been left empty or abandoned (untouched) for two weeks will be deleted (owner will receive a warning message prior to deletion). 
  • Email notifications have been added to advise vendor owners of the status of their vendor. 
  • Fixed a bug that caused items to sometimes vanish from vendors. 
  • Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors). 

GUI Enhancements

  • Several enhancements have been made to the user interface. Some of the highlights are: Players can now put Vehicle objects on the toolbar to call/store vehicles. Radar now has "consider mode" which shows con rating of NPC's and creatures, clicking on a mission icon in the datapad will display a small summary of the mission without having to open another window, an option was added in the chat options menu to filter out chat from /afk players. For all those fans asking for it, we have added an option under "Miscellaneous" menu to disable the camera shake! 

Crafting Inventory Control:

  • A new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources. 

Update Notes List Items  
 
Client Stability Enhancements  

  • Fixed a problem where experience points (XP) would not show up until you logged out and back into the game 
  • Fixed one of the most common client crashes. 
    Resolved an issue where non-anonymous crash reporting wouldn't include the user's information if they crashed very early in the loading process. 

Commands  

  • Changed the /unstick command so that you can only have one pending unstuck command in the cue at a time. Furthermore, if you move, the previous unstuck command you have pending will be cancelled. 
  • A /findFriend command has been added. /findFriend will only work when the player you are trying to find has you on their friend's list. It will create or update a 'friend' waypoint to a friend's current location 

Datapad  

  • When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window. 

Dungeons / POI's: Death Watch Bunker  

  • The Death Watch Bunker Overlord will properly drop the jetpack stabilizer when he is defeated. 
  • Increased duration of the timer during the crafting process. 

Grouping  

  • Fixed a problem with the group user interface (UI) not correctly displaying a group member name under certain situations. 

GUI / Keyboard  

  • Added option under "Miscellaneous" menu to disable the camera shake (In-Game, press CTRL-O and press the "Misc" button) 
  • Crafting user interface (UI) now has additional information about resources. This new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources. 
  • Radar now has "consider mode" which shows con rating of NPC's and Creatures (Mobiles) 
  • When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window 
  • Fix problem with the GUI not updating XP totals when XP is gained or lost 
  • Fixed a problem where some of the UI menus, like the cloning screen, would auto select a blank line. 
  • Fixed the spurious con(sider) mod radar circles on vehicles/corpses 
  • The Planetary map now always correctly displays POI list. 

GCW 

  • Fixed an issue where a player might get stuck going covert via faction recruiter. Speaking with the faction recruiter will now correct any such situation, should it occur. 

Holocron / Knowledge Base  

  • Added Holocron entries for Force-sensitive skills. 

Inventory 

  • Encumbrance for inventory has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occurs, a player will have to choose and delete an item from inventory before being able to move again. When you are overloaded by +1 items, your inventory icon begins to blink (like when you have email messages). When you are overloaded by +2 items, you get a big red message in the middle of your screen that never goes away that says "Inventory Overloaded - You can not move."  

Profession: Jedi   
There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime. 

  • Removed the restrictions on Jedi placing structures. 
    Removed Bleeds from Saberthrow1 and Saberthrow3 
  • Players are now disallowed from teaching Force sensitive skills. 
  • The XP monitor box no longer shows Jedi skills. 
  • Significantly reduce offensive output when using ForceRun2 and ForceRun3 
  • Fixed a Jedi Meditation exploit 
  • Significantly increased the amount of FRS experience given when a Jedi kills another opposing Jedi 
  • Non-Jedi characters will no longer give FRS experience when killed by FRS Ranked Jedi 

Professions: Merchant

Vendor item limits will now be based on player skill. (Players over the limit will not be able to add new items for sale on vendors. If a player is over his or her vendor limit they will not be allowed to place any items up for sale. He or she will get a message indicating why he couldn't place an item for sale. However, the vendors will continue to function normally with their current inventory). 
 
Artisan Business III: Grant 1 vendor that will hold a total of 100 items 
Artisan Business IV: Grant an additional vendor and a total item limit increase of +150 
Merchant Novice: Grant an additional vendor and a total item limit increase of +500 
Merchant Efficiency III: Grant a total item limit increase of +100 
Merchant Efficiency IV: Grant an additional vendor and a total item limit increase of +150 
Merchant Management I: Grant an additional vendor and a total item limit increase of +500 
Merchant Management II: Grant an additional vendor and a total item limit increase of +500 
Merchant Management III: Grant two additional vendors and a total item limit increase of +500 
Merchant Management IV: Grant two additional vendors and a total item limit increase of +500 
Merchant Master: Grant two additional vendors and a total item limit increase of +1000 

  • Vendors that are empty will no longer be visible on the overhead map (Ctrl-V). 
  • Vendors that have been left empty or abandoned (untouched) for two weeks will be deleted (owner will receive a warning message prior to deletion). 
    Email notifications have been added to advise vendor owners of the status of their vendor. 
  • Fixed a bug that caused items to sometimes vanish from vendors. 
  • Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors). 

Professions: Armorsmith  

  • Ubese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points. 

Theme Parks / Missions / Quests

  • Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails. 

Vehicle / Mount  

  • Fixed a problem where a player would warp when dismounting a vehicle/mount. 
  • Fixed a problem where vehicle would store too quickly or at the wrong time. 
  • Fixed a bug where vehicles were sometimes unable to be called. 

World 

  • Added cleanup for old NPC's in cities. They will de-spawn after 5 minutes of inactivity 

September 2004

September 2, 2004

  *** Update Notes September 2nd, 2004 ***
 
 Improved server stability.
 
GUI

  • Corrected a problem that prevented some player's badges from appearing on the badge list.

Profession: Jedi

  • Using /checkForceStatus with an existing Jedi will now report the inner glow.
  •  Fixes for Jedi's not tefing when transferring force/healing

FS Quest  

  • Should now be able to power down the phase 3 shield generator when in a group
  • Fixed a typo in Sarguillo's patrol quest dialogue.
  • The radiation sensor should no longer stop updating.
  • Corrected some typos in the Padawan trials.
  • Whip should no longer give new waypoint if you already have one

Professions: Merchant

  • Fixed problem with registered vendors and some cities not showing up on the planetary map.
  • Items should now stay in the stockroom for 30 days.
  • When storing backpacks on vendors, the items inside the backpack will count as one item, but the backpack itself will NOT be counted against the item

September 3, 2004

Doctor's Havla Alert!

We have discovered that Doctors who find themselves unable to heal is being cause by bad Havla. Please do not use Havla at this time. We will be pushing a fix to the live service on Tuesday, September 7th. Thank you for your patience.


September 8, 2004

Healing

  • Fixed an issue with havala that would prevent medics from being able to heal.
  • Fixed an exploit related to pet following.

September 10, 2004

Resources:

  • Fixed a problem where resources spontaneously transformed into different resources. Unfortunately, all resources that have been changed in this way are unrecoverable. We do understand what this means to many of you and we apologize for the inconvenience.
  • Talus: The creature spawning rate on Talus should be back to normal.

September 15, 2004

Email:

  • Emails are now limited to 4000 characters.

Misc:

  • Weapon and armor equipping should now be visible in the command queue

Vehicles and Droids:

  • Increasing customization lifespan for vehicles anddroids to 200 calls

Vehicles:

  • Customization fade-away for vehicles will now work like droids(fade to white)

Vendors:

Fixed a problem where some players were not able to create orinitialize the correct number of vendors.

Hero of Tatooine:

  • Players who completed all four parts but were unableto get the final badge and reward should be able to get them now.

Commodities Market:

  • Added time remaining field for available items onthe Bazaar
  • Added time remaining field a players own items thatare for sale on a vendor.

FS Quests:

Padawan trials

•  Fixed Pannaqa not giving trial task if player restarts or fails.

•  Fixed trial target automatically attackingif player has lost enough faction standing in that NPCs faction.

•  Fixed being able to speak with vanquishedtrial targets.

  • Updated Whip so that he knows you gave him a crate and didn'tactually lose a crate.
  • Fixed dialog with the planter NPC in the village (typos)
  • Phase 3 combat - Both parties now get reward in teamcomplete.
  • Phase 3 combat - Added system message to indicate that groupmate has completed the "kill 5 enemies" step.
  • Theme park: Updated Nym's conversation. If the player has the itemshe'll delete them, and if not he doesn't care.

September 21, 2004

  • Bounty Hunter Payouts Have Been Adjusted Based on the Level of the Jedi
  • Non-Force ranked Jedi will always be worth at least 25k credits.
  • Force Ranked Jedi will always be worth at least 50k credits

Profession: Bounty Hunter

  • The XP reward has been increased for player Jedi bounty missions.

Profession: Jedi

  • All bounty TEFs should now be cleared correctly upon death from a bounty hunter.
  • Jedi should now be able to completely clear their visibility after 3 weeks if they don't do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.
  • A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.

Furniture

  • All armoires, bookcases, cabinets, and chests can now all hold items.

Vendors

  • Empty Vendors - A vendor is considered empty if it has no items for sale. Empty vendors may not be registered on the planetary map. If a registered vendor becomes empty, he will be removed from the planetary map. If a vendor remains empty for 14 days, the owner will be sent an email warning that the vendor will soon be deleted. If that vendor remains empty for an additional 14 days, the vendor will be deleted. Any items in the vendor's Stock Room and any items offered to that vendor will be deleted with the vendor.
  • Unused Vendors - Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor's status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor.
    Fixed some cases where the number of vendors was being set incorrectly on players.

Force Sensitive

  • Added a check on login to restore the force sensitive title skill to a player that is eligible to enter Aurilia.

FS Quests

  • Updated the code in the medic quest puzzle for phase 1 to fix an unlocking problem
  • Completing the extra patrols in FS Quest Combat 1 should now give the reward item even if you have a full inventory.
  • Tweaked the messaging of the shield destruction in the FS counterstrike quest in order to make it clearer.
  • Crafting Phase 1 Quest: You may only calibrate components that you craft.

Nym's Themepark

  • Jinkins and Kole should no longer require players to drop items on them; instead they can just talk to the NPC

Misc

  • You can no longer revoke the force sensitive title skill as a non-Jedi. (Jedi's already could not revoke this).

September 29, 2004

*** Update Notes September 29, 2004 ***

FS Quests

  • The crate of supplies Whip sends you to find will be automatically placed in your inventory when you arrive at the crashed transport (resolves certain issues with crate not spawning, spawning in tree, underwater, under a house, etc.) If you cannot find the transport crash site, you can return to Whip and request a new site to search for.

September 30, 2004

Jedi

  • Visibility is now cleared upon completion of a successful bounty hunter mission against the Jedi. This fixes an issue where bounty TEFs were not clearing. All bounty TEFs will now be cleared correctly upon death from a bounty hunter .

Force Sensitivity

  • Fixes players who have completed the FS village phase 2 crafting quest who did not get their skills opened.
  • Fixes players who failed the FS village phase 2 crafting quest by going to another planet and receiving a "Failed Mission" message upon leaving the planet. All players doing this quest should no longer receive a "failed mission" message.
  • Power up reward from the village Search and Destroy missions can no longer be used on lightsabers.

Padawan Trials

  • Fix for players who fail or quit the Padawan trials, and then when they start again cannot tune a light crystal. This also allows players currently in this state to use a Force shrine and it will automatically fix the problem for them.

October 2004

October 2, 2004

Given recent changes to Jedi, as a one time event:

  • Jedi Visibility has been reset to zero.
  • Jedi players with experience below (-1 Million) has been raised to (-1 Million)
  • Jedi players will gain visibility if the following actions are performed while players or NPCs are near:
    • Equipping a lightsaber.
    • Engaging in combat with a lightsaber.
    • Using a force power.
  • Jedi visibility is reset to zero only when a bounty hunter that has a mission on a Jedi kills that Jedi. Visibility is not reset by random Jedi death.

October 6, 2004

Nym's Themepark:

  • Jenkins now responds with the correct quest success conversation.

Star Wars Galaxies, BITS Technology and today's launchpad downloads

Start downloading now!

JTL has a 150+ meg download. Get a head start on the process and enable your BITS option on the launch pad. Avoid having to download this all at one time.

  1. Start your launch pad and log in
  2. Press the "Launchpad Options" button
  3. Click the box that says "Enable Background Downloads"
  4. Close the box and you're done!

More info about BITS

New Launchpad!

The SWG team has rebuilt the launchpad from the ground up! You can expect to see the new launchpad this afternoon.


October 13, 2004

  • FRS Jedi XP will no longer be granted for dueling.
  • Delivery and crafting mission NPC's will no longer dynamically spawn. There will now be a single NPC who handles all pick up and deliveries in each location.
  • The number of players that can do the quest from Quharek in phase 2 and 3 of the FS village has been increased.

October 14, 2004

Vendors:

  • Fixed a problem that would sometimes cause items to disappear when transferring to the stockroom. Items in the stockroom will have a 30 day expiration timer.

Mail Purge Reminder!

We are making changes to the in-game email system to greatly improve its speed and stability. Mail that is older than 6 months and mail that is longer than 4096 characters will be deleted from your mailbox on Monday. Please use the /mailsave command to save any email you want to keep.

How to save your in-game email on your hard drive

There is a "mail save" command that will save your in-game email to your hard drive. This is handy if you are a crafter with a lot of email or a player who runs a lot of events and has to manage a lot of email.

In-game, simply type: /mailsave

After you enter the command, the computer will prompt you to wait for a moment while it saves the mail to your hard drive. When it is complete, it will give you a message in your chat window that notifies you what directory the mail has been saved to. Then, later on, you can access the mail by using the explorer to browse to the following sample directory:

Click here to find out how to use the mailsave command.

Inside the last folder will be all of your mail saved as a *.mail file.

If you have never opened a *.mail file, your computer will ask you to find a program to open the file with after you double-click the file. You can use a text notepad to read the files.

Also note that in the same window, there will be a checkbox asking you if you ALWAYS want to open the mail files with a notepad or other type text program. If you choose, "yes", you will be able to double-click on any mail in your mail directory to open it with your notepad. If you choose "no", you will have to browse for the application to open the mail file each time you double click on the file.

Make sure to choose what works best for you.


October 21, 2004

Jump to Lightspeed Expansion Publish Part 1: October 21

Major Features

Jump to Lightspeed Part 1
This is the first part of Publish 11: Jump to Lightspeed. Next week on October 27th, the second part of Publish 11 will be updated to the live service and anyone who has the Jump to Lightspeed expansion will be enabled for JtL. Purchase your copy today!

  • The "Rate the Game Exit poll" is a tool used throughout beta for community development. This will be removed from the service Friday October 22nd.
  • For those members of our community who purchased the pre-order JTL, your Flash Speeder will be available next week on October 27th (Please note that you must have purchased JTL and input your key code)
  • For those members of our community who have earned the Sorosuub 3000 Luxury Yacht, this will also be available next week on October 27th (Please note that you must have purchased JTL and input your key code)
  • Please note that we are pushing a tremendous amount of new code out to you, of which only a limited portion will be available until we launch JTL. There will likely be some issues with the ground game that we will need to fix. If you find any issues, please post them in our Ground Regressions Thread. We will also post a Known Issues list so you know we are aware of them.

Entertainer Quests

  • Entertainer quests have been added to all of the theaters in planetary cities. Entertainers, Dancers and Musicians can all participate in this quest by visiting the theaters and speaking with the theater manager NPC. By speaking with this NPC, Entertainers, Dancers and Musicians can sign up for an audition. Once players have passed the audition, the theater manager will extend an offer for a performance series. The performance series consists of three shows and three promotional campaigns.
  • When the time comes for a show to begin, audience members will enter the theater. The performing player will have an opportunity to speak to the audience to try and determine what type of music, dance, or flourishes they like, and what they dislike. When the show starts, the player will receive feedback indicating the audience reaction to the performance. Once players complete the all three shows to the satisfaction of the audience, the theater manager will reward them with a new song or dance (rewards are given for Musicians and Dancers. Entertainers may participate and earn the reward, but they will not be able to use it until they become Musicians or Dancers.)

Please stay tuned as we will updated these patch notes as needed.

Avatar

  • Many new emotes are now available for all players.
  • Twilek lekku should now light correctly

Bazaar / Vendor

  • Fixed item ghosting issues on Bloodfin and Kauri
  • Wookiee items are now categorized under wookiee wear
  • Skirts are now categorized as "skirts"

Client Stability Enhancements

  • Speed up terrain rendering on DX9 class cards when per-pixel lighting is disabled
  • Fix problem where terrain would glow if per pixel lighting was disabled

Crafting

  • Fixed a bug when a crafting tool crafts ANOTHER crafting tool with Practice turned on. When the tool was finished, it would cancel a player's current crafting session, regardless of what crafting tool they were currently using.
  • Fixed a crafting bug that didn't account for item complexity. Item complexity is now correctly accounts for an increase in experimentation and it will now increase manufacturing/factory production time
  • Droid Crafting Stations are now Owner use only. No one standing near your droid will benefit from the effects of an installed crafting station.
    When you chose "filter items" on the crafting screen, it now filters out containers that do not contain anything you can use for the crafting session.

Droids

  • Droids will remain the color you paint them for a very long time. 2000 Calls

Force Sensitive Village

  • The number of players that can do the quest from Quharek in phase 2 and 3 of the fs village has been increased

NPC's

  • NPC's will use chat moods and the appropriate chat bubble type.Many NPC's have been added in and around Starports, with things to say about Pilots and Shipwrights.

Player Character

  • New player starting credits increased from 250cr to 1000cr to accomodate for an Imperial cost of living increase.

Profession: Architect

  • Pre-JTL Architect schematics: Space crafting station

Profession: Armorsmith

  • Ithorian armor is now available
  • Fixed gap on female RIS armor helmet.
  • Added Twilek version of RIS armor helmets

Profession: Artisan

  • Pre-JTL Artisan schematics: Space crafting tool

Profession: Dancer

  • Fixed missing flourishes for a number of Base Dances.

Profession: Droid Engineer

  • Pre-JTL Droid Engineer schematics: Space crafting station module
  • Pre-JTL Droid Engineer schematics: v Flight Computers
  • Pre-JTL Droid Engineer schematics: Unprogrammed Droid Command Modules

Profession: Tailor

  • Ithorian wearables are now available.
  • New schematics that were previously loot-only or NPC-only (Leia's slave skirt, hood-up cloaks and winged hotpants).
  • The swoop helm now comes in the full 255 color palette

World

  • Fixed a problem with POI spawns only spawning once per day
  • Pilot, Pilot Recruiter and Shipwright NPC's are placed throughout the world. They will only respond if you are JtL enabled.

Vehicles

  • Vehicles will remain the color you paint them for a very long time. 2000 Calls

Warren

  • Fixed Mirla and The Guard not spawning in the Warren

October 26, 2004

Jump to Lightspeed Expansion Publish Part 2: October 26th

This is the second part of Jump to Lightspeed. Today's publish includes the last files needed to enable Jump to Lightspeed.

To Activate your Pre-Order Flash Speeder:

You must enter both your Pre-Order key and register your retail key to claim your reward (2 keys total)

Step 1: You can enter your Pre-Order key in either of these locations:

Location 1

Location 2

Step 2: Then on the left hand side of the Launchpad, just underneath the "chat" button, you will see a "Register Expansion" button. Click that button to start the registration process. Enter your JtL retail key as prompted and when you are completed, your account will be JtL Enabled and your Flash Speeder deed will be in your inventory.

To Claim your Sorosuub 3000 Veteranreward: To claim your Party Barge, your account must be "JtL Enabled". Once your account is flagged for JtL, simply log into the game and a dialogue box will open up and prompt you through claiming your reward. (To claim the SoroSuub yacht requires that you have had 180 days of uninterrupted account membership.)

Shared Assets: Please be aware that there are many "shared images" in the JtL Expansion such as ship components and other items which have a "default appearance". If you do not purchase and enable JtL, you will only see the "Default Appearance" of these items and not the item itself. Players who have JtL and players who do not have JtL may see different appearances of some in-game items in this case.

Graphics Options: There are new graphics options with JtL that are automatically enabled for all players. One thing players can do to improve their game performance is to check their graphics settings. Press CTRL-O in game and open up your options window. Click the "Graphics" button and turn features on or off to suit your needs.

Please note that we are pushing a tremendous amount of new code out to you. There will likely be some issues with the ground game that we will need to fix. If you find any issues, please post them in our Ground Regressions Thread .

We will also post a Known Issues list so you know we are aware of them.

Update Notes

Major Features

Entertainer Quests

  • Entertainer quests have been added to all of the theaters in planetary cities. Entertainers, Dancers and Musicians can all participate in this quest by visiting the theaters and speaking with the theater manager NPC. By speaking with this NPC, Entertainers, Dancers and Musicians can sign up for an audition. Once players have passed the audition, the theater manager will extend an offer for a performance series. The performance series consists of three shows and three promotional campaigns.
  • When the time comes for a show to begin, audience members will enter the theater. The performing player will have an opportunity to speak to the audience to try and determine what type of music, dance, or flourishes they like, and what they dislike. When the show starts, the player will receive feedback indicating the audience reaction to the performance. Once players complete the all three shows to the satisfaction of the audience, the theater manager will reward them with a new song or dance(rewards are given for Musicians and Dancers. Entertainers may participate andearn the reward, but they will not be able to use it until they become Musicians or Dancers.)

Optimizations

  • Many server and client optimizations were made to improve game performance.

Please stay tuned as we may update these patch notes.

Update Notes List Items

Avatar

  • Fixed a crafting bug that didn't account for item complexity. Item complexity is now correctly accounts for an increase in experimentation and it will now increase manufacturing/factory production time
  • Droid Crafting Stations are now Owner use only. No one standing near your droid will benefit from the effects of an installed crafting station.
  • When you chose "filter items" on the crafting screen, it now filters out containers that do not contain anything you can use for the crafting session.
    Harvester animations are working properly

Droids

  • Droids will remain the color you paint them for a very long time. 2000 Calls

Force Sensitive Village

  • The number of players that can do the quest from Quharek in phase 2 and 3 of the FS village has been increased

NPC's

  • NPC's will use chat moods and the appropriate chat bubble type. Many NPC's have been added in and around Starports, with things to say about Pilots and Shipwrights.

Player Associations

  • PA halls will now consume only 7 lots instead of 9. If your PA halls are existing, then this change will take effect after you pay maintenance.

Player Character

  • New player starting credits increased from 250cr to 1000cr to accommodate for an Imperial cost of living increase.

Player Cities

  • Fixed a Player City setting where Mayors could set their shuttle ports to a cost of 0 credits and cause the travel terminal and the travel droid would be disabled.

Profession: Architect

  • JTL Architect schematics: Space crafting station

Profession:Armorsmith

  • Ithorian armor is now available
  • Fixed gap on female RIS armor helmet.
  • Added Twilek version of RIS armor helmets

Profession: Artisan

  • Artisan schematics: Space crafting tool

Profession: Dancer

  • Fixed missing flourishes for a number of Base Dances.

Profession:Droid Engineer

  • JTL Droid Engineer schematics: Space crafting station module
  • JTL Droid Engineer schematics: v Flight Computers
  • JTL Droid Engineer schematics: Unprogrammed Droid Command Modules

Profession: Tailor

  • Ithorian wearables are now available.
  • New schematics that were previously loot-only or NPC-only (Leia's slaveskirt, hood-up cloaks and winged hotpants).
  • The swoop helm now comes in the full 255 color palette

World

  • Fixed a problem with POI spawns only spawning once per day
  • Pilot, Pilot Recruiter and Shipwright NPC's are placed throughout the world.They will only respond if you are JtL enabled.

Vehicles

  • Vehicles will remain the color you paint them for a very long time. 2000Calls

Warren

  • Fixed Mirla and The Guard not spawning in the Warren

October 27, 2004

New Player

  • Fix some cases where you could end up outside the newbie tutorial or get outside of a multiplayer ship in space.

Art

  • Added facial animations for Sullustans and Ithorians

SpaceUI

  • Crosshair should not snap to the ship.
  • The weapon group "flyout" should show current weapon group selected.
  • Fixed an issue on your radar: capital ships and space stations should draw behind all blips.

Launchpad

  • Fixed instances of launchpad freezing and crashing

October 28, 2004

Joystick

  • Add external option to disable force feedback in game
  • Fix force feedback on joysticks other than the first
    Fix joystick selection to work for joysticks other than the first Improve client stability

UI

  • Fixed /attack and /stand no longer appearing in the combat queue.

Missions

  • Moved Tatooine Imperial tier 1 duty missions to safer locations.
  • The Tier 2 Bwing should only be a boss mob for the Corellia Imperial tier 1 destroy duty

Loot

  • Fixed an issue with loot drop rates

Player Associations

  • PA halls will now consume only 7 lots instead of 9. If your PA halls are existing, then this change will take effect after you pay maintenance

October 29, 2004

Patch Notes: Live - October 29, 2004
Version: 103880.103882

Space UI

  • Fixed zone map reset button to actually focus on the player's ship

Ships

  • Right clicking on a mission critical ship in the zone map and selecting "auto-pilot to" will now take you to it's current location instead of it's spawn location
  • When flying a ship, if you have no target and get hit by a missile, you will now automatically target the ship that launched the missile.

Graphics

  • Fixed a particle object leak that would cap out the number of particles show on screen. This would keep bolts and other effects from being rendered.
  • Priority system changes for effects to help keep blaster bolts from disappearing
  • Fixed weird black shader on YT-1300

Player Associations

  • Redeeding old (9-lot) guildhalls will give you back 9 lots, instead of just giving 7 (However, you can still recover the 2-lots by paying any amount of maintenance on the hall - no need to redeed it just to convert it to a 7-lot hall).

October 30, 2004

Update Notes October 30, 2004 Version: 103987.103990

New Player

  • Fixed bad bloom on bacta tanks in new player tutorial

SpaceUI

  • Adjusted camera zoom distances from cockpit camera to 3rd person camera on star ships.
  • Booster glows now only display when the boosters are active
  • Fixed X-Wing appearance in Datapad on non-vs/ps hardware.

Ships

  • Lowered the Full Repair cost of the free starter ships to 100 credits.

Performance

  • Improved the game startup time by several seconds

November 2004

Update Notes: November 1, 2004

  • Improved client performance

Update Notes: November 2, 2004

Fixed a problem where an Overt player flying a player ship would land ata star port and remain unprotected (and attackable). The 30 secondsafety delay has been restored.

Sorosuub Yachts now have the ability to be repaired in the event they take damage from the escape pod.


Update Notes November 4, 2004
Version: 104456.104574

Major Features

GCW

  • Added the Imperial Hat to the Imperial faction perk list. Note that this is wearable only on Human and Zabrak males.
  • Added explosion effects to factional HQ destructions

Pets

  • Fixed pets failure to respond to commands prefixed with the name of the pet. Previously in order to respond to "bob follow", the pet had to be taught "bob follow". Now a pet named "bob" can be trained to follow when he hears "follow", and then he will obey either "bob follow" or "follow".

Travel

  • Removed the movement restrictions on attempting to board a shuttle. This should help to prevent getting "You cannot do that in your current state.." messages.

Update Notes List Items

Audio

  • Improved combat music logic.
  • Combat music now stops immediately when dying, escape podding, hyperspacing from a combat situation, if you are no longer in a combat situation.

Avatar

  • Fixed problems with Sullustan facial animations causing eyelid twitching and clipping

Bazaar / Vendor

  • You can no longer drop vendors in a ship that were created in your house on the ground.

Combat

  • Fixed a problem where an Overt player flying a player ship would land at a star port and remain unprotected (and attackable). The 30 second safety delay has been restored

Crafting

  • Fixed invisible factory crates for Armor Reinforcement Panel Mk2 items
  • All ground palettes are now available in space.
  • Greatly increased repair charges on ship repair kits
  • Added an "All purpose" ship repair kit for Master Artisans

GCW

  • Added explosion effects to factional HQ destructions
  • Added the Imperial Hat to the Imperial faction perk list. Note that this is wearable only on Human and Zabrak males.

NPC's

  • Fixed some issues with the paths shown for JTL trainers
  • Fixed creatures appearing to teleport when walking into buildings sometimes.
  • CorSec pilots will now assist Civilians and Merchants in need.

Pets

  • Fixed pets failure to respond to commands prefixed with the name of the pet. Previously in order to respond to "bob follow", the pet had to be taught "bob follow". Now a pet named "bob" can be trained to follow when he hears "follow", and then he will obey either "bob follow" or "follow".

Spaceships

  • Fixed bad stats on the Cygnus HD-7 Starfighter Engine
  • Fixed bad certification levels on the Slayn Vortex series of starfighter reactors
  • Fixed a number of weapons not attaching properly to the TIE Aggressor
  • Sorosuub Yachts now have the ability to be repaired in the event they take damage from the escape pod
  • Fixed the Y-wing Longprobe PCD appearance to not look black anymore
  • Fix to Turret Targeting crash when destroying a ship
  • The YT1300 and the Ywing should no longer look black in the player's PCD.
  • You can no longer get missile lock on a space station or capital ship "in general," with no component targeted. You must target a specific component to get missile lock.
  • Xwing PCD appearance is now correct.

Space UI

  • Fixed a bug where choosing autopilot from the zone map on a waypoint would cause the user to auto pilot to 0, 0, 0
  • Fixed targeting the last ship that shot you (R in the default keymap).
  • Added Ctrl-J as a default key to open the quest journal when on the ground
  • Blips should now flash on the radar when the target damages your ship.
  • Mission critical ships are always visible on the radar.
  • Fixed a bug where you could target yourself and form a group of one
  • The space zone map icons now change colors when the player chooses a new palette

Theme Parks / Missions / Quests

  • Master-level mission rewards are now no-trade, and can only be equipped by players of the appropriate pilot profession.
  • For new pilots (still in tier1), the city at which the pilot trainer is located will be the first landing option from the appropriate space station, with the trainer-type listed in addition to the city name.
  • Changed the spawner for Rebel trainer Lady Viopa's first mission, Steal Imperial Information. The 'Lambda' shuttle should now be easier to find
  • The Rebel delivery mission from Lok to Dathomir (Tatooine track tier 3) spawned waves a bit too close together. We spaced them out some more.
  • The Rebel Naboo Tier 1 trainer will now explain where you need to go for Tier 2, even if you are polite to him.
  • The final Tier 3 Rebel mission for the Vortex will no longer take place right next to a spawn of advanced Tier 4 Imperial fighters.
  • Fixed problem with master Rebels gaining master Privateer skill. Master Rebel skill will be granted to player and privateer skills will be revoked automatically.
  • Normalized credit reward payouts for destroying enemy starships: Increased low-end payouts (min and max), increased high-end minimums and decreased high-end maximums. This will make it possible for new players to earn enough credits in space to pay for maintenance, repairs and upgrades without "mission-grinding for credits" on the ground game.

Travel / Waypoints

  • Removed the movement restrictions on attempting to board a shuttle. This should help to prevent getting "You cannot do that in your current state.." messages.

Update Notes - November 5, 2004
Version: 104456.104574


Stability

  • Fixed a random client crash that was related to memory allocation.

Naboo Privateer

  • The freighter for Diness Imlers second mission is now attackable by RSF and CorSec pilots

Update Notes - November 10, 2004
Version: 104456.104837

Space Missions

  • Tatooine Privateer: Shamdon Kree will now not tell you to speak with Talon Karrde until you complete her fourth mission.
  • Tatooine Privateer: Anyone who is stuck on Beissa's first mission because the Valarian ships are invulnerable need to go back to Shamdon and complete her tasks.

Hotfix Publish - November 12, 2004

We have now changed Kessel's rule set and removed it from being a full PVP zone. In order to PVP in Kessel you will have to visit a faction station in a near by zone and declare.


Update Notes - November 16, 2004
Publish 11.2

Major Features

Apprenticeship XP

•  Lowered to 300 necessary for all professions

FRS Tweaks/ Fixes

•  Reduced the FRS experience maintenance costs.

•  PvP kill lists which are used to track FRS experience now persist from session to session.

•  Increased the amount of FRS experience received from killing rival Enclave members as well as bounty hunters.

•  Added a no-confidence voting challenge terminal to the Light Jedi Enclave.  This enables Jedi to petition for the removal of higher ranked members.

Note: As a result of these changes the FRS ranks will be reset (all Knights set to Rank 0), to allow the system to get repopulated under these new rules.

CS will not reimburse for this change so please do not email or place a petition regarding the FRS ranks being reset.

Chat

•  Spatial chat persists from ground to space -- and back again

We were made aware of some issues that give people an unfair advantage over others. If you run across an issue like this in game please help us out by reporting it with our bug tool.

These fixes include:

•  Fix a problem where a Jedi can log in and out quickly to drop off a tracking droid's radar

•  Fixed a problem where Lightsabers could be overloaded

•  Fixed pet duping issue

•  We changed the way group payouts for missions are calculated.  When a mission is generated, the reward payout per member is calculated based on the current size of the group.  If the group shrinks in size or group members are too far away to receive payout, those that do get paid receive the original per member reward.  For example, if 3 players take a mission that pays 12k credits, each player will receive a maximum of 4k credits when the mission is completed.  They receive 0 if they are out of range, and less if more people are added to the group to complete the mission

Along with these Major Features and the above listed fixes we have changed the way City Voting is handled. Read on for more information.

City Voting Rules Update

The system for electing a new mayor has changed. Voting is now held every 3 weeks. City maintenance still occurs every week. A citizen who registers to run may now unregister from the vote terminal. The mayor may unregister as well. Changes to the voting roster are only allowed during the first two weeks of each election cycle. The citizen with the most votes wins the election.

You MUST explicitly cast a vote in order to be counted. Abstentions no longer count as votes for the incumbent.

Experience point grants for winning votes have been tripled. The incumbent mayor also receives a weekly 750 point experience bonus.

Below you will find other fixes and game play enhancements to make Star Wars Galaxies a better game.

GCW

•  Overt players are now only forced covert when cloning.  Players are now invulnerable while loading from travel or logging in from being safely logged out

•  There is now a black-out period per-server during which factional base vulnerability cannot be reset that should typically conform to when the servers are down.

•  Stopping a factional base overload now requires a friendly player to start the base shutdown, remain at the terminal for 60 seconds, and then confirm their desire to shut the base down to avoid overload.

Profession: Droid Engineer

•  Increased droid battery duration by 4x

Profession: Image Designer

•  Cosmetic change timer has been changed from 2 minutes to 1 minute.

•  Body change timer has been changed from 5 minutes to 2 minutes.

•  Stat Migration timer has been changed from 10 minutes to 4 minutes

•  Master IDs can now make Body and Cosmetic changes to themselves outside of the ID salon without incurring a timer.

Combat

•  Fixed Wookiee Grenade Certification

•  Added /toggleCombatTaunts command

Travel

•  An option to land at the Imperial Outpost on Dantooine has been added to the Dantooine Station.

•  Fixed waypoints in Kessel and Deep Space to use the space waypoint art, not the Tatooine planet art.

•  The star ship travel terminal will now display your current planet as the default screen

•  Fixed a bug in star ship terminals where travel points were not being displayed when choosing to travel by ship from world to world.

Player

•  Players are now invulnerable while loading in space, unless they disconnected unsafely and were still in the game.

Player City

Voting System Fixes / Changes

•  Voting will change to take place every 3 weeks. City maintenance will be unaffected.

•  Candidates, including the incumbent, will be able to opt out of the election at the city voting terminal. Everyone gets an email when this happens.

•  You may register to run in the race during the first 2 weeks of the election. Everyone gets an email when someone registers. In order to block email spam abuse, players will only be able to register/unregister once in a 24 hour period.

•  Votes that are not actively cast for a candidate will no longer be counted.

•  The mayor will be elected by the majority of voters who participate.

•  Politician XP for receiving votes will be tripled.

•  The sitting mayor will receive a weekly Politician XP bonus of 750 points. This will allow mayors to advance if their citizens are apathetic about voting.

•  A method for sending a city version update email to all city citizens will be added. This way each citizen will receive an in-game email detailing the new changes.

Bug Fixes

•  Players that are banned will no longer be able to take a shuttle to the city they are banned from.

•  Commands that allowed banned players to buy tickets and travel in cities they were banned from are now fixed.

•  Structures will no longer be transferable to players who are banned from the city.
Public structures containing vendors will be transferable without requiring the vendors be removed

Grouping

•  Fixed a bug where you could target yourself and form a group of one

•  Fixed problem where if you are in a group, you sometimes don't receive your mission reward

•  The directional arrow now changes to a circle when the group member is on screen

Crafting

•  Increased crafted engine max speeds

•  Moved the All Purpose Ship Repair Kit to the space crafting tool so that it is now experimental

•  Removed conductivity requirement for the Max Speed stat on crafted engines

•  Reactors and armor no longer list an energy requirement of 0.

Profession: Pilot

•  Lowered space PVP damage by 25%

•  Add system messages when engaging/disengaging autopilot

•  /follow no longer causes your ship to roll level, because the ship you're following may not be level.

•  Ship warping/rubberbanding should be reduced

•  Fixed a bug where controls could be left locked when hyperspacing to a point you were already at.

•  Player's should hear the "qualify for skill" sound effect in space, even when zoomed out from cockpit.

•  Fixed incorrect destination list when traveling using a personal ship.

•  Hutt fighter helmets is now able to be worn by all playable species except Wookiees and Ithorians. The "Hutt fighter helmet" is the Privateer Ace Helmet.

•  Destroying a target solely with a bomberstrike should now give you credit for the target.

•  Removed autopilot engaged/disengaged system message spam that occurred when ship was trying to autolevel

•  Increased firing range for capital ships

•  Added starship repair kit to new player starting equipment

•  Extreme and Moderate rear shield reinforcement droid program triggering and functionality fixed.

•  Weapon tuning 3 and 4 droid program triggering fixed.

•  Fixed incorrect experimentable mass on the Spacebomb launchers

Joysticks

•  Fixed an inconsistency where moving the joystick would cancel autopilot-to-waypoint but not following

Profession: Shipwright

•  Increased possible max armor stats for Mark IV and V Durasteel Plating

•  Ship Components don't display yaw, pitch, or roll acceleration values, since these are determined by the chassis, not the engine

•  Existing equipment factories that would not take shipwright schematics should now accept them

•  Moved missile and countermeasure launchers to separate categories in the crafting tool

New Player

•  Added notification when launching to tutorial zones vs. full zones

Ships

•  Increased the mass of some privateer ship chassis, the TIE Oppressor, and the KSE Firespray

•  Fixed a bug where large transport ships were not marked as being collidable.

•  You can now use "match speed" on enemy ships.

•  Slightly increased the XP reward for TIE Aggressors.

Space Loot

•  Crafted and looted droid interface stats are now tiered appropriately---low level crafted items have higher command speeds, and high level items have lower command speeds.

•  Increased level of loot drops for space

•  Increased odds of dropping tier-appropriate loot for space

•  Chassis Broker will now buy looted space components from any player

Stability

•  Improved client stability and performance.

Space Missions

•  Fixed Corellia (Talus) Imperial Trainer 2 refusing to speak to player about anything but training if the player had enough XP for a tier2 skill, but already had all 4 tier2 skills.

•  There will no longer be a Tier 5 Blacklight Wing Commander in Dantooine near the Rebel Tier 3 inspect mission of the Naboo track.

•  Fixed Rebel Master Jacket being wearable by Privateers only

•  It should now be easier to find the inspect target for the Naboo Rebel Tier 3 mission 2 "Inspect remaining Blacklight Pirates" mission. Check your quest journal when on this mission for more information on who to inspect.

•  The quest journal toolbar will now flash when you get assigned a Force Sensitive quest.  (Previously it would only flash for space quests.)

•  Naboo - Privateer: Removed the tier 5 Ay'Nat Outlaw from the space battle in Cmnd. Dulios's second mission.

•  Naboo - Privateer: Lowered the tier for the final target in Capt. Kaydine's first mission.

•  Naboo - Privateer: Lowered tier values for the Ay'Nat Viggo

•  Naboo - Privateer: The Black Sun will now spawn properly at the end of Diness Imlers third mission.

•  Tatooine Privateer: Changed the final part of Beissa's first mission.

•  Tatooine Privateer: Lowered tier values for the Valarian Replacements

•  Your missions will no longer activate while you are flying in a SoroSuub Yacht.

•  Certain types of deliver missions will now properly spawn enemies to intercept you

Avatar

•  Fixed bug where not all species were visible on the avatar creation screen

Space UI

•  The targeting status page now displays the distance to the object before the name of the object to help players see the distance to a targeted item if the name is too long.

•  The ship names that are displayed in the space group UI are no longer displayed in capital letters.

•  Fixed planet sizes on the galaxy maps for ground and space.

•  Space HUD deadzone is limited to >= 101 regardless of your mouse dead zone settings (improves virtual joystick)

•  The targeting status page now displays the distance to the object before the name of the object to help players see the distance to a targeted item if the name is too long.

•  Space HUD deadzone is limited to >= 101 regardless of your mouse dead zone settings (improves virtual joystick)

Theme Parks / Ground Missions / Quests

•  Fixed some Theme Park NPCs in the Emperor's Retreat from being aggressive / attacking players on-sight, when they should have been calmly waiting to chat with the player.

UI

•  Fixed planet sizes on the galaxy maps for ground and space.

•  Fixed broken icons

•  Fixed a bug that caused ship vendors to not display on the planetary map.

•  The Toolbar is always visible.

ShipComponent UI

•  Prevent case where clicking the ammo item would unload the launcher


Hotfix Publish - November 17, 2004

UI  

  • Fixed HAM UI cropping
  • Fixed travel round trip checked by default
     

Combat 

  • Fixed a problem with the Warcry delay

FRS

  • FRS ranks (all Knights set to Rank 0) and all banked FRS XP above 15,000 will be reset once again, to allow the system to get repopulated under these new rules

Update Notes - November 29, 2004
Publish 11.3

New Loot

Everybody loves loot! Star Wars Galaxies is enhancing the loot system to make it more fun and exciting. With this publish, players will find all sorts of new goodies. There are 17 new skill enhancement stims, new loot kits, and new ways to recycle old loot kits. Tired of all of those broken datapads, viewscreens and firework duds? Well now, you can combine them with loot that drops from all sorts of NPC's to create new loot! You can Turn broken viewscreens into over 20 brand new paintings, turn broken datapads into working datapads, dud fireworks into working fireworks, corrupt datadisks into fixed datadisks that when combined with a working datadisk will a piece of flavor fiction and all sorts of new loot surprises (30 new craftables!).

Space Missions

We have added over 30 new Space missions for Jump to Lightspeed users. This can be found throughout the various Space Stations.

Here are some some tips to getting started:

Corellia:

•  Any CorSec Pilot can receive new missions (but missions are not offered every time).

Endor:

•  Imperial and RSF Pilots of Tier 3.5+ (two skills in tier 3) can receive missions.

Dantooine:

•  Tier 2+, Specific story missions for all pilots, rebel pilots, and smuggler pilots.

Lok:

•  Rebel, CorSec and SA pilots tier 2+ receive missions.

Naboo:

•  Imperial and RSF Pilots Tier 2+ can receive missions.

•  Players of the RSF or Imperial track that have completed tier one can do a quest to get access to the Emperor's retreat without doing the ground Theme park missions.

•  Tatooine System, POI: SA, look for Garret at the Hutt Claims POI.

•  Any faction can find Kelen Wordka near the Tatooine Station or A'Lerris near the Nalera's Mining Station POI.

Tatooine:

•  Rebel and SA pilots in Tier 1 can take the duty mission; Tier 2 SA can do the quest for access to Jabba's Palace.

Talus:

•  Players wishing to receive missions from this station must be a ground Smuggler of Alliance or Privateer faction.

Yavin:

•  Tier2+ Specific story missions for all pilots, rebel pilots, and smuggler pilots.

New Droid User Interface

Here's how to use the droid programming UI (flight commands UI)

  1. Get a droid, either an astromech or a flight computer.
  2. Get programmed chips (optional). If you have un-programmed chips, you can use the radial menu program the chip with any command your character "knows". You can also buy chips with commands you don't know.
  3. Select the "Program Droid" command from the radial on the droid.
  4. Once the UI appears. All commands you know (from skills) and chips you have (crafted or purchased) are on the left side of the window. All commands IN (active) the droid are on the right side. You can move commands back and forth to program the droid. The volume bar on the right shows how much room you have left. Putting chips in a droid (as opposed to commands you know) destroys the chip when the command is entered. This is so you can get "one-shot" programming of commands you don't know. Each faction gets different commands, so they can trade back and forth.
  5. Press "Commit" to make the change to the droid.
  6. When you are ready to load your droid or flight computer onto your ship, all you have to do is access a starship terminal and go to the "Manage Components" screen. On the left hand side, select the "Droid/Flight Computer" option and "load" it into your ship. You can now access your droid or flight computer in space by pressing CTRL-A while in space.

Announcement on Engine Component Rebalance

The top speed of the Mandal Motors 'Inferno' engine (granted as a quest reward) was reduced from 92 to approximately 79 to achieve better game balance. The certification level required for the 'Inferno' is too low to warrant such a high speed. Please note that engines of this speed (90+) and greater can still be looted and manufactured, but with high enough certification levels as to keep the game balanced. Existing 92 speed "reward" engines will not be affected, but will decay with damage as any other component would.

Server Stability Enhancements

  • Improved client startup times

Loot

  • Added new loot schematics, objects, draft schematics

UI

  • Fixed chat window scroll bar "popping" up from bottom in some cases

Profession: Pilots

  • Fixed Rebel Ace Pilot Helmet so that it can be worn by all species except Ithorian and Wookiee.
  • Fixed Privateer Ace Helmet so that it can now be worn by all species except Ithorians and Wookiees.
  • Added Black Sun Ace Fighter Helmet to the game. It can be worn by all species except Ithorians and Wookiees. Black Sun Ace Pilots may take some 'convincing' before they relinquish their helmets, so to speak. We recommend shooting them until they explode
  • Changed how missiles deal with obstacles. Formerly, missiles would almost always seek around obstacles such as asteroids. Now, there is a much greater chance that they will collide with the obstacle
  • When flying JtL and after using a pilot command, a system message will now tell you when you are ready to execute another pilot command
  • The ship engine 'run' sound now has variable pitch based on your throttle position
  • Updated the sound effects for the engines of the tie oppressor & the tie interceptor
  • Turning on the booster now disengages the autopilot.
  • Fixed problems with various species wearing the Ace flight jackets

SpaceAI

  • AI ship combat tweaks

SpaceUI

  • Made /ttell work when targeting a player ship.
  • The space launch UI will now listen for when a group is joined and disbanded and enable the group button appropriately.
  • The space group launch UI will now dynamically update its state to reflect group members if they are too far away to launch with the owner.
  • Added a declined invitation icon to the group launch UI.
  • You should now get group join and leave messages while in space.
  • Added a group management UI for launching into space with multi passenger ships
  • When you click on a starship terminal you will now see a group button next to launch.
  • If the player is in a group and is attempting to launch with a multi-passenger ship, then the Group button will be enabled.
  • Clicking on this button will bring up a small UI that lists all group members that are in the same cell as the player.
  • The player can choose to send invitations to each of the listed members, if the player agrees, then they will be launched into space in the ship with the other agreeing members.

Conversations:

  • Fixed a bug causing space conversation UI to show up on the ground
  • Added checkmarks next to completed quests in the quest journal.
  • Fixed some issues with grouping in space not updating properly
  • Fixed a problem with Space Terminals where they were not allowing you to travel to another Starport

Space Missions

  • Corellia Privateer: Adwan Turoldine will now recognize that you have succeeded his third mission the next time you are victorious. If you currently have this mission, abort it and speak with Adwan again.
  • Naboo Privateer: Diness Imler will now recognize that you have succeeded her fourth mission the next time you are victorious. If you currently have this mission, abort it and speak with Diness again.
  • Dantooine and Yavin space stations will now grant side quests for players
  • The Lok Station will offer missions to non-Imperial and non-RSF pilots.
  • Imperial and RSF pilots will now be able to get quests from the Naboo space station.
  • Fixed incorrect message appearing when loading missile ammunition
  • Added Missions to Endor Station for Imperial and RSF pilots (You must be at least midway through tier3 in order to take these missions).
  • Tatooine station will now grant the duty station indicated by the conversation.
  • Corellia: Talon Karrde has moved to space and been replaced by one of his lieutenants
  • Tatooine station will now grant the duty station indicated by the conversation.
  • Assassinate space missions will now be properly marked as failed if you take too long to complete them and one of the target's escort ships escapes. Made the Blacklight Squadron Leader that you need to inspect in a Vortex Tier 3 Rebel mission a lot more common.

Profession Shipwright

  • Fixed the chassis npc broker refusing to accept CANCEL

Travel

  • Fixed a problem with /boardShuttle that in some instances would allow a character to board the shuttle when they are too far away.

Player Associations

  • Increased the time to decay on the Corellian Guild Hall so that it matches the decay times of the other guild halls

Combat

  • Fix issues with restoring attributes and setting wounds while invulnerability timers are active.

Update Notes - November 30, 2004
Hotfix Notes

Theme Parks / Ground Missions / Quests

  • Fixed a line of site problem with one of the terminals at the FS Village. Make sure that you can use this terminal without any Line of Sight problems. Dathomir: 5420, -4120

Server Stability Enhancements


December 2004

December 7, 2004
Publish 11.4


In this publish we have given new pilots an upgradeable ship, added new droid commands for our pilots and removed the costs for damage in the pvp zone. Read on to find out more.

Major features:

PVP

  • If you leave deep space or die, all damage is repaired for free with no decay. There are NO pvp Damage penalties for deep space now

New Player Ships

  • New Player - Replaced the non-upgradeable newbie ships with new "Prototype Ships", which are upgradeable, and are equipped with a hyperdrive.

Pilots

  • New Droid Commands: 9 neutral (Weapon Capacitor Overcharge 1 - 4, Weapon Capacitor Reset, Capacitor to Shield Shunt 1 - 4)  and 2 rebel (Shield Emergency Front & Rear).

Along with those major features we have the following changes and fixes.

Theme Parks / Ground Missions / Quests

  • Fixed a line of site problem with one of the terminals at the FS Village. Make sure that you can use this terminal without any Line of Sight problems. Dathomir: 5420, -4120

UI

  • TreeViews will now select the item and create the context menu for the appropriate item if there happens to be a previously selected item.
  • Targeting components using the the left and right bracket keys will now create a beep while switching between components

Pilots

  • If you leave deep space or die, all damage is repaired for free with no decay. There are NO pvp Damage penalties for deep space now
  • Reduced size of moncal privateer helmet
  • Fixed a problem where failing to redeed a ship could make the ship unable to be redeeded thereafter.
  • Star Destroyer pieces should look much more solid when blowing up.
  • Ships now play sound effects when components are disabled or re-enabled.
  • Fixed a few issues with redeeding pob ships.
  • Added support for finding lost items and destroying all contents of pob ships from the admin terminal.
  • Ship control devices should now only count as 1 item in your datapad, regardless of whether the ship is in use or not.
  • You can now use /follow on NPC ships, provided they are not enemies.
  • Fixed a bug where the crosshairs would not be rendered when the target was out of range. This mostly applied to targeting capital ships and space stations.
  • Corrected information in the Holocron on how to surrender pilot skills.
  • New Player - Replaced the non-upgradeable newbie ships with new "Prototype Ships", which are upgradeable, and are equipped with a hyperdrive.

Loot

  • Weapon components that drop from creatures, like the Acklay Bones, will no longer drop with a minimum damage value that exceeds the maximum damage
  • Fixed an issue where players were able to make manufacturing schematics for any of the items given out in loot phase 1.

Combat

  • Combat commands that have a shout text component, such as /formup, will now be limited to shouting every 30 seconds. All of these commands use the same timer. This doesn't change the rate you can use commands. It only limits how often the additional shout appears. No combat move functionality has changed.

Crafting

  • Crafting aprons are now wearable by all races. If a Wookiee or an Ithorian wears a crafting apron, it will appear as a chef apron.

Profession: Shipwright

  • Reverse engineering droid interfaces now selects the lowest speed value from the droid interfaces used, as opposed to the highest (a lower command speed is a better stat). The percent bonus is also now properly subtracted from the speed total as opposed to added.
  •  ShipComponentUI: fix case where droid commands could get cut off

December 14, 2004
Publish 11.5

Tis the season and with the last publish of this year we bring you Wookiee Life day, a new gunship, the ability to register with buildings for battle fatigue healing and the ability to save sorted items in your datapad for your next gaming session.

Main Features

Wookiee Life Day

  • Wookiees and other sentient beings are gathering for Life Day celebrations. To learn more about Life Day head to Vreni Island, the Lake Retreat or Anchorhead and speak to the Wookiee in red.

UI

  • If you sort datapad items and the inventory in the detail view, the sort state will now be remembered the next time you log in.

Profession Entertainer

  • Dancers and Musicians can now register with certain buildings that allow battle fatigue healing, including NPC and player cantinas, NPC and player theaters, and NPC hotels, via the /registerWithLocation command

Profession Pilots

  • Added the M22-T "Krayt" Gunship as a neutral master-box gunship. This ship is equipped with a player controlled turret, like the Y-wing and TIE Aggressor.  

Along with those major features we also have the following changes and fixes:

Profession Pilots

  • Privateer droid commands - The ship component detail page now displays the ship's capacitor's current level, maximum level, and recharge rate.  It will also correctly reflect capacitor related droid command results that modify these values.
  • DroidProgrammingUI: Fixed an issue causing load/unload options to be enabled when no item is selected
  • DroidProgrammingUI: Fixed some update issues
  • Fixed a bug where the crosshairs would not be rendered when the target was out of range. This mostly applied to targeting capital ships and space stations.
  • Fixed a bug that allowed RSF pilots to attack Imperial NPCs
  • Removed unusable "Use" radial menu option on probe droids.
  • Added the M22-T "Krayt" Gunship as a neutral master-box gunship. This ship is equipped with a player controlled turret, like the Y-wing and TIE Aggressor
  • Naboo Privateer: Adjusted the flight path for targets in Captain Kaydine's first and third mission so they are easier to catch.
  • Naboo Privateer: Captain Kaydine now provides better direction for locating the Ay'Nat ghost fighters for his second mission.

Profession Entertainer

  • Dancers and Musicians can now register with certain buildings that allow battle fatigue healing, including NPC and player cantinas, NPC and player theaters, and NPC hotels, via the /registerWithLocation command
  • Logging out removes registered performers properly

Profession Merchant

  • The vendor maintenance cycle will no longer halt when the vendor is out of maintenance.

Profession Chef

  • Blue milk and other mind healing foods will now heal you instead of causing damage when you have mind wounds.

Armor

  • Ithorian Guardian armor will now properly have the same special protections and stats as Chitin. This will impact new pieces of Ithorian Guardian armor only. Note: The old pieces had two special protections (blast & kinetic) this was wrong. They were meant to have only one (kinetic). In addition, the armor's effectivenesses was wrong. They were "energy/cold/electricity" they are now "energy/blast/acid." The intention is to make this armor an Ithorian version of Chitin.

UI

  • If you sort datapad items and the inventory in the detail view, the sort state will now be remembered the next time you log in.
  • Fixed a bug where a running player would open a UI (such as the planet map) and then close out the UI only to stuck in a running state.

Crafting

  • Using /harvestCreature to harvest a creature resource that doesn't exist (like bones from a Piket) will no longer cause you to be unable to harvest a legitimate resource from that creature. You will also get a message saying the creature doesn't have the resource you wanted to harvest.
  • Decreased duration of vehicle customization kits

Group

  • Added the number of credits you receive for completing a mission if you are not in a group to display as a system message.

Travel

  • Fixed an exploit where vehicles could be generated with 40k max HAM

Misc

  • The Gorax may make an appearance on Endor.
  • Race droids now reset record times once every 24 hours to allow everyone a more equitable chance to earn racing badges.



Live Update Notes
Version 108278.0

Server Stability

  • Fixed an issue that would crash the SWG client when hitting alt + ESC

Deep Space

  • Fixed rebel spacestation aggro behavior in deep space. It won't attack friendlies anymore.
  • Fixed an exploit for spacestation and star destroyer in deep space.
    • Star Destroyer now drops 10-20k credits in deep space
    • Rebel Spacestation now drops 10-20k credits in deep space

 


Hotfix Publish - Live
December 22, 2004

Profession Pilots:

Certain Space Recovery and Rescue missions that were prematurely failing because the mission lasted longer than 30 minutes will no longer fail.